Arcgis 与 Pixi.js 可视化 glsl 特效篇(二十九)

这次我们用pixi.js和arcgis js结合

我们先定义一下 传入数据结构 symbol 暂时不做

  • let option = {
  • renderer: {
  • type: "simple",
  • symbol: {
  • }
  • },
  • data: [
  • {
  • geometry: [12956152.73135875, 4855356.473704897],
  • attributes: {
  • name: "北京"
  • }
  • },
  • {
  • geometry: [12697872.012783196, 2577456.5937789795],
  • attributes: {
  • name: "深圳"
  • }
  • }
  • ]
  • };

 

对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示

  • let data = this.options.data;
  • for(let item of data){
  • //转换屏幕坐标,获取颜色,半径和线条粗细样式
  • let geo = item.geometry
  • let XY1 = toScreen(geo);
  • const geometry = new PIXI.Geometry()
  • .addAttribute("position", [100, 100, -100, 100, -100, -100, 100, -100, 200, 200], 2)
  • .addAttribute('uv', // the attribute name
  • [0, 0, // u, v
  • 1, 0, // u, v
  • 1, 1,
  • 0, 1], // u, v
  • 2)
  • .addIndex([0, 1, 2, 0, 2, 3]);
  • const fragmentShader = `
  • uniform float iTime;
  • const vec2 iResolution = vec2(1.0,1.0);
  • varying vec2 vUv;
  • float time;
  • float hash( float n )
  • {
  • return fract(sin(n)*43758.5453);
  • }
  • float noise( in vec2 x )
  • {
  • vec2 p = floor(x);
  • vec2 f = fract(x);
  • f = f*f*(3.0-2.0*f);
  • float n = p.x + p.y*57.0;
  • float res = mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),
  • mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);
  • return res;
  • }
  • float SmokeParticle(vec2 loc, vec2 pos, float size, float rnd)
  • {
  • loc = loc-pos;
  • float d = dot(loc, loc)/size;
  • if (d > 1.0) return 0.0;
  • float r= time*rnd*1.85;
  • float si = sin(r);
  • float co = cos(r);
  • d = noise(hash(rnd*828.0)*83.1+mat2(co, si, -si, co)*loc.xy*2./(pos.y*.16)) * pow((1.-d), 3.)*.7;
  • return d;
  • }
  • float RockParticle(vec2 loc, vec2 pos, float size, float rnd)
  • {
  • loc = loc-pos;
  • float d = dot(loc, loc)/size;
  • if (d > 1.0) return 0.0;
  • float r= time*1.5 * (rnd);
  • float si = sin(r);

Arcgis 与 Pixi.js 可视化 glsl 特效篇(二十九) - 小专栏

posted @ 2023-09-22 17:16  haibalai  阅读(6)  评论(0编辑  收藏  举报