初遇Citymaker (七)

调用

  • let p1 = cw5.geometryCreator.createPoint(150139, 37917, 64);
  • let p2 = cw5.geometryCreator.createPoint(150180, 37854, 64);
  • let poi1 = cw5.geometryCreator.createPOI(150258, 37887, 64);
  • let line = cw5.geometryCreator.createPolyline([[150139, 37917, 64],
  • [150180, 37854, 64],
  • [150258, 37887, 64]]);
  • let polygon = cw5.geometryCreator.createPolygon([[150139, 37917, 64],
  • [150180, 37854, 64], [150258, 37887, 64],
  • [150139, 37917, 64]]);
  •  
  •  
  • let symbolL = cw5.symbolCreator.createPolylineSymbol("#c1ff3c", 1);
  • let symbolP = cw5.symbolCreator.createPointSymbol_Simple(null, 20);
  • let symbolPI = cw5.symbolCreator.createPointSymbol_Image("E:\\3d_pack_3\\example\\static\\images\\p.png", 30);
  • let symbolPOI = cw5.symbolCreator.createPOISymbol("E:\\3d_pack_3\\example\\static\\images\\p.png", 40, "mytest");
  • let symbolPolygon = cw5.symbolCreator.createPolygonSymbol();
  • let symbolPolygon3D = cw5.symbolCreator.createPolygonSymbol_3D();
  •  
  • switch (index) {
  • case 1:
  • cw5.renderLayerCtrl.createLayer("p", p1, symbolP);
  • cw5.renderLayerCtrl.createLayer("p2", p2, symbolPI);
  • cw5.renderLayerCtrl.createLayer("poi1", poi1, symbolPOI);
  • break;
  • case 2:
  • cw5.renderLayerCtrl.createLayer("line", line, symbolL);
  • break;
  • case 3:
  • cw5.renderLayerCtrl.createLayer("polygon", polygon, symbolPolygon);
  • break;
  • case 4:
  • cw5.renderLayerCtrl.createLayer("polygon2", polygon, symbolPolygon3D);
  • break;
  • case 5:
  • cw5.renderLayerCtrl.hideLayer("polygon2", polygon, symbolPolygon3D);
  • break;
  • case 6:
  • cw5.renderLayerCtrl.showLayer("polygon2", polygon, symbolPolygon3D);
  • break;
  • case 7:
  • cw5.renderLayerCtrl.hideAllLayers();
  • break;
  • case 8:
  • cw5.renderLayerCtrl.showAllLayers();
  • break;
  • case 9:
  • cw5.renderLayerCtrl.closeLayer("line");
  • break;
  • case 10:
  • cw5.renderLayerCtrl.closeAllLayers();
  • break;
  • case 11:
  • let res=cw5.renderLayerCtrl.getAllLayers();
  • console.log(res)
  • break;
  • 渲染类
  • import { cw5 } from "../index.js";
  •  
  •  
  • export const renderInnerUtils={}
  •  
  • const funType={}
  •  
  • /**
  • * 创建渲染要素类 内部类,逻辑上实现feature层
  • * @param geometry 要素类
  • * @param symbol 符号类
  • */
  • renderInnerUtils.createRenderGeometry=function (geometry,symbol) {
  • if(funType[geometry.type]==null){
  • console.log("暂不支持此类型的geometry渲染")
  • return
  • }
  • let innerSymbol;
  • if(symbol!=null){
  • innerSymbol=symbol.symbol
  • }
  • else{
  • innerSymbol=null;
  • }
  •  
  • let rg= funType[geometry.type](geometry.object,innerSymbol)
  • return rg
  • }
  •  
  •  
  •  
  • funType.point=function(object,symbol) {
  • let rg= cw5.__g.objectManager.createRenderPoint(object,symbol,cw5.rootId)
  • return rg
  • }
  •  
  • funType.polyline=function(object,symbol) {
  • let rg= cw5.__g.objectManager.createRenderPolyline(object,symbol,cw5.rootId);
  • return rg
  • }
  •  
  • funType.POI=function(object,symbol) {
  • object.imageName =symbol.imageName;
  • object.size=symbol.size
  • object.name=symbol.name
  • object.showName=symbol.showName
  • object.maxVisibleDistance=symbol.maxVisibleDistance
  • object.minVisibleDistance=symbol.minVisibleDistance
  • let rg= cw5.__g.objectManager.createRenderPOI(object);//创建POI渲染对象
  • return rg
  • }
  •  
  • funType.polygon=function(object,symbol) {
  •  
  • let rg =cw5.__g.objectManager.createRenderPolygon(object, symbol,cw5.rootId)
  •  
  • return rg
  • }
  •  
  • funType.multiPolygon=function(object,symbol) {
  • let rg =cw5.__g.objectManager.createRenderMultiPolygon(object, symbol,cw5.rootId)
  •  
  • return rg
  • }
  •  
  • funType.modelPoint=function(object,symbol) {
  • let rg= cw5.__g.objectManager.createRenderModelPoint(object,symbol,cw5.rootId);
  • return rg
  • }
  • 图层类

```JavaScript
import { renderInnerUtils } from "./renderInnerUtils";
import { cw5 } from "../index.js";

posted @ 2022-01-21 11:30  haibalai  阅读(30)  评论(0编辑  收藏  举报