【Unity笔记】使用协程(Coroutine)异步加载场景
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System; public class LoadingPage : MonoBehaviour { public UISlider progressBar; // 目标进度 float target = 0; // 读取场景的进度,取值范围0~1 float progress = 0; // 异步对象 AsyncOperation op = null; void Start () { Debug.Log("开始LoadScene"); op = SceneManager.LoadSceneAsync("GamePlayScene"); op.allowSceneActivation = false; progressBar.value = 0; // 开启协程,开始调用加载方法 StartCoroutine(processLoading()); } float dtimer = 0; void Update() { progressBar.value = Mathf.Lerp(progressBar.value, target, dtimer * 0.02f); dtimer += Time.deltaTime; if (progressBar.value > 0.99f) { progressBar.value = 1; op.allowSceneActivation = true; } } // 加载进度 IEnumerator processLoading() { while (true) { target = op.progress; // 进度条取值范围0~1 if (target >= 0.9f) { target = 1; yield break; } yield return 0; } } }