WPF动画基础
前端代码
<Window x:Class="WpfApp2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp2"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Button x:Name="btn1" Content="执行动画" Width="100" Height="40" Click="btn1_Click"/>
</Grid>
</Window>
后端代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApp2
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void btn1_Click(object sender, RoutedEventArgs e)
{
//创建一个双精度的动画
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.From = btn1.Width;//设置动画的初始值
doubleAnimation.To = btn1.Width - 30;//设置动画的结束值
doubleAnimation.Duration = TimeSpan.FromSeconds(2);//设置动画的持续时间
doubleAnimation.AutoReverse = true;//设置是否往返
doubleAnimation.RepeatBehavior = RepeatBehavior.Forever; //new RepeatBehavior(5) //执行周期
//在当前按钮上执行动画
btn1.BeginAnimation(Button.WidthProperty, doubleAnimation);
}
}
}