1、编程题
设计一个用户类User,类中的变量有用户名、密码和记录用户数量的变量,定义3个构造方法:无参的、为用户名赋值的、为用户名和密码赋值的,还有获取和设置密码的方法和返回类信息的方法。
package com.sdbi.gy;
class User {
private String name;
private String password;
private static int count;
public User(){
count++;
}
public User(String name){
this.name=name;
count++;
}
public User(String name,String password){
this.name=name;
this.password=password;
count++;
}
public String getName(){
return name;
}
public void setName(String name){
this.name=name;
}
public String getPassword(){
return password;
}
public void setPassword(String password){
this.password=password;
}
public void print(){
System.out.println("用户名:"+name+"\t"+"口令:"+password);
}
public void count(){
System.out.println("用户个数:"+(count-1));
}
}
package com.sdbi.gy;
public class UserText {
public static void main(String args[]){
User user1=new User("卢浩","6666666");
user1.print();
User user2=new User("卢浩二号","26661");
user2.print();
User user3=new User("卢浩三号","299961");
user3.print();
new User().count();
}
}
1 package com.sdbi.gy; 2 3 class User { 4 private String name; 5 private String password; 6 private static int count; 7 public User(){ 8 count++; 9 } 10 public User(String name){ 11 this.name=name; 12 count++; 13 } 14 public User(String name,String password){ 15 this.name=name; 16 this.password=password; 17 count++; 18 } 19 public String getName(){ 20 return name; 21 } 22 public void setName(String name){ 23 this.name=name; 24 } 25 public String getPassword(){ 26 return password; 27 } 28 public void setPassword(String password){ 29 this.password=password; 30 } 31 public void print(){ 32 System.out.println("用户名:"+name+"\t"+"口令:"+password); 33 } 34 public void count(){ 35 System.out.println("用户个数:"+(count-1)); 36 } 37 } 38 39 40 41 42 43 44 45 package com.sdbi.gy; 46 47 public class UserText { 48 public static void main(String args[]){ 49 User user1=new User("卢浩","6666666"); 50 user1.print(); 51 User user2=new User("卢浩二号","26661"); 52 user2.print(); 53 User user3=new User("卢浩三号","299961"); 54 user3.print(); 55 new User().count(); 56 } 57 }
2、编程题
设计一副牌Poker的外部类和一张牌Card的内部类。
(1)Poker类中定义私有成员花色数组、点数数组以及一副牌的数组属性,提供构造方法(创建并初始化一副牌的数组)、随机洗牌方法shuffle(Math.random()获取[0,1)的随机数;获取[n,m)的随机数公式为Math.random()*(m-n)+n)和发牌方法deal。
(2)Card类中定义花色和点数属性,提供打印信息方法。
(3)定义测试类并在main()方法中创建一副牌Poker对象,并调用shufle()进行洗牌,调用deal()进行发牌。
package com.sdbi.gy;
class Poker {
public class Card
{
private String suite;
private int face;
public Card(String suite, int face)
{
this.suite = suite;
this.face = face;
}
public String toString()
{
String faceStr = "";
switch (face)
{
case 1:
faceStr = "A";
break;
case 11:
faceStr = "J";
break;
case 12:
faceStr = "Q";
break;
case 13:
faceStr = "K";
break;
default:
faceStr = String.valueOf(face);
}
return suite + faceStr;
}
}
private static String[] suites = { "黑桃", "红桃", "梅花", "方块" };
private static int[] faces = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 };
private Card[] cards;
public Poker()
{
cards = new Card[52];
for (int i = 0; i < suites.length; i++)
{
for (int j = 0; j < faces.length; j++)
{
cards[i * 13 + j] = new Card(suites[i], faces[j]);
}
}
}
public void shuffle()
{
int len = cards.length;
for (int i = 0; i < len; i++)
{
int index = (int) (Math.random() * len);
Card temp = cards[index];
cards[index] = cards[i];
cards[i] = temp;
}
}
public Card getCard(int index)
{
return cards[index];
}
}
package com.sdbi.gy;
public class Text {
public static void main(String[] args) {
Poker poker=new Poker();
poker.shuffle();
Poker.Card c1 = poker.getCard(0);
Poker.Card c2 = poker.getCard(1);
System.out.println(c1);
System.out.println(c2);
}
}
1 package com.sdbi.gy; 2 3 class Poker { 4 public class Card 5 { 6 private String suite; 7 private int face; 8 9 public Card(String suite, int face) 10 { 11 this.suite = suite; 12 this.face = face; 13 } 14 public String toString() 15 { 16 String faceStr = ""; 17 switch (face) 18 { 19 case 1: 20 faceStr = "A"; 21 break; 22 case 11: 23 faceStr = "J"; 24 break; 25 case 12: 26 faceStr = "Q"; 27 break; 28 case 13: 29 faceStr = "K"; 30 break; 31 default: 32 faceStr = String.valueOf(face); 33 } 34 return suite + faceStr; 35 } 36 } 37 38 private static String[] suites = { "黑桃", "红桃", "梅花", "方块" }; 39 private static int[] faces = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }; 40 private Card[] cards; 41 42 43 public Poker() 44 { 45 46 cards = new Card[52]; 47 for (int i = 0; i < suites.length; i++) 48 { 49 for (int j = 0; j < faces.length; j++) 50 { 51 cards[i * 13 + j] = new Card(suites[i], faces[j]); 52 } 53 } 54 } 55 56 57 public void shuffle() 58 { 59 int len = cards.length; 60 for (int i = 0; i < len; i++) 61 { 62 int index = (int) (Math.random() * len); 63 Card temp = cards[index]; 64 cards[index] = cards[i]; 65 cards[i] = temp; 66 } 67 } 68 69 70 public Card getCard(int index) 71 { 72 return cards[index]; 73 } 74 75 } 76 77 78 79 80 81 package com.sdbi.gy; 82 83 84 public class Text { 85 86 public static void main(String[] args) { 87 Poker poker=new Poker(); 88 poker.shuffle(); 89 Poker.Card c1 = poker.getCard(0); 90 Poker.Card c2 = poker.getCard(1); 91 System.out.println(c1); 92 System.out.println(c2); 94 } 96 }