08 2018 档案
摘要:https://zhuanlan.zhihu.com/p/21247702
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摘要:https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-837-computer-graphics-fall-2012/lecture-notes/
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摘要:https://github.com/justjavac/free-programming-books-zh_CN
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摘要:http://www.n-bros.net/note/design/archives/485/
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摘要:http://takahirox.github.io/sparkles/examples/webgl_loader_gltf2.html
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摘要:https://github.com/mrdoob/three.js/issues/10985
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摘要:https://github.com/SaschaWillems/Vulkan-glTF-PBR
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摘要:https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_variations_physical.html
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摘要:https://stackoverflow.com/questions/31201393/three-js-pbr-solution
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摘要:https://www.fabrizioduroni.it/2017/05/13/first-threejs-scene.html
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摘要:https://www.allegorithmic.com/pbr-guide
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摘要:https://www.khronos.org/blog/art-pipeline-for-gltf
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摘要:https://github.com/KhronosGroup/glTF-WebGL-PBR
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摘要:https://github.com/thibauts/pop-buffer
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摘要:https://stackoverflow.com/questions/31736353/progressive-loading-lod-streaming-mesh-in-three-js
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摘要:https://hezhao.net/projects/progressive-meshes
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摘要:https://google.github.io/filament/Filament.md.html
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摘要:https://github.com/brianchirls/Seriously.js
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摘要:https://gamedev.stackexchange.com/questions/58408/how-would-you-implement-chromatic-aberration
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摘要:https://www.shadertoy.com/view/lsXGzH
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摘要:https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson3
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摘要:https://stackoverflow.com/questions/27942736/how-to-convert-to-a-hdr-renderer
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摘要:https://blog.csdn.net/u010738052/article/details/48238859
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摘要:https://github.com/szimek/webgl-hdr
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摘要:https://dsp.stackexchange.com/questions/15889/how-to-make-color-balance-of-photoshop-using-opencv
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摘要:https://github.com/abiro/screen-space-reflections
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摘要:http://bbs.sciencenet.cn/thread-1429307-1-1.html
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