Mapbox 与 Babylon.js 可视化 glsl 特效篇(三十八)
我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader = `
- #ifdef GL_ES
- precision mediump float;
- #endif
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- uniform float time;
- varying vec2 surfacePosition;
- vec4 textureRND2D(vec2 uv){
- uv = floor(fract(uv)*1e3);
- float v = uv.x+uv.y*1e3;
- return fract(1e5*sin(vec4(v*1e-2, (v+1.)*1e-2, (v+1e3)*1e-2, (v+1e3+1.)*1e-2)));
- }