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繼續抽像類使用操作改變的問題

Posted on 2011-01-31 00:24  ☆Keep★Moving☆  阅读(195)  评论(0编辑  收藏  举报

父類是

BLOject

裡面有

Key和EditState屬性

 

子類PrintSheet,PrintSheetPart都同時繼續左抽像類BLOject

 

AddDataWithMark(PrintSheet.parts, PrintSheetPart);

如果BLobject是接口,所有實現了此接口的類會用Add方法後都會成功把PrintSheetPart加入PrintSheet

但如果BLOject是抽像類,當調用添加更改方法時,由於子類轉父類後,雖然Key,EditState都會改變,但再用Add方法把PrintSheetPart加入PrintSheet是不會加到的。後來使用泛型涵數就可以解決到。

具體如下改變:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using HSCIS_SL.WCFService;

namespace HSCIS_SL
{
    public class ArrayOperater
    {
        /*
        /// <summary>
        /// 數組中是否已存在記錄
        /// </summary>
        /// <param name="array"></param>
        /// <param name="key"></param>
        /// <returns></returns>
        private static bool ItemIsInArray(List<BLObject> array, string key)
        {
            return GetItem(array, key) != null;
        }

        public static void Add(List<BLObject> array, BLObject value)
        {
            //if (!ItemIsInArray(array, value.Key))
            //{
            //    List<BLObject> list = new List<BLObject>();
            //    foreach (BLObject item in array)
            //    {
            //        list.Add(item);
            //    }
            //    list.Add(value);
            //    array = list.ToArray();
            //}

            if (!ItemIsInArray(array, value.Key))
            {
                array.Add(value);
            }
        }

        public static List<BLObject> ConvertList(IList list)
        {
            List<BLObject> rtn = new List<BLObject>();
            foreach (BLObject item in list)
            {
                rtn.Add(item);
            }
            return rtn;
        }

        /// <remarks>把 Class存起來,並設置相關標識(新增,更改,刪除)</remarks>
        public static bool AddDataWithMark(List<BLObject> array, BLObject value)
        {
            BLObject l_objItem;
            try
            {
                l_objItem = GetItem(array, value.Key);
                if (l_objItem == null)   //000
                {
                    //objUnit.DomainObject.EditState = (objUnit.DomainObject.EditState | (int)General.ObjectEditStateEnum.OE_Insert);//標識為新增

                    value.EditState = (int)EditStateEnum.ES_Insert; //標識為新增

                    Add(array, value);
                }
                else
                {
                    if ((l_objItem.EditState & (int)EditStateEnum.ES_Insert) <= 0) //**0
                    {
                        //if ((l_objItem.EditState & EditStateEnum.ES_Delete) > 0) //1**
                        //{
                        //    Remove(ref array, l_objItem.Key);   //如果被刪除的class不是新增的,將該class Remove
                        //    //objUnit.DomainObject.EditState = objUnit.DomainObject.EditState | (int)General.ObjectEditStateEnum.OE_Delete; //再將新增的標識為被刪除過(100)
                        //    //objUnit.DomainObject.EditState = objUnit.DomainObject.EditState | (int)General.ObjectEditStateEnum.OE_Insert; //標識為新增(101)

                        //    value.EditState = EditStateEnum.ES_Update;
                        //    Add(ref array, value);
                        //}
                        //else //000
                        //{
                        //    Remove(ref array, l_objItem.Key);
                        //    value.EditState = l_objItem.EditState | EditStateEnum.ES_Update; //標識為被更改過

                        //    Add(ref array, value);
                        //}
                        Remove(array, l_objItem.Key);   //如果被刪除的class不是新增的,將該class Remove
                        value.EditState = (int)EditStateEnum.ES_Update;
                        Add(array, value);

                    }
                    else //001/101
                    {
                        //新增完再新增不做動作
                        //value.DomainObject.EditState = (int)General.ObjectEditStateEnum.OE_Insert;
                    }
                }
                return true;
            }
            catch (Exception e)
            {
                throw e;
            }

        }

        public static void Remove(List<BLObject> array, string key)
        {
            //List<BLObject> list = new List<BLObject>();
            //foreach (BLObject item in array)
            //{
            //    if (item.Key != key)
            //    {
            //        list.Remove(item);
            //    }
            //}
            //array = list.ToArray();
            BLObject item = GetItem(array, key);
            if (item != null)
                array.Remove(item);
        }

        public static BLObject GetItem(List<BLObject> array, string key)
        {
            var result = array.Where(o => o.Key == key);
            if (result.Count() > 0)
            {
                return result.First();
            }
            else
            {
                return null;
            }
        }

        public static bool DeleteData(List<BLObject> array, string key)
        {
            BLObject l_objItem;
            l_objItem = GetItem(array,key);
            if (l_objItem == null)
            {
                return false;
            }
            if ((l_objItem.EditState & (int)EditStateEnum.ES_Insert) > 0 && (l_objItem.EditState & (int)EditStateEnum.ES_Delete) <= 0)
            {
                Remove(array,key); //如果要刪除的class是新增的,那麼將它Remove
            }
            //如果要刪除的class是刪除後再新增的,那麼就把它設為不是新增的,繼續標識為被刪除的


            else if ((l_objItem.EditState & (int)EditStateEnum.ES_Insert) > 0 && (l_objItem.EditState & (int)EditStateEnum.ES_Delete) > 0)
            {
                l_objItem.EditState = l_objItem.EditState & (~(int)EditStateEnum.ES_Insert); //obj.blnNew = False
            }
            else
            {
                l_objItem.EditState = l_objItem.EditState | (int)EditStateEnum.ES_Delete; //如果要刪除的class不是新增的,那麼將它標識為被刪除的

            }
            return true;
        }

        public static int Count_WithDeleteState(List<BLObject> array)
        {
            int i=0;
            //foreach (BLObject item in array)
            //{
            //    if (ItemStateIsNotDelete(item))
            //    {
            //        i++;
            //    }
            //}
            i = array.Where(item => ItemStateIsNotDelete(item)).Count();
            return i;
        }

        public static bool ItemStateIsNotDelete(BLObject item)
        {
            //不等 1** (1*1取外)
            int intEditState = (int)EditStateEnum.ES_Delete | (int)EditStateEnum.ES_Insert;
            if (((item.EditState & (int)EditStateEnum.ES_Delete) != (int)EditStateEnum.ES_Delete)
                || ((item.EditState & intEditState) == intEditState))
            {
                return true;
            }
            return false;
        }
        */

        /// <summary>
        /// 數組中是否已存在記錄
        /// </summary>
        /// <param name="array"></param>
        /// <param name="key"></param>
        /// <returns></returns>
        private static bool ItemIsInArray<T>(List<T> array, string key)
        {
            return GetItem(array, key) != null;
        }

        public static void Add<T>(List<T> array, T value)
        {
            //if (!ItemIsInArray(array, value.Key))
            //{
            //    List<BLObject> list = new List<BLObject>();
            //    foreach (BLObject item in array)
            //    {
            //        list.Add(item);
            //    }
            //    list.Add(value);
            //    array = list.ToArray();
            //}

            if (!ItemIsInArray(array, (value as BLObject).Key))
            {
                array.Add(value);
            }
        }

        public static List<BLObject> ConvertList(IList list)
        {
            List<BLObject> rtn = new List<BLObject>();
            foreach (BLObject item in list)
            {
                rtn.Add(item);
            }
            return rtn;
        }

        /// <remarks>把 Class存起來,並設置相關標識(新增,更改,刪除)</remarks>
        public static bool AddDataWithMark<T>(List<T> array, T value)
        {
            //BLObject l_objItem;
            T l_objItem;
            try
            {
                l_objItem = GetItem(array, (value as BLObject).Key);
                if (l_objItem == null)   //000
                {
                    //objUnit.DomainObject.EditState = (objUnit.DomainObject.EditState | (int)General.ObjectEditStateEnum.OE_Insert);//標識為新增

                    (value as BLObject).EditState = (int)EditStateEnum.ES_Insert; //標識為新增

                    Add(array, value);
                }
                else
                {
                    if (((l_objItem as BLObject).EditState & (int)EditStateEnum.ES_Insert) <= 0) //**0
                    {
                        //if ((l_objItem.EditState & EditStateEnum.ES_Delete) > 0) //1**
                        //{
                        //    Remove(ref array, l_objItem.Key);   //如果被刪除的class不是新增的,將該class Remove
                        //    //objUnit.DomainObject.EditState = objUnit.DomainObject.EditState | (int)General.ObjectEditStateEnum.OE_Delete; //再將新增的標識為被刪除過(100)
                        //    //objUnit.DomainObject.EditState = objUnit.DomainObject.EditState | (int)General.ObjectEditStateEnum.OE_Insert; //標識為新增(101)

                        //    value.EditState = EditStateEnum.ES_Update;
                        //    Add(ref array, value);
                        //}
                        //else //000
                        //{
                        //    Remove(ref array, l_objItem.Key);
                        //    value.EditState = l_objItem.EditState | EditStateEnum.ES_Update; //標識為被更改過

                        //    Add(ref array, value);
                        //}
                        Remove(array, (l_objItem as BLObject).Key);   //如果被刪除的class不是新增的,將該class Remove
                        (value as BLObject).EditState = (int)EditStateEnum.ES_Update;
                        Add(array, value);

                    }
                    else //001/101
                    {
                        //新增完再新增不做動作
                        //value.DomainObject.EditState = (int)General.ObjectEditStateEnum.OE_Insert;
                    }
                }
                return true;
            }
            catch (Exception e)
            {
                throw e;
            }

        }

        public static void Remove<T>(List<T> array, string key)
        {
            //List<BLObject> list = new List<BLObject>();
            //foreach (BLObject item in array)
            //{
            //    if (item.Key != key)
            //    {
            //        list.Remove(item);
            //    }
            //}
            //array = list.ToArray();
            T item = GetItem(array, key);
            if (item != null)
                array.Remove(item);
        }

        public static T GetItem<T>(List<T> array, string key)
        {

            T t = default(T);

            foreach (var o in array)
            {
                if ((o as BLObject).Key == key)
                {
                    t = o;
                    break;
                }
            }

            return t;

           //var result = array.Where(o => o.Key == key);
           // if (result.Count() > 0)
           // {
           //     return result.First();
           // }
           // else
           // {
           //     return null;
           // }
        }

        public static bool DeleteData<T>(List<T> array, string key)
        {
            //BLObject l_objItem;
            T l_objItem;
            l_objItem = GetItem(array, key);
            if (l_objItem == null)
            {
                return false;
            }
            if (((l_objItem as BLObject).EditState & (int)EditStateEnum.ES_Insert) > 0 && ((l_objItem as BLObject).EditState & (int)EditStateEnum.ES_Delete) <= 0)
            {
                Remove(array, key); //如果要刪除的class是新增的,那麼將它Remove
            }
            //如果要刪除的class是刪除後再新增的,那麼就把它設為不是新增的,繼續標識為被刪除的


            else if (((l_objItem as BLObject).EditState & (int)EditStateEnum.ES_Insert) > 0 && ((l_objItem as BLObject).EditState & (int)EditStateEnum.ES_Delete) > 0)
            {
                (l_objItem as BLObject).EditState = (l_objItem as BLObject).EditState & (~(int)EditStateEnum.ES_Insert); //obj.blnNew = False
            }
            else
            {
                (l_objItem as BLObject).EditState = (l_objItem as BLObject).EditState | (int)EditStateEnum.ES_Delete; //如果要刪除的class不是新增的,那麼將它標識為被刪除的

            }
            return true;
        }

        public static int Count_WithDeleteState(List<BLObject> array)
        {
            int i = 0;
            //foreach (BLObject item in array)
            //{
            //    if (ItemStateIsNotDelete(item))
            //    {
            //        i++;
            //    }
            //}
            i = array.Where(item => ItemStateIsNotDelete(item)).Count();
            return i;
        }

        public static bool ItemStateIsNotDelete(BLObject item)
        {
            //不等 1** (1*1取外)
            int intEditState = (int)EditStateEnum.ES_Delete | (int)EditStateEnum.ES_Insert;
            if (((item.EditState & (int)EditStateEnum.ES_Delete) != (int)EditStateEnum.ES_Delete)
                || ((item.EditState & intEditState) == intEditState))
            {
                return true;
            }
            return false;
        }

    }
}