Cesium 与 Babylon.js 可视化 glsl 特效篇(三十)

我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲

我整合一个类库 后续不断更新中

  • npm i @haibalai/cesium-babylonjs

 

初始化cesium -babylonjs 类库, map 是cesium 的viewer对象

  • import { BabylonMapManager } from "@haibalai/cesium-babylonjs";
  • BabylonMapManager.init(map);

 

添加特效

  • import { BabylonMapManager } from "@haibalai/cesium-babylonjs";
  • const fragmentShader = `
  • uniform float iTime;
  • const vec2 iResolution = vec2(1.0,1.0);
  • varying vec2 vUv;
  • #define POINT_COUNT 8
  • vec2 points[POINT_COUNT];
  • constfloat speed = -0.5;
  • constfloat len = 0.25;
  • constfloat scale = 0.012;
  • float intensity = 1.3;
  • float radius = 0.015;
  • //
  • //Signed distance to a quadratic bezier
  • floatsdBezier(vec2 pos, vec2 A, vec2 B, vec2 C){
  • vec2 a = B - A;
  • vec2 b = A - 2.0*B + C;
  • vec2 c = a * 2.0;
  • vec2 d = A - pos;
  • float kk = 1.0 / dot(b,b);
  • float kx = kk * dot(a,b);
  • float ky = kk * (2.0*dot(a,a)+dot(d,b)) / 3.0;
  • float kz = kk * dot(d,a);
  • float res = 0.0;
  • float p = ky - kx*kx;
  • float p3 = p*p*p;
  • float q = kx*(2.0*kx*kx - 3.0*ky) + kz;
  • float h = q*q + 4.0*p3;

Cesium 与 Babylon.js 可视化 glsl 特效篇(三十) - 小专栏

posted @ 2023-03-15 19:58  haibalai  阅读(20)  评论(0编辑  收藏  举报