Cesium 与 Babylon.js 可视化 给车轮添加滚动动画
我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/cesium-babylonjs
初始化cesium-babylonjs 类库, viewer 是 Cesium 的 viewer对象
- import { BabylonMapManager } from "@haibalai/cesium-babylonjs";
- BabylonMapManager.init(viewer);
添加正方体
- import { BabylonMapManager } from "@haibalai/cesium-babylonjs";
- let scene = BabylonMapManager.getScene(viewer);
- const outline = [
- new BABYLON.Vector3(-0.3, 0, -0.1),
- new BABYLON.Vector3(0.2, 0, -0.1),
- ]
- //curved front
- for (let i = 0; i < 20; i++) {
- outline.push(new BABYLON.Vector3(0.2 * Math.cos(i * Math.PI / 40), 0, 0.2 * Math.sin(i * Math.PI / 40) - 0.1));
- }
- //top
- outline.push(new BABYLON.Vector3(0, 0, 0.1));
- outline.push(new BABYLON.Vector3(-0.3, 0, 0.1));
- //back formed automatically
- const car = BABYLON.MeshBuilder.ExtrudePolygon("car", {sideOrientation: 2, shape: outline, depth: 0.2}, scene);
- BabylonMapManager.addToMap(car,[113.87629508972168, 22.544824222364753, 10]);
- car.scaling.x = 200;
- car.scaling.y = 200;
- car.scaling.z = 200;
- car.addRotation(-Math.PI / 2, 0, 0);
- const carMat = new BABYLON.StandardMaterial("carMat");
- carMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/car.png");
- car.material = carMat;
- const wheelMat = new BABYLON.StandardMaterial("wheelMat");
- wheelMat.diffuseTexture = new BABYLON.Texture("https://assets.babylonjs.com/environments/wheel.png");