1 //协助程序,,相当于异步执行
2
3
4 private Vector3 v=new Vector3();
5 private float aspeed =0.0375f;
6
7 void Start()
8 {
9 //执行 Routine()方法
10 StartCoroutine(Routine());
11 }
12
13 void FixedUpdate()
14 {
15 Transform.position+=v;
16 }
17
18
19 IEnumerator Routine()
20 {
21 v.z=speed;
22 v.x=0;
23 //等待三秒
24 yield return new WaitForSeconds(3f);
25
26 v.z=0;
27 v.x=-speed;
28 yield return new WaitForSeconds(3f);
29
30 v.z=-speed;
31 v.x=0;
32 yield return new WaitForSeconds(3f);
33
34 v.z=0;
35 v.x=speed;
36 yield return new WaitForSeconds(3f);
37
38 //再重新执行
39 StartCoroutine(Routine());
40 }
yield return 0; //是等待一帧