arcgis js 4 风场可视化

当我们做洋流或者风场 可视化时候 echart 虽然也能用 但是数据量过大会很卡

数据调用是这个样子


样例数据
链接: https://pan.baidu.com/s/1yQrIMBMJdSPwnnI8YOC1_Q 提取码: tnhc
最终调用

  • import {VectorField} from './VectorField';
  • // this.map 为arcgis Map对象实例
  • let vectorField = new VectorField(this.map);
  • const options = {
  • url: "./static/data/2020081106.json",
  • displayOptions: {
  • minVelocity: 0, // 最小速度
  • maxVelocity: 10, // 最大速度
  • velocityScale: 0.005, // 速度
  • particleAge: 90, // 粒子生存的帧数
  • lineWidth: 0.5, // 线宽
  • frameRate: 15, // 运动帧率
  • particleDensity: 10, // 每50x50像素块的粒子数
  • colorScale: ["#ffffff", "#e9ecfb", "#d3d9f7", "#bdc6f3", "#a7b3ef", "#91a0eb", "#7b8de7", "#657ae3", "#4f67df", "#3954db"]
  • }
  • }
  • vectorField.start(options);

我们需要两个类

  • AnimatedEnvironmentLayer 类
    ```javascript

import esriLoader from 'esri-loader';
export const AnimatedEnvironmentLayer = {}

AnimatedEnvironmentLayer.create = function () {
let a = null;
return new Promise(async (resolve, reject) => {

  • const [asd, MapView, Map, Point, GraphicsLayer, SpatialReference, Basemap, esriRequest, on, dom, BaseLayerView2D, watchUtils, webMercatorUtils] = await (esriLoader.loadModules([
  • "esri/core/accessorSupport/decorators",
  • "esri/views/MapView",
  • "esri/Map",
  • "esri/geometry/Point",
  • "esri/layers/GraphicsLayer",
  • "esri/geometry/SpatialReference",
  • "esri/Basemap",
  • "esri/request",
  • "dojo/on",
  • "dojo/dom",
  • "esri/views/2d/layers/BaseLayerView2D",
  • "esri/core/watchUtils",
  • "esri/geometry/support/webMercatorUtils",
  • ]));
  •  
  • class AnimatedEnvironmentLayerView2D extends BaseLayerView2D {
  • constructor(props) {
  • super();
  • this.view = props.view;
  • this.layer = props.layer;
  •  
  • this.view.on("resize", () => {
  • if (!this.context) return;
  •  
  • // resize the canvas
  • this.context.canvas.width = this.view.width;
  • this.context.canvas.height = this.view.height;
  • });
  •  
  • watchUtils.watch(this.layer, "visible", (nv, olv, pn, ta) => {
  • if (!nv) {
  • this.clear();
  • } else {
  • this.prepDraw();
  • }
  • });
  • }
  •  
  • render(renderParameters) {
  • this.viewState = renderParameters.state;
  •  
  • if (!renderParameters.stationary) {
  • // not stationary so clear if drawn and set to prep again
  • if (this.drawing) {
  • this.clear();
  • this.drawing = false;
  • }
  • this.drawPrepping = false;
  • this.drawReady = false;
  • return;
  • }
  •  
  • if (!this.drawPrepping && !this.drawReady) {
  • // prep the draw
  • this.drawPrepping = true;
  • if (this.windy && this.windy.gridData) {
  • this.prepDraw();
  • }
  • return;
  • }
  •  
  • if (this.drawReady) {
  • if (!this.drawing) {
  • // this.animationLoop(); // haven't started drawing so kick off our animation loop
  • this.startWindy();
  • }
  •  
  • // draw the custom context into this layers context
  • renderParameters.context.drawImage(this.context.canvas, 0, 0);
  • this.drawing = true;
  •  
  • // call request render so we copy the draw again
  • this.requestRender();
  • }
  • }
  •  
  • startWindy() {
  • setTimeout(() => {
  • this.windy.start(
  • [[0, 0], [this.context.canvas.width, this.context.canvas.height]],
  • this.context.canvas.width,
  • this.context.canvas.height,
  • [[this.southWest.x, this.southWest.y], [this.northEast.x, this.northEast.y]]
  • );
  •  
  • this.setDate();
  • }, 500);
  • }
  •  
  • attach() {
  • // use attach to initilaize a custom canvas to draw on
  • // create the canvas, set some properties.
  • const canvas = document.createElement("canvas");
  • canvas.id = "ael-" + Date.now();
  • canvas.style.position = "absolute";
  • canvas.style.top = "0";
  • canvas.style.left = "0";
  • canvas.width = this.view.width;
  • canvas.height = this.view.height;
  • const context = canvas.getContext("2d");
  • this.context = context;
  • this.initWindy();
  • }
  •  
  • initWindy(data) {
  • this.windy = new Windy(
  • this.context.canvas,
  • this.layer.displayOptions,
  • undefined
  • );
  • }
  •  
  • clear(stopDraw = true) {
  • if (stopDraw) {
  • this.stopDraw();
  • }
  •  
  • if (this.context) {
  • this.context.clearRect(0, 0, this.view.width, this.view.height);
  • }
  • }
  •  
  • stopDraw() {
  • this.windy.stop();
  • this.drawing = false;
  • }
  •  
  • prepDraw(data) {
  • if (data) this.windy.setData(data);
  •  
  • this.setParticleDensity();
  • this.startDraw();
  • this.drawPrepping = false;
  • this.drawReady = true;
  • this.requestRender();
  • }
  •  
  • startDraw() {
  • // use the extent of the view, and not the extent passed into fetchImage...it was slightly off when it crossed IDL.
  • let extent = this.view.extent;
  • if (extent.spatialReference.isWebMercator) {
  • extent = webMercatorUtils.webMercatorToGeographic(extent);
  • }
  •  
  • this.northEast = new Point({x: extent.xmax, y: extent.ymax});
  • this.southWest = new Point({x: extent.xmin, y: extent.ymin});
  •  
  • // resize the canvas
  • this.context.canvas.width = this.view.width;
  • this.context.canvas.height = this.view.height;
  •  
  • // cater for the extent crossing the IDL
  • if (this.southWest.x > this.northEast.x && this.northEast.x < 0) {
  • this.northEast.x = 360 + this.northEast.x;
  • }
  • }
  •  
  • setParticleDensity() {
  • if (!Array.isArray(this.layer.displayOptions.particleDensity)) {
  • return; // not an array, so must be a number, exit out here as there's no calc to do
  • }
  •  
  • const stops = this.layer.displayOptions.particleDensity;
  • const currentZoom = Math.round(this.view.zoom);
  • let density = -1;
  •  
  • const zoomMap = stops.map((stop) => {
  • return stop.zoom;
  • });
  • console.log("zoomMap", zoomMap);
  • // loop the zooms
  •  
  • for (let i = 0; i < stops.length; i++) {
  • const stop = stops[i];
  •  
  • if (stop.zoom === currentZoom) {
  • density = stop.density;
  • break;
  • }
  •  
  • const nextStop = i + 1 < stops.length ? stops[i + 1] : undefined;
  • if (!nextStop) {
  • // this is the last one, so just set to this value
  • density = stop.density;
  • break;
  • }
  •  
  • if (nextStop.zoom > currentZoom) {
  • density = stop.density;
  • break;
  • }
  • }
  •  
  • // if density still not found, set it to the last value in the stops array
  • if (density === -1) {
  • density = stops[stops.length - 1].density;
  • }
  •  
  • this.windy.calculatedDensity = density;
  • }
  •  
  • setDate() {
  • if (this.windy) {
  • if (this.windy.refTime && this.windy.forecastTime) {
  • // assume the ref time is an iso string, or some other equivalent that javascript Date object can parse.
  • const d = new Date(this.windy.refTime);
  •  
  • // add the forecast time as hours to the refTime;
  • d.setHours(d.getHours() + this.windy.forecastTime);
  • this.date = d;
  • return;
  • }
  • }
  •  
  • this.date = undefined;
  • }
  • }
  •  
  • var __extends = (this && this.__extends) || (function () {
  • var extendStatics = function (d, b) {
  • extendStatics = Object.setPrototypeOf ||
  • ({__proto__: []} instanceof Array && function (d, b) {
  • d.__proto__ = b;
  • }) ||
  • function (d, b) {
  • for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  • };
  • return extendStatics(d, b);
  • };
  • return function (d, b) {
  • extendStatics(d, b);
  •  
  • function __() {
  • this.constructor = d;
  • }
  •  
  • d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  • };
  • })();
  • var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  • var c = arguments.length,
  • r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  • if (typeof Reflect === "object" && typeof Reflect.decorate === "function") {
  • r = Reflect.decorate(decorators, target, key, desc);
  • } else {
  • for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  • }
  • return c > 3 && r && Object.defineProperty(target, key, r), r;
  • };
  • var __metadata = (this && this.__metadata) || function (k, v) {
  • if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
  • };
  • var AnimatedEnvironmentLayer = /** @class */ (function (_super) {
  • __extends(AnimatedEnvironmentLayer, _super);
  •  
  • function AnimatedEnvironmentLayer(properties) {
  • var _this = _super.call(this, properties) || this;
  • // If the active view is set in properties, then set it here.
  • _this.url = properties.url;
  • _this.displayOptions = properties.displayOptions || {};
  • if (Array.isArray(_this.displayOptions.particleDensity)) {
  • // make sure the particle density stops array is is order by zoom level lowest zooms first
  • _this.displayOptions.particleDensity.sort(function (a, b) {
  • return a.zoom - b.zoom;
  • });
  • }
  • _this.reportValues = properties.reportValues === false ? false : true; // default to true
  • // watch url prop so a fetch of data and redraw will occur.
  • watchUtils.watch(_this, "url", function (a, b, c, d) {
  • return _this._urlChanged(a, b, c, d);
  • });
  • // watch visible so a fetch of data and redraw will occur.
  • watchUtils.watch(_this, "visible", function (a, b, c, d) {
  • return _this._visibleChanged(a, b, c, d);
  • });
  • // watch display options so to redraw when changed.
  • watchUtils.watch(_this, "displayOptions", function (a, b, c, d) {
  • return _this._displayOptionsChanged(a, b, c, d);
  • });
  • _this.dataFetchRequired = true;
  • return _this;
  • }
  •  
  • AnimatedEnvironmentLayer.prototype.createLayerView = function (view) {
  • var _this = this;
  • // only supports 2d right now.
  • if (view.type !== "2d") {
  • console.error("不支持3D(only supports 2d right now)", view.type)
  • return;
  • }
  • // hook up the AnimatedEnvironmentLayerView2D as the layer view
  • this.layerView = new AnimatedEnvironmentLayerView2D({
  • view: view,
  • layer: this
  • });
  • this.layerView.view.on("pointer-move", function (evt) {
  • return _this.viewPointerMove(evt);
  • });
  • this.draw(true);
  • return this.layerView;
  • };
  • AnimatedEnvironmentLayer.prototype.draw = function (forceDataRefetch) {
  • var _this = this;
  • if (forceDataRefetch != null) {
  • this.dataFetchRequired = forceDataRefetch;
  • }
  • if (!this.url || !this.visible) {
  • return;
  • } // no url set, not visible or is currently drawing, exit here.
  • // if data should be fetched, go get it now.
  • if (this.dataFetchRequired) {
  • this.isErrored = false;
  • this.dataLoading = true;
  • esriRequest(this.url, {
  • responseType: "json"
  • })
  • .then(function (response) {
  • _this.dataFetchRequired = false;
  • _this.doDraw(response.data); // all sorted draw now.
  • _this.dataLoading = false;
  • })
  • .otherwise(function (err) {
  • console.error("Error occurred retrieving data. " + err);
  • _this.dataLoading = false;
  • _this.isErrored = true;
  • });
  • }
  • else {
  • // no need for data, just draw. no need for data, just draw.
  • this.doDraw();
  • }
  • };
  • AnimatedEnvironmentLayer.prototype.stop = function () {
  • if (this.layerView) {
  • this.layerView.stopDraw();
  • }
  • };
  • AnimatedEnvironmentLayer.prototype.start = function () {
  • this.doDraw();
  • };
  • AnimatedEnvironmentLayer.prototype.doDraw = function (data) {
  • this.layerView.prepDraw(data);
  • };
  • AnimatedEnvironmentLayer.prototype.viewPointerMove = function (evt) {
  • if (!this.layerView.windy || !this.visible) {
  • return;
  • }
  • var mousePos = this._getMousePos(evt);
  • var point = this.layerView.view.toMap({x: mousePos.x, y: mousePos.y});
  • if (point.spatialReference.isWebMercator) {
  • point = webMercatorUtils.webMercatorToGeographic(point);
  • }
  • var grid = this.layerView.windy.interpolate(point.x, point.y);
  • var result = {
  • point: point,
  • target: this
  • };
  • if (!grid || (isNaN(grid[0]) || isNaN(grid[1]) || !grid[2])) {
  • // the current point contains no data in the windy grid, so emit an object with no speed or direction object
  • //当前点在风网格中不包含任何数据,所以发射一个没有速度或方向的对象
  • this.emit("point-report", result);
  • return;
  • }
  • // get the speed and direction and emit the result 获得速度和方向,并发出结果
  • result.velocity = this._vectorToSpeed(grid[0], grid[1]);
  • result.degree = this._vectorToDegrees(grid[0], grid[1]);
  • this.emit("point-report", result);
  • };
  • AnimatedEnvironmentLayer.prototype._vectorToSpeed = function (uMs, vMs) {
  • var speedAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2));
  • return speedAbs;
  • };
  • AnimatedEnvironmentLayer.prototype._vectorToDegrees = function (uMs, vMs) {
  • var abs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2));
  • var direction = Math.atan2(uMs / abs, vMs / abs);
  • var directionToDegrees = direction * 180 / Math.PI + 180;
  • directionToDegrees += 180;
  • if (directionToDegrees >= 360) {
  • directionToDegrees -= 360;
  • }
  • return directionToDegrees;
  • };
  • AnimatedEnvironmentLayer.prototype._getMousePos = function (evt) {
  • // container on the view is actually a html element at this point, not a string as the typings suggest.
  • var container = this.layerView.view.container;
  • var rect = container.getBoundingClientRect();
  • return {
  • x: evt.x - rect.left,
  • y: evt.y - rect.top
  • };
  • };
  • AnimatedEnvironmentLayer.prototype._urlChanged = function (a, b, c, d) {
  • this.stop();
  • this.dataFetchRequired = true;
  • this.draw();
  • };
  • AnimatedEnvironmentLayer.prototype._visibleChanged = function (visible, b, c, d) {
  • if (!visible) {
  • this.stop();
  • }
  • else {
  • this.draw();
  • }
  • };
  • AnimatedEnvironmentLayer.prototype._displayOptionsChanged = function (newOptions, b, c, d) {
  • if (!this.layerView.windy) {
  • return;
  • }
  • this.layerView.windy.stop();
  • this.layerView.windy.setDisplayOptions(newOptions);
  • this.draw();
  • };
  • __decorate([
  • asd.property(),
  • __metadata("design:type", String)
  • ], AnimatedEnvironmentLayer.prototype, "url", void 0);
  • __decorate([
  • asd.property(),
  • __metadata("design:type", Object)
  • ], AnimatedEnvironmentLayer.prototype, "displayOptions", void 0);
  • __decorate([
  • asd.property(),
  • __metadata("design:type", Boolean)
  • ], AnimatedEnvironmentLayer.prototype, "reportValues", void 0);
  • __decorate([
  • asd.property(),
  • __metadata("design:type", Boolean)
  • ], AnimatedEnvironmentLayer.prototype, "dataLoading", void 0);
  • __decorate([
  • asd.property(),
  • __metadata("design:type", Boolean)
  • ], AnimatedEnvironmentLayer.prototype, "isErrored", void 0);
  • AnimatedEnvironmentLayer = __decorate([
  • asd.subclass("AnimatedEnvironmentLayer"),
  • __metadata("design:paramtypes", [Object])
  • ], AnimatedEnvironmentLayer);
  • return AnimatedEnvironmentLayer;
  • }(asd.declared(GraphicsLayer)));
  • var Windy = /** @class */ (function () {
  • function Windy(canvas, options, data) {
  • this.NULL_WIND_VECTOR = [NaN, NaN, null]; // singleton for no wind in the form: [u, v, magnitude]
  • this.canvas = canvas;
  • this.setDisplayOptions(options);
  • this.gridData = data;
  • }
  •  
  • Windy.prototype.setData = function (data) {
  • this.gridData = data;
  • };
  • Windy.prototype.setDisplayOptions = function (options) {
  • this.displayOptions = options;
  • // setup some defaults
  • this.displayOptions.minVelocity = this.displayOptions.minVelocity || 0;
  • this.displayOptions.maxVelocity = this.displayOptions.maxVelocity || 10;
  • this.displayOptions.particleDensity = this.displayOptions.particleDensity || 10;
  • this.calculatedDensity = Array.isArray(this.displayOptions.particleDensity) ? 10 : this.displayOptions.particleDensity;
  • this.displayOptions.velocityScale = (this.displayOptions.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1); // scale for velocity (completely arbitrary -- this value looks nice)
  • this.displayOptions.particleAge = this.displayOptions.particleAge || 90;
  • this.displayOptions.lineWidth = this.displayOptions.lineWidth || 1;
  • this.displayOptions.particleReduction = this.displayOptions.particleReduction || (Math.pow(window.devicePixelRatio, 1 / 3) || 1.6); // multiply particle count for mobiles by this amount
  • this.displayOptions.frameRate = this.displayOptions.frameRate || 15;
  • var defaultColorScale = ["rgb(61,160,247)", "rgb(99,164,217)", "rgb(138,168,188)", "rgb(177,173,158)", "rgb(216,177,129)", "rgb(255,182,100)", "rgb(240,145,87)", "rgb(225,109,74)", "rgb(210,72,61)", "rgb(195,36,48)", "rgb(180,0,35)"];
  • this.colorScale = this.displayOptions.colorScale || defaultColorScale;
  • this.FRAME_TIME = 1000 / this.displayOptions.frameRate; // desired frames per second
  • };
  • Windy.prototype.start = function (bounds, width, height, extent) {
  • var _this = this;
  • var mapBounds = {
  • south: this.deg2rad(extent[0][1]),
  • north: this.deg2rad(extent[1][1]),
  • east: this.deg2rad(extent[1][0]),
  • west: this.deg2rad(extent[0][0]),
  • width: width,
  • height: height
  • };
  • this.stop();
  • // build grid
  • this.buildGrid(this.gridData, function (gridResult) {
  • var builtBounds = _this.buildBounds(bounds, width, height);
  • _this.interpolateField(gridResult, builtBounds, mapBounds, function (bounds, field) {
  • // animate the canvas with random points
  • Windy.field = field;
  • _this.animate(bounds, Windy.field);
  • });
  • });
  • };
  • Windy.prototype.stop = function () {
  • if (Windy.field) {
  • Windy.field.release();
  • }
  • if (Windy.animationLoop) {
  • cancelAnimationFrame(Windy.animationLoop);
  • }
  • };
  • /**
  • * Get interpolated grid value from Lon/Lat position
  • * @param lon {Float} Longitude
posted @ 2022-01-20 16:46  haibalai  阅读(281)  评论(0编辑  收藏  举报