Cesium 自定义Material 系列 (十二)

  • 对于墙纹理效果 我们先定义一下他的interface, 方便使用的人知道他的调用参数
  • export interface PMaterialBrick{
  • color?: any,
  • speed?: number,
  • brickColor?: any,
  • mortarColor?:any,
  • brickSize?: any,
  • brickPct?: any,
  • brickRoughness?: number,
  • mortarRoughness?: number
  • }
  • 对于墙纹理我们叫 MaterialBrick

```javascript

import {MaterialProperty} from "./MaterialProperty";
const defaultOption: PMaterialBrick = {
brickColor: new Cesium.Color(0.6, 0.3, 0.1, 1.0),
mortarColor: new Cesium.Color(0.8, 0.8, 0.7, 1.0),
brickSize: new Cesium.Cartesian2(0.3, 0.15),
brickPct: new Cesium.Cartesian2(0.9, 0.85),
brickRoughness: 0.2,
mortarRoughness: 0.1
}
//墙效果
export class MaterialBrick extends MaterialProperty{
protected _getType(option: any): string {
return "MaterialBrick"
}
constructor(option=defaultOption) {
super(MaterialBrick.prototype, defaultOption, option);
}

  • protected _getTranslucent(material: any){
  • var uniforms = material.uniforms
  • return uniforms.brickColor.alpha < 1.0 || uniforms.mortarColor.alpha < 1.0
  • }
  • protected getSource(option: any): string {
  • return `
  • uniform vec4 brickColor;
  • uniform vec4 mortarColor;
  • uniform vec2 brickSize;
  • uniform vec2 brickPct;
  • uniform float brickRoughness;
  • uniform float mortarRoughness;
  •  
  • #define Integral(x, p) ((floor(x) * p) + max(fract(x) - (1.0 - p), 0.0))
  •  
  • czm_material czm_getMaterial(czm_materialInput materialInput){
  • czm_material material = czm_getDefaultMaterial(materialInput);
  •  
  • // From OpenGL Shading Language (3rd edition) pg. 194, 501
  • vec2 st = materialInput.st;
  • vec2 position = st / brickSize;
  • if(fract(position.y * 0.5) > 0.5) {
  • position.x += 0.5;
  • }
posted @ 2022-01-20 17:05  haibalai  阅读(130)  评论(0编辑  收藏  举报