Delphi XE DataSnap.DSServer[2] TDSServer[1] 介绍
Delphi XE DataSnap.DSServer[2] TDSServer[1] 介绍
- 管理传输和服务器类的创建和生存期。
- 此DataSnap服务器组件管理传输和服务器类的创建和生存期。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 | //管理传输和服务器的创建和生存期 TDSServer = class (TDSCustomServer) private FAutoStart: Boolean ; FConnectEvent: TDSConnectEvent; FPrepareEvent: TDSPrepareEvent; FDisconnectEvent: TDSConnectEvent; FErrorEvent: TDSErrorEvent; FCallbacks: TObjectList<TDSCallbackTunnel>; FSetupConverterEvent: TDSSetupConverterEvent; FSetupReverterEvent: TDSSetupReverterEvent; FRegConverters: TObjectDictionary< string , TConverterEvent>; FRegReverters: TObjectDictionary< string , TReverterEvent>; FChannelQueueSize: Integer ; FChannelResponseTimeout: Integer ; class var FServerList: TDBXArrayList; class procedure AddServer(Server: TDSCustomServer); static; class procedure RemoveServer(Server: TDSCustomServer); static; procedure ReadHideDSAdmin(Reader: TReader); procedure ShutdownCallbacks; protected /// <summary> Shutdown all the callbacks in the server before transport layer stops.</summary> procedure TransportStopping( const Sender: TDSServerTransport); override; procedure Loaded; override; procedure Connecting( const ConnectEventObject: TDSConnectEventObject); override; procedure Preparing( const PrepareEventObject: TDSPrepareEventObject); override; procedure Disconnecting( const ConnectEventObject: TDSConnectEventObject); override; procedure Error( const ErrorEventObject: TDSErrorEventObject); override; function GetTraceInfoEvent: TDBXTraceEvent; virtual; procedure SetTraceInfoEvent( const TraceInfoEvent: TDBXTraceEvent); virtual; procedure DefineProperties(Filer: TFiler); override; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; ///<summary> /// Find the instance of the server by its component name. ///</summary> class function FindServer(Name: string ): TDSCustomServer; static; ///<summary> /// Create an local, inprocess connection to this server with the connection /// properties provided. ///</summary> function GetServerConnection( const Properties: TDBXProperties): TDBXConnection; overload; override; ///<summary> /// Start the server. This will call the Start method on all <c>TDSServerTransport</c> /// component implementations and all <c>TDSServerClass</c> components that have set /// their <c>Server</c> property to this instance. /// This method is called automatically if/when the component is loaded if /// the <c>AutoStart</c> property is set to true. /// ///</summary> procedure Start; override; ///<summary> /// Stop the server. This will call the Stop method on all <c>TDSServerTransport</c> /// implementations and all <c>TDSServerClass</c> components that have set /// their <c>Server</c> property to this instance. /// ///</summary> procedure Stop; override; /// <summary> /// Registers a channel callback with current instance and returns the communication tunnel /// </summary> /// <remarks> /// It is expected that the callback is created per-need bases. When the first callback /// registers with the client channel then and only then the callback tunnel is created. If /// no client callback registers, no resources are allocated. Hence the need for CallbackId. /// /// The function returns nil if there is already a channel created for the client id /// </remarks> function CreateChannelTunnel( const ChannelName: string ; const ClientId: string ; const CallbackId: string ; ChannelNames: TStringList; const SecurityToken: string ): TDSCallbackTunnel; function RegisterChannelCallback( const ClientId: string ; const CallbackId: string ; ChannelNames: TStringList; const SecurityToken: string ): Boolean ; function GetCallbackTunnel( const ClientManagerId: string ): TDSCallbackTunnel; function CallbackTunnelOf( const ClientManagerId: string ): TDSCallbackTunnel; /// <summary> /// Returns true if there is a tunnel for a given client id. False otherwise. /// </summary> function HasChannelCallback( const ClientId: string ): Boolean ; /// <summary> /// Unregisters the client channel based on channel name and client id /// </summary> procedure UnregisterChannelCallback( const ClientId: string ; const SecurityToken: string ; Owner: Boolean = false ); overload; /// <summary> /// Unregisters a client callback. No notification or broadcasts will be possible after that /// </summary> procedure UnregisterChannelCallback( const ClientId: string ; const CallbackId: string ; const SecurityToken: string ); overload; /// <summary> /// Unregisters a client callback. No notification or broadcasts will be possible after that /// </summary> procedure UnregisterChannelCallback(Tunnel: TDSCallbackTunnel; DoBroadcast: Boolean = True ); overload; /// <summary> sends a message to all client callbacks </summary> function BroadcastMessage( const ChannelName: string ; const Msg: TJSONValue; const ArgType: Integer = TDBXCallback . ArgJson): Boolean ; overload; function BroadcastObject( const ChannelName: string ; const Msg: TObject): Boolean ; overload; /// <summary> sends a message to all client callbacks with a given registered callback id </summary> function BroadcastMessage( const ChannelName: string ; const CallbackId: string ; const Msg: TJSONValue; const ArgType: Integer = TDBXCallback . ArgJson): Boolean ; overload; function BroadcastObject( const ChannelName: string ; const CallbackId: string ; const Msg: TObject): Boolean ; overload; {$IFNDEF NEXTGEN} /// <summary>deprecated. ChannelName is no longer required</summary> /// <remarks> Call the version of NotifyCallback that doesn't take a ChannelName. </remarks> function NotifyCallback( const ChannelName: string ; const ClientId: string ; const CallbackId: string ; const Msg: TJSONValue; out Response: TJSONValue; Timeout: Cardinal = INFINITE; const ArgType: Integer = TDBXCallback . ArgJson): Boolean ; overload; deprecated 'ChannelName is no longer required' ; /// <summary>deprecated. ChannelName is no longer required</summary> /// <remarks> Call the version of NotifyObject that doesn't take a ChannelName. </remarks> function NotifyObject( const ChannelName: string ; const ClientId: string ; const CallbackId: string ; const Msg: TObject; out Response: TObject; Timeout: Cardinal = INFINITE): Boolean ; overload; deprecated 'ChannelName is no longer required' ; {$ENDIF !NEXTGEN} /// <summary>Synchroneous message delivery to a callback located in a client channel</summary> /// <remarks> Returns false if the delivery fails </remarks> function NotifyCallback( const ClientId: string ; const CallbackId: string ; const Msg: TJSONValue; out Response: TJSONValue; Timeout: Cardinal = INFINITE; const ArgType: Integer = TDBXCallback . ArgJson): Boolean ; overload; function NotifyObject( const ClientId: string ; const CallbackId: string ; const Msg: TObject; out Response: TObject; Timeout: Cardinal = INFINITE): Boolean ; overload; /// <summary> Returns a list of all channel names</summary> function GetAllChannelNames: TList< string >; /// <summary> Returns a list of all callbacks available on that channel</summary> function GetAllChannelCallbackId( const ChannelName: string ): TList< string >; /// <summary> Returns a list of all client channels registered with a given channel</summary> function GetAllChannelClientId( const ChannelName: string ): TList< string >; /// <summary> Returns the marshaler for TObject parameters</summary> function GetJSONMarshaler: TJSONMarshal; /// <summary> Returns the un-marshaler for TObject parameters</summary> function GetJSONUnMarshaler: TJSONUnMarshal; /// <summary> Marshal argument using local marshaler</summary> function MarshalData(Data: TObject): TJSONValue; /// <summary> UnMarshal argument using local unmarshaler</summary> function UnMarshalJSON(Data: TJSONValue): TObject; property HideDSAdmin; published ///<summary> /// Use this event to receive notification that a server method is being /// prepared for all <c>TDSServerClass</c> instances registered with /// this server. See <c>TDSServerClass.OnPrepare</c> for more information. ///</summary> property OnPrepare: TDSPrepareEvent read FPrepareEvent write FPrepareEvent; ///<summary> /// Use this event to receive notifcation when a connection is opened. /// If an exception is raised, in this event handler, the connection /// will be denied. ///</summary> property OnConnect: TDSConnectEvent read FConnectEvent write FConnectEvent; ///<summary> /// Use this event to receive notifcation when a connection is closed. ///</summary> property OnDisconnect: TDSConnectEvent read FDisconnectEvent write FDisconnectEvent; ///<summary> /// Use this event to receive notifcation of execeptions that are raised /// during the execution of a server method. ///</summary> property OnError: TDSErrorEvent read FErrorEvent write FErrorEvent; ///<summary> /// When set to true, this causes the server to be automatically started when /// the <c>TDSServer</c> component is loaded. ///</summary> [Default( True )] property AutoStart: Boolean read FAutoStart write FAutoStart default True ; ///<returns> /// Event handler used for receiving trace events. ///</returns> property OnTrace: TDBXTraceEvent read GetTraceInfoEvent write SetTraceInfoEvent; ///<summary> /// The number of messages which can be queued for sending to a specific client at once. /// If the queue reaches this size, all attempts to send to that client will fail until /// the size of the queue decreases (one or more messages get sent.) ///</summary> [Default( 100 )] property ChannelQueueSize: Integer read FChannelQueueSize write FChannelQueueSize default 100 ; ///<summary> /// The length in milliseconds to wait for a client's response to a heavyweight callback /// message sent to them, before determining the client is lost or or disabled in some way, /// and terminating the tunnel. Use a value of 0 to not automatically close a tunnel, unless /// the session expires. ///</summary> [Default( 30000 )] property ChannelResponseTimeout: Integer read FChannelResponseTimeout write FChannelResponseTimeout default 30000 ; end ; |
创建时间:2022.11.04 更新时间:
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