Cesium 与 Babylon.js 可视化 给车身添加贴图

我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲

我整合一个类库 后续不断更新中

  • npm i @haibalai/cesium-babylonjs

 

初始化cesium-babylonjs 类库, viewer 是 Cesium 的 viewer对象

  • import { BabylonMapManager } from "@haibalai/cesium-babylonjs";
  • BabylonMapManager.init(viewer);

 

添加正方体

  • import { BabylonMapManager } from "@haibalai/cesium-babylonjs";
  • let scene = BabylonMapManager.getScene(viewer);
  • const outline = [
  • new BABYLON.Vector3(-0.3, 0, -0.1),
  • new BABYLON.Vector3(0.2, 0, -0.1),
  • ]
  • //curved front
  • for (let i = 0; i < 20; i++) {
  • outline.push(new BABYLON.Vector3(0.2 * Math.cos(i * Math.PI / 40), 0, 0.2 * Math.sin(i * Math.PI / 40) - 0.1));
  • }
  • //top
  • outline.push(new BABYLON.Vector3(0, 0, 0.1));
  • outline.push(new BABYLON.Vector3(-0.3, 0, 0.1));
  • //back formed automatically
  • const car = BABYLON.MeshBuilder.ExtrudePolygon("car", {sideOrientation: 2, shape: outline, depth: 0.2}, scene);
  • BabylonMapManager.addToMap(car,[113.87629508972168, 22.544824222364753, 10]);
  • car.scaling.x = 200;
  • car.scaling.y = 200;
  • car.scaling.z = 200;
  • car.addRotation(-Math.PI / 2, 0, 0);
  • const carMat = new BABYLON.StandardMaterial("carMat");
  • carMat.diffuseTexture = new BABYLON.Texture("");

Cesium 与 Babylon.js 可视化 给车身添加贴图 - 小专栏

posted @ 2023-03-15 09:40  haibalai  阅读(29)  评论(0编辑  收藏  举报