Mapbox 与 Babylon.js 可视化 glsl 特效篇(三十九)
我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader =`
- #ifdef GL_ES
- precision highp float;
- #endif
- #extension GL_OES_standard_derivatives : enable
- uniform float time;
- uniform vec2 mouse;
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- floatsnow(vec2 uv,float scale)
- {
- float _t = time * 0.35;
- uv.x+=_t/scale;