10 2017 档案
摘要:https://zhuanlan.zhihu.com/p/22337544
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摘要:http://jayconrod.com/posts/34/water-simulation-in-glsl
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摘要:https://github.com/genekogan/Processing-Shader-Examples
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摘要:https://www.ibiblio.org/e-notes/webgl/gpu/contents.htm
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摘要:https://gamedev.stackexchange.com/questions/44547/how-do-i-create-2d-water-with-dynamic-waves
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摘要:http://www.imagemagick.org/script/index.php
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摘要:http://www.jhlabs.com/ip/filters/index.html
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摘要:http://www.jianshu.com/p/55c721887568
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摘要:https://github.com/Tim9Liu9/TimLiu-iOS
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摘要:https://github.com/google/gapid
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摘要:http://blog.sina.com.cn/s/blog_5f33f0f50100y5rp.html
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摘要:http://tieba.baidu.com/p/2593368
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摘要:https://www.zhihu.com/question/25749900
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摘要:http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html
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摘要:https://github.com/jamieowen/glsl-blend
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摘要:http://photoblogstop.com/photoshop/photoshop-blend-modes-explained
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摘要:http://blog.sina.com.cn/s/blog_5d9de9950102uxxd.html http://blog.csdn.net/matrix_space/article/details/22426633
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