【Python】2048——初学者也能写的小游戏

2048这个游戏相信大家都有玩过吧,光玩有什么意思,咱们要用代码写出来才有意思~

 

来 ,开搞!

效果展示

先看看效果
在这里插入图片描述

代码展示

直接上代码

  1 import random
  2 from tkinter import Frame, Label, CENTER
  3 
  4 
  5 SIZE = 400
  6 GRID_LEN = 4
  7 GRID_PADDING = 10
  8 
  9 BACKGROUND_COLOR_GAME = "#92877d"
 10 BACKGROUND_COLOR_CELL_EMPTY = "#9e948a"
 11 
 12 BACKGROUND_COLOR_DICT = {2: "#eee4da", 4: "#ede0c8", 8: "#f2b179",
 13                          16: "#f59563", 32: "#f67c5f", 64: "#f65e3b",
 14                          128: "#edcf72", 256: "#edcc61", 512: "#edc850",
 15                          1024: "#edc53f", 2048: "#edc22e",
 16 
 17                          4096: "#eee4da", 8192: "#edc22e", 16384: "#f2b179",
 18                          32768: "#f59563", 65536: "#f67c5f", }
 19 
 20 CELL_COLOR_DICT = {2: "#776e65", 4: "#776e65", 8: "#f9f6f2", 16: "#f9f6f2",
 21                    32: "#f9f6f2", 64: "#f9f6f2", 128: "#f9f6f2",
 22                    256: "#f9f6f2", 512: "#f9f6f2", 1024: "#f9f6f2",
 23                    2048: "#f9f6f2",
 24 
 25                    4096: "#776e65", 8192: "#f9f6f2", 16384: "#776e65",
 26                    32768: "#776e65", 65536: "#f9f6f2", }
 27 
 28 FONT = ("Verdana", 40, "bold")
 29 
 30 KEY_UP_ALT = "\'\\uf700\'"
 31 KEY_DOWN_ALT = "\'\\uf701\'"
 32 KEY_LEFT_ALT = "\'\\uf702\'"
 33 KEY_RIGHT_ALT = "\'\\uf703\'"
 34 
 35 KEY_UP = "'w'"
 36 KEY_DOWN = "'s'"
 37 KEY_LEFT = "'a'"
 38 KEY_RIGHT = "'d'"
 39 KEY_BACK = "'b'"
 40 
 41 KEY_J = "'j'"
 42 KEY_K = "'k'"
 43 KEY_L = "'l'"
 44 KEY_H = "'h'"
 45 
 46 
 47 def new_game(n):
 48     matrix = []
 49 
 50     for i in range(n):
 51         matrix.append([0] * n)
 52     return matrix
 53 
 54 
 55 def add_two(mat):
 56     a = random.randint(0, len(mat)-1)
 57     b = random.randint(0, len(mat)-1)
 58     while(mat[a][b] != 0):
 59         a = random.randint(0, len(mat)-1)
 60         b = random.randint(0, len(mat)-1)
 61     mat[a][b] = 2
 62     return mat
 63 
 64 
 65 def game_state(mat):
 66     for i in range(len(mat)):
 67         for j in range(len(mat[0])):
 68             if mat[i][j] == 2048:
 69                 return 'win'
 70     for i in range(len(mat)-1):
 71 
 72         for j in range(len(mat[0])-1):
 73             if mat[i][j] == mat[i+1][j] or mat[i][j+1] == mat[i][j]:
 74                 return 'not over'
 75     for i in range(len(mat)):
 76         for j in range(len(mat[0])):
 77             if mat[i][j] == 0:
 78                 return 'not over'
 79     for k in range(len(mat)-1):
 80         if mat[len(mat)-1][k] == mat[len(mat)-1][k+1]:
 81             return 'not over'
 82     for j in range(len(mat)-1):
 83         if mat[j][len(mat)-1] == mat[j+1][len(mat)-1]:
 84             return 'not over'
 85     return 'lose'
 86 
 87 
 88 
 89 def reverse(mat):
 90     new = []
 91     for i in range(len(mat)):
 92         new.append([])
 93         for j in range(len(mat[0])):
 94             new[i].append(mat[i][len(mat[0])-j-1])
 95     return new
 96 
 97 
 98 
 99 def transpose(mat):
100     new = []
101     for i in range(len(mat[0])):
102         new.append([])
103         for j in range(len(mat)):
104             new[i].append(mat[j][i])
105     return new
106 
107 
108 
109 def cover_up(mat):
110     new = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
111     done = False
112     for i in range(4):
113         count = 0
114         for j in range(4):
115             if mat[i][j] != 0:
116                 new[i][count] = mat[i][j]
117                 if j != count:
118                     done = True
119                 count += 1
120     return (new, done)
121 
122 
123 def merge(mat,scores):
124     done = False
125     for i in range(4):
126         for j in range(3):
127             if mat[i][j] == mat[i][j+1] and mat[i][j] != 0:
128                 mat[i][j] *= 2
129                 mat[i][j+1] = 0
130                 scores += 1
131                 done = True
132     return (mat, done,scores)
133 
134 
135 def up(game,scores):
136     print("up")
137     # return matrix after shifting up
138     game = transpose(game)
139     game, done = cover_up(game)
140     temp = merge(game,scores)
141     game = temp[0]
142     done = done or temp[1]
143     scores = temp[2]
144     game = cover_up(game)[0]
145     game = transpose(game)
146     return (game, done, scores)
147 
148 
149 def down(game,scores):
150     print("down")
151     game = reverse(transpose(game))
152     game, done = cover_up(game)
153     temp = merge(game,scores)
154     game = temp[0]
155     done = done or temp[1]
156     scores = temp[2]
157     game = cover_up(game)[0]
158     game = transpose(reverse(game))
159     return (game, done, scores)
160 
161 
162 def left(game,scores):
163     print("left")
164     # return matrix after shifting left
165     game, done = cover_up(game)
166     temp = merge(game,scores)
167     game = temp[0]
168     done = done or temp[1]
169     scores = temp[2]
170     game = cover_up(game)[0]
171     return (game, done, scores)
172 
173 
174 def right(game, scores):
175     print("right")
176     # return matrix after shifting right
177     game = reverse(game)
178     game, done = cover_up(game)
179     temp = merge(game, scores)
180     game = temp[0]
181     done = done or temp[1]
182     scores = temp[2]
183     game = cover_up(game)[0]
184     game = reverse(game)
185     return (game, done, scores)
186 
187 
188 class GameGrid(Frame):
189     def __init__(self):
190         Frame.__init__(self)
191 
192         self.grid()
193         self.master.title('2048')
194         self.master.bind("<Key>", self.key_down)
195         self.scores = 0
196         # self.gamelogic = gamelogic
197         self.commands = {KEY_UP: up, KEY_DOWN: down,
198                          KEY_LEFT: left, KEY_RIGHT: right,
199                          KEY_UP_ALT: up, KEY_DOWN_ALT: down,
200                          KEY_LEFT_ALT: left, KEY_RIGHT_ALT: right,
201                          KEY_H: left, KEY_L: right,
202                          KEY_K: up, KEY_J: down}
203         
204         self.grid_cells = []
205         self.init_grid()
206         self.init_matrix()
207         self.update_grid_cells()
208 
209         self.mainloop()
210 
211     def init_grid(self):
212         background = Frame(self, bg=BACKGROUND_COLOR_GAME,
213                            width=SIZE, height=SIZE)
214         background.grid()
215 
216         for i in range(GRID_LEN):
217             grid_row = []
218             for j in range(GRID_LEN):
219                 cell = Frame(background, bg=BACKGROUND_COLOR_CELL_EMPTY,
220                              width=SIZE / GRID_LEN,
221                              height=SIZE / GRID_LEN)
222                 cell.grid(row=i, column=j, padx=GRID_PADDING,
223                           pady=GRID_PADDING)
224                 t = Label(master=cell, text="",
225                           bg=BACKGROUND_COLOR_CELL_EMPTY,
226                           justify=CENTER, font=FONT, width=5, height=2)
227                 t.grid()
228                 grid_row.append(t)
229 
230             self.grid_cells.append(grid_row)
231 
232     def gen(self):
233         return random.randint(0, GRID_LEN - 1)
234 
235     def init_matrix(self):
236         self.matrix = new_game(4)
237         self.history_matrixs = list()
238         self.matrix = add_two(self.matrix)
239         self.matrix = add_two(self.matrix)
240 
241     def update_grid_cells(self):
242         for i in range(GRID_LEN):
243             for j in range(GRID_LEN):
244                 new_number = self.matrix[i][j]
245                 if new_number == 0:
246                     self.grid_cells[i][j].configure(
247                         text="", bg=BACKGROUND_COLOR_CELL_EMPTY)
248                 else:
249                     self.grid_cells[i][j].configure(text=str(
250                         new_number), bg=BACKGROUND_COLOR_DICT[new_number],
251                         fg=CELL_COLOR_DICT[new_number])
252         self.update_idletasks()
253 
254     def key_down(self, event):
255         key = repr(event.char)
256         if key == KEY_BACK and len(self.history_matrixs) > 1:
257             self.matrix = self.history_matrixs.pop()
258             self.update_grid_cells()
259             print('back on step total step:', len(self.history_matrixs))
260         elif key in self.commands:
261             self.matrix, done,self.scores = self.commands[repr(event.char)](self.matrix,self.scores)
262             if done:
263                 self.matrix = add_two(self.matrix)
264                 # record last move
265                 self.history_matrixs.append(self.matrix)
266                 self.update_grid_cells()
267                 done = False
268                 if game_state(self.matrix) == 'win':
269                     self.grid_cells[1][1].configure(
270                         text="You", bg=BACKGROUND_COLOR_CELL_EMPTY)
271                     self.grid_cells[1][2].configure(
272                         text="Win!", bg=BACKGROUND_COLOR_CELL_EMPTY)
273                     self.grid_cells[2][1].configure(
274                         text="scores", bg=BACKGROUND_COLOR_CELL_EMPTY)
275                     self.grid_cells[2][2].configure(
276                         text=self.scores, bg=BACKGROUND_COLOR_CELL_EMPTY)
277                 if game_state(self.matrix) == 'lose':
278                     self.grid_cells[1][1].configure(
279                         text="You", bg=BACKGROUND_COLOR_CELL_EMPTY)
280                     self.grid_cells[1][2].configure(
281                         text="Lose!", bg=BACKGROUND_COLOR_CELL_EMPTY)
282                     self.grid_cells[2][1].configure(
283                         text="scores", bg=BACKGROUND_COLOR_CELL_EMPTY)
284                     self.grid_cells[2][2].configure(
285                         text=self.scores, bg=BACKGROUND_COLOR_CELL_EMPTY)
286 
287     def generate_next(self):
288         index = (self.gen(), self.gen())
289         while self.matrix[index[0]][index[1]] != 0:
290             index = (self.gen(), self.gen())
291         self.matrix[index[0]][index[1]] = 2
292         self.scores += 1
293 
294 
295 
296 
297 gamegrid = GameGrid()
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在这里插入图片描述

posted @ 2022-01-17 19:45  轻松学Python  阅读(644)  评论(0编辑  收藏  举报