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C#实现访问网络共享文件夹,使用 WNetAddConnection2A 和 WNetCancelConnection2A。

在目标服务器建立共享文件夹,建立访问账号test;

public enum ERROR_ID
    {
        ERROR_SUCCESS = 0,  // Success 
        ERROR_BUSY = 170,
        ERROR_MORE_DATA = 234,
        ERROR_NO_BROWSER_SERVERS_FOUND = 6118,
        ERROR_INVALID_LEVEL = 124,
        ERROR_ACCESS_DENIED = 5,
        ERROR_INVALID_PASSWORD = 86,
        ERROR_INVALID_PARAMETER = 87,
        ERROR_BAD_DEV_TYPE = 66,
        ERROR_NOT_ENOUGH_MEMORY = 8,
        ERROR_NETWORK_BUSY = 54,
        ERROR_BAD_NETPATH = 53,
        ERROR_NO_NETWORK = 1222,
        ERROR_INVALID_HANDLE_STATE = 1609,
        ERROR_EXTENDED_ERROR = 1208,
        ERROR_DEVICE_ALREADY_REMEMBERED = 1202,
        ERROR_NO_NET_OR_BAD_PATH = 1203
    }

    public enum RESOURCE_SCOPE
    {
        RESOURCE_CONNECTED = 1,
        RESOURCE_GLOBALNET = 2,
        RESOURCE_REMEMBERED = 3,
        RESOURCE_RECENT = 4,
        RESOURCE_CONTEXT = 5
    }

    public enum RESOURCE_TYPE
    {
        RESOURCETYPE_ANY = 0,
        RESOURCETYPE_DISK = 1,
        RESOURCETYPE_PRINT = 2,
        RESOURCETYPE_RESERVED = 8,
    }

    public enum RESOURCE_USAGE
    {
        RESOURCEUSAGE_CONNECTABLE = 1,
        RESOURCEUSAGE_CONTAINER = 2,
        RESOURCEUSAGE_NOLOCALDEVICE = 4,
        RESOURCEUSAGE_SIBLING = 8,
        RESOURCEUSAGE_ATTACHED = 16,
        RESOURCEUSAGE_ALL = (RESOURCEUSAGE_CONNECTABLE | RESOURCEUSAGE_CONTAINER | RESOURCEUSAGE_ATTACHED),
    }

    public enum RESOURCE_DISPLAYTYPE
    {
        RESOURCEDISPLAYTYPE_GENERIC = 0,
        RESOURCEDISPLAYTYPE_DOMAIN = 1,
        RESOURCEDISPLAYTYPE_SERVER = 2,
        RESOURCEDISPLAYTYPE_SHARE = 3,
        RESOURCEDISPLAYTYPE_FILE = 4,
        RESOURCEDISPLAYTYPE_GROUP = 5,
        RESOURCEDISPLAYTYPE_NETWORK = 6,
        RESOURCEDISPLAYTYPE_ROOT = 7,
        RESOURCEDISPLAYTYPE_SHAREADMIN = 8,
        RESOURCEDISPLAYTYPE_DIRECTORY = 9,
        RESOURCEDISPLAYTYPE_TREE = 10,
        RESOURCEDISPLAYTYPE_NDSCONTAINER = 11
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct NETRESOURCE
    {
        public RESOURCE_SCOPE dwScope;
        public RESOURCE_TYPE dwType;
        public RESOURCE_DISPLAYTYPE dwDisplayType;
        public RESOURCE_USAGE dwUsage;

        [MarshalAs(UnmanagedType.LPStr)]
        public string lpLocalName;

        [MarshalAs(UnmanagedType.LPStr)]
        public string lpRemoteName;

        [MarshalAs(UnmanagedType.LPStr)]
        public string lpComment;

        [MarshalAs(UnmanagedType.LPStr)]
        public string lpProvider;
    }

    public class NetworkConnection
    {

        [DllImport("mpr.dll")]
        public static extern int WNetAddConnection2A (NETRESOURCE[] lpNetResource, string lpPassword, string lpUserName, int dwFlags);

        [DllImport("mpr.dll")]
        public static extern int WNetCancelConnection2A (string sharename, int dwFlags, int fForce);


        public static int Connect (string remotePath, string localPath, string username, string password)
        {
            NETRESOURCE[] share_driver = new NETRESOURCE[1];
            share_driver[0].dwScope = RESOURCE_SCOPE.RESOURCE_GLOBALNET;
            share_driver[0].dwType = RESOURCE_TYPE.RESOURCETYPE_DISK;
            share_driver[0].dwDisplayType = RESOURCE_DISPLAYTYPE.RESOURCEDISPLAYTYPE_SHARE;
            share_driver[0].dwUsage = RESOURCE_USAGE.RESOURCEUSAGE_CONNECTABLE;
            share_driver[0].lpLocalName = localPath;
            share_driver[0].lpRemoteName = remotePath;

            Disconnect(localPath);
            int ret = WNetAddConnection2A(share_driver, password, username, 1);

            return ret;
        }

        public static int Disconnect (string localpath)
        {
            return WNetCancelConnection2A(localpath, 1, 1);
        }

 调用方式:

public static void TestNetWorkConnection()
        {
            string localpath = "X:";
            //int status = NetworkConnection.Connect(@"\\192.168.0.2\test", localpath, @"test", "test");
            int status = NetworkConnection.Connect("\\\\192.168.0.2\\test", localpath, @"test", "test");
            if (status == (int)ERROR_ID.ERROR_SUCCESS)
            {
                FileStream fs = new FileStream(localpath + @"\\123.txt", FileMode.OpenOrCreate);
                using (StreamWriter stream = new StreamWriter(fs))
                {
                    stream.WriteLine("你好呀,成功了");
                    stream.Flush();
                    stream.Close();
                }
                fs.Close();
            }
            else
            {
                Console.WriteLine(status);
            }
            NetworkConnection.Disconnect(localpath);
        }

参考文档:

http://support.microsoft.com/kb/173011

http://support.microsoft.com/kb/842789

 

本文转载自CSDN博客,http://blog.csdn.net/aoyo/archive/2009/02/26/3939651.aspx

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