[易学易懂系列|rustlang语言|零基础|快速入门|(14)|Impls & Traits实现与特征]
[易学易懂系列|rustlang语言|零基础|快速入门|(14)]
有意思的基础知识
Impls & Traits实现与特征
我之前说到的struct结构体,其实就类似于面向对象语言中的类class。
但这个struct,并没有定义方法或函数。
那要怎么办呢?
Rust用关键词impls(实现)来定义struct和enum的方法或函数。
而trait(特征),类似于面向对象语言中的接口interface。
特征,是用来定义要实现的方法,一个类型可以有多个特征。特征可以有默认实现函数,这个默认函数可以在运行时重写。
我们来看看代码:
1.没有trait特征的impl实现:
struct Player {
first_name: String,
last_name: String,
}
impl Player {
fn full_name(&self) -> String {
format!("{} {}", self.first_name, self.last_name)
}
}
fn main() {
let player_1 = Player {
first_name: "Rafael".to_string(),
last_name: "Nadal".to_string(),
};
println!("Player 01: {}", player_1.full_name());
}
// ⭐️ Implementation must appear in the same crate as the self type
// 💡 And also in Rust, new traits can be implemented for existing types even for types like i8, f64 and etc.
// Same way existing traits can be implemented for new types you are creating.
// But we can not implement existing traits into existing types.
我们来看看上面的代码,其中这段代码,跟之前的函数,有点不一样:
impl Player {
fn full_name(&self) -> String {
format!("{} {}", self.first_name, self.last_name)
}
}
这里第一个参数:&self,它代表什么意思呢?
&self代表结构体Player的实例。
当然这里的第一个参数,可以是:self, &self, 或&mut self
self是一个栈内值 。
&self是一个引用值(不可变),数据在堆heap里分配空间。
&mut self是一个可变的引用值,数据在堆heap里分配空间
所以通过,self.first_name, self.last_name,我们就可以访问结构体的属性first_name,last_name。
这里的impl 代码块代表结构体Player的具体实现方法,impl后面的类型,必须是Player。
1.特征(trait)的实现方式:
struct Player {
first_name: String,
last_name: String,
}
trait FullName {
fn full_name(&self) -> String;
}
impl FullName for Player {
fn full_name(&self) -> String {
format!("{} {}", self.first_name, self.last_name)
}
}
fn main() {
let player_2 = Player {
first_name: "Roger".to_string(),
last_name: "Federer".to_string(),
};
println!("Player 02: {}", player_2.full_name());
}
// 🔎 Other than functions, traits can contain constants and types.
我们可以看到上面代码中加了一个特征的定义,代码可读性好很多:
trait FullName {
fn full_name(&self) -> String;
}
好,现在我们加上默认函数(default method):
struct Player {
first_name: String,
last_name: String,
}
trait FullName {
fn full_name(&self) -> String;
fn baz(&self) { println!("We called baz.");// 默认函数
}
impl FullName for Player {
fn full_name(&self) -> String {
format!("{} {}", self.first_name, self.last_name)
}
}
fn main() {
let player_2 = Player {
first_name: "Roger".to_string(),
last_name: "Federer".to_string(),
};
println!("Player 02: {}", player_2.full_name());
player_2.baz();//直接调用默认函数
}
3.关联函数(Associated functions):
请看如下例子:
struct Player {
first_name: String,
last_name: String,
}
impl Player {
fn new(first_name: String, last_name: String) -> Player {
Player {
first_name : first_name,
last_name : last_name,
}
}
fn full_name(&self) -> String {
format!("{} {}", self.first_name, self.last_name)
}
}
fn main() {
let player_name = Player::new("Serena".to_string(), "Williams".to_string()).full_name();
println!("Player: {}", player_name);
}
// We have used :: notation for `new()` and . notation for `full_name()`
// 🔎 Also in here, instead of using new() and full_name() separately as two expressions,
// we can use Method Chaining. ex. `player.add_points(2).get_point_count();`
上面代码,我们看到多了一个函数new(注意这个函数的参数,不用self关键字),我们看到这个new函数跟java中的构造函数很像。
这个函数可以不通过创建对象实例,就可以直接调用,一般用双冒号::,如:Player::new。
在Rust,我们叫这种函数为:关联函数(Associated functions)。
我们再来看看特征的其他用法:
带泛型的特征:
trait From<T> {
fn from(T) -> Self;
}
impl From<u8> for u16 {
//...
}
impl From<u8> for u32{
//...
}
// Should specify after the trait name like generic functions
带继承关系的特征:
trait Person {
fn full_name(&self) -> String;
}
trait Expat{
fn tax(&self)->f64;
}
trait Employee : Person { // Employee inherits from person trait
fn job_title(&self) -> String;
}
trait ExpatEmployee : Employee + Expat { // ExpatEmployee inherits from Employee and Expat traits
fn additional_tax(&self) -> f64;
}
特征对象:
trait GetSound {
fn get_sound(&self) -> String;
}
struct Cat {
sound: String,
}
impl GetSound for Cat {
fn get_sound(&self) -> String {
self.sound.clone()
}
}
struct Bell {
sound: String,
}
impl GetSound for Bell {
fn get_sound(&self) -> String {
self.sound.clone()
}
}
fn make_sound<T: GetSound>(t: &T) {
println!("{}!", t.get_sound())
}
fn main() {
let kitty = Cat { sound: "Meow".to_string() };
let the_bell = Bell { sound: "Ding Dong".to_string() };
make_sound(&kitty); // Meow!
make_sound(&the_bell); // Ding Dong!
}
上面的代码我们可以看到,Rust实现多态,可以用动态分发的机制,所谓动态分发,就是在运行时,才决定真正的实现,并加载这个实现。
以上,希望对你有用。
如果遇到什么问题,欢迎加入:rust新手群,在这里我可以提供一些简单的帮助,加微信:360369487,注明:博客园+rust
参考:https://doc.rust-lang.org/rust-by-example/generics/impl.html
https://learning-rust.github.io/docs/b5.impls_and_traits.html