贪吃蛇游戏
# 这是新建文件1.py # 这是新建文件贪吃蛇.py import pygame,sys,time,random from pygame.locals import * pygame.init() redColor = pygame.Color(255,0,0) blackColor = pygame.Color(0,0,0) whiteColor = pygame.Color(255,255,255) greyColor = pygame.Color(150,150,150) fpsClock = pygame.time.Clock() playSurface = pygame.display.set_mode((640,480)) pygame.display.set_caption('Raspberry Snake') def gameOver(playSurface): gameOverFont = pygame.font.SysFont('arial',72) gameOverSurf = gameOverFont.render('Game Over',True,greyColor) gameOverRect = gameOverSurf.get_rect() gameOverRect.midtop = (320,10) playSurface.blit(gameOverSurf,gameOverRect) pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() snakePosition = [100,100] snakeSegments = [[100,100],[80,100],[60,100]] raspberryPosition = [300,300] raspberrySpawned = 1 direction = 'right' changeDirection = direction while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: if event.key == K_RIGHT or event.key == K_d: changeDirection = 'right' if event.key == K_LEFT or event.key == K_a: changeDirection = 'left' if event.key == K_UP or event.key == K_w: changeDirection = 'up' if event.key == K_DOWN or event.key == K_s: changeDirection = 'down' if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) # 确定方向 if changeDirection == 'right' and not direction == 'left': direction = changeDirection elif changeDirection == 'left' and not direction == 'right': direction = changeDirection elif changeDirection == 'up' and not direction == 'down': direction = changeDirection elif changeDirection == 'down' and not direction == 'up': direction = changeDirection # 根据方向移动蛇头 if direction == 'right': snakePosition[0] += 20 if direction == 'left': snakePosition[0] -= 20 if direction == 'up': snakePosition[1] -= 20 if direction == 'down': snakePosition[1] += 20 # 增加蛇的长度 snakeSegments.insert(0,list(snakePosition)) # 如果贪吃蛇和目标方块的位置重合 if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]: raspberrySpawned = 0 else: snakeSegments.pop() if raspberrySpawned== 0: x = random.randrange(1,32) y = random.randrange(1,24) raspberryPosition = [int(x * 20),int(y * 20)] raspberrySpawned = 1 playSurface.fill(blackColor) for position in snakeSegments: pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColor,Rect(raspberryPosition[0],raspberryPosition[1],20,20)) pygame.display.flip() # 判断游戏是否结束 if snakePosition[0] > 620 or snakePosition[0] < 0: gameOver(playSurface) elif snakePosition[1] > 460 or snakePosition[1] < 0: for snakeBody in snakeSegments[1]: if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]: gameOver(playSurface) # 控制游戏速度 fpsClock.tick(3)