摘要: UnityEngine.Object[] selObjs = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets); for (int i = 0; i < selObjs.Length; i++) { 阅读全文
posted @ 2020-11-18 16:44 蚁丘 阅读(257) 评论(0) 推荐(0) 编辑