摘要: Shader "Custom/SinShader"{ Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #p 阅读全文
posted @ 2020-09-17 20:58 蚁丘 阅读(334) 评论(0) 推荐(0) 编辑