Aruduino un0 i2c oled官方代码
一、I2C (Inter-Integrated Circuit) 集成电路总线是I2CBus的简称, 是一种串行通信总线, 使用多主从架构. 飞利浦公司在1980年代为了让主板, 嵌入式系统或手机用以连接低速周边设备而发展. I2C的正确读法为"I-squared-C"。I2C只使用两条双向漏极开路(Open Drain): 串行数据SDA及串行时钟频率SCL总线, 且利用上拉电阻将两条总线的电位上拉. I2C允许相当大的工作电压范围, 但典型的电压准位为+3.3V或+5V. I2C的参考设计使用一个7bit长度的地址空间但保留了16个地址, 所以在一组总线最多可和112个节点通信. 常见的I2C总线依传输速率的不同而有不同的模式: 标准模式100 Kbit/s, 低速模式10 Kbit/s, 但时钟频率可被允许下降至零, 这代表可以暂停通信. 而新一代的I2C总线可以和更多的节点(支持10比特长度的地址空间)以更快的速率通信: 快速模式400 Kbit/s, 高速模式3.4 Mbit/s.在单片机中使用I2C通信协议的时候, 需要编写程序去模拟I2C总线的通信, 对于I2C通信协议需要补充的一点是: 在实际通信传输数据时, SCL总线拉高的时间只要大于1.5μs都能够正常传输数据.
由SSD1306驱动的128x64 OLED屏幕. 该芯片专为共阴极 OLED 面板设计, SSD1306 中嵌入了对比度控制器, 显示 RAM 和晶振, 并因此减少了外部器件和功耗. 有 256级亮度控制, 数据/命令的发送有三种接口可选择: 6800/8000串口, I2C接口或 SPI 接口. 适用于多数简单的应用, 移动电话的屏显, MP3播放器和计算器等.
SSD1306本身支持多种总线驱动方式包括SPI以及并口等, 通过芯片的相应IO口拉低拉高来选择哪一种接口. 模块通过电阻将相应IO口配置固化使用了I2C接口方式,但可能你买到的同样的驱动芯片的模块会采用其他接口. 使用I2C接口时, SSD1306允许有最多两个7位的I2C地址, 同样通过相应的IO口拉低拉高来切换, 一般默认是0x3C. 在有些模块(不是所有, 有些PCB没有预留)的背面, 可以看到I2C地址选项提示, 需要改变模块I2C地址时只需要把提示位置的电阻取下焊接到另外一端即可. 要注意的是版上的I2C地址是加上了第零位读写位后的数值,
0x78 = 0x3c << 1 (0111 1000 ---- 0011 1100)
7 8 3 C
0x7A = 0x3d << 1 (0111 1010 --- 0011 1101)
7 8 3 D
SSD1306的从机地址
SSD1306 在发送或接受任何信息之前必须识别从机地址. 设备将会响应从机地址, 后面跟随着从机地址位(SA0 位)和读写选择位(R/W#位),格式如下:
b7 b6 b5 b4 b3 b2 b1 b0
0 1 1 1 1 0 SA0 R/W#
SA0 位为从机地址提供了一个位的拓展, 0111100 或 0111101 都可以做为 SSD1306 的从机地址. D/C#引脚作为 SA0 用于从机地址选择. R/W#为用来决定 I2C 总线接口的操作模式. R/W# = 1,读模式, R/W# = 0 写模式
Aruduino un0 i2c oled官方代码 4脚
arduino---------------------OLED
3V3 ---------------------VCC
GND ----------------------GND
A4 -----------------------SDA
A5 -----------------------SCL
Aruduino un0 i2c oled官方代码 7脚
arduino---------------------OLED
3V3 ---------------------VCC
GND ----------------------GND
A4 -----------------------SDA
A5 -----------------------SCK
RST ---------------------RST
DC ----------------------VCC
CS -----------------------GND
/************************************************************************** This is an example for our Monochrome OLEDs based on SSD1306 drivers Pick one up today in the adafruit shop! ------> http://www.adafruit.com/category/63_98 This example is for a 128x64 pixel display using I2C to communicate 3 pins are required to interface (two I2C and one reset). Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! Written by Limor Fried/Ladyada for Adafruit Industries, with contributions from the open source community. BSD license, check license.txt for more information All text above, and the splash screen below must be included in any redistribution. **************************************************************************/ #include <SPI.h> #include <Wire.h> #include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> #define SCREEN_WIDTH 128 // OLED display width, in pixels #define SCREEN_HEIGHT 64 // OLED display height, in pixels // Declaration for an SSD1306 display connected to I2C (SDA, SCL pins) #define OLED_RESET 4 // Reset pin # (or -1 if sharing Arduino reset pin) Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET); #define NUMFLAKES 10 // Number of snowflakes in the animation example #define LOGO_HEIGHT 16 #define LOGO_WIDTH 16 static const unsigned char PROGMEM logo_bmp[] = { B00000000, B11000000, B00000001, B11000000, B00000001, B11000000, B00000011, B11100000, B11110011, B11100000, B11111110, B11111000, B01111110, B11111111, B00110011, B10011111, B00011111, B11111100, B00001101, B01110000, B00011011, B10100000, B00111111, B11100000, B00111111, B11110000, B01111100, B11110000, B01110000, B01110000, B00000000, B00110000 }; void setup() { Serial.begin(9600); // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64 Serial.println(F("SSD1306 allocation failed")); for(;;); // Don't proceed, loop forever } // Show initial display buffer contents on the screen -- // the library initializes this with an Adafruit splash screen. display.display(); delay(2000); // Pause for 2 seconds // Clear the buffer display.clearDisplay(); // Draw a single pixel in white display.drawPixel(10, 10, SSD1306_WHITE); // Show the display buffer on the screen. You MUST call display() after // drawing commands to make them visible on screen! display.display(); delay(2000); // display.display() is NOT necessary after every single drawing command, // unless that's what you want...rather, you can batch up a bunch of // drawing operations and then update the screen all at once by calling // display.display(). These examples demonstrate both approaches... testdrawline(); // Draw many lines testdrawrect(); // Draw rectangles (outlines) testfillrect(); // Draw rectangles (filled) testdrawcircle(); // Draw circles (outlines) testfillcircle(); // Draw circles (filled) testdrawroundrect(); // Draw rounded rectangles (outlines) testfillroundrect(); // Draw rounded rectangles (filled) testdrawtriangle(); // Draw triangles (outlines) testfilltriangle(); // Draw triangles (filled) testdrawchar(); // Draw characters of the default font testdrawstyles(); // Draw 'stylized' characters testscrolltext(); // Draw scrolling text testdrawbitmap(); // Draw a small bitmap image // Invert and restore display, pausing in-between display.invertDisplay(true); delay(1000); display.invertDisplay(false); delay(1000); testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps } void loop() { } void testdrawline() { int16_t i; display.clearDisplay(); // Clear display buffer for(i=0; i<display.width(); i+=4) { display.drawLine(0, 0, i, display.height()-1, SSD1306_WHITE); display.display(); // Update screen with each newly-drawn line delay(1); } for(i=0; i<display.height(); i+=4) { display.drawLine(0, 0, display.width()-1, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=0; i<display.width(); i+=4) { display.drawLine(0, display.height()-1, i, 0, SSD1306_WHITE); display.display(); delay(1); } for(i=display.height()-1; i>=0; i-=4) { display.drawLine(0, display.height()-1, display.width()-1, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=display.width()-1; i>=0; i-=4) { display.drawLine(display.width()-1, display.height()-1, i, 0, SSD1306_WHITE); display.display(); delay(1); } for(i=display.height()-1; i>=0; i-=4) { display.drawLine(display.width()-1, display.height()-1, 0, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=0; i<display.height(); i+=4) { display.drawLine(display.width()-1, 0, 0, i, SSD1306_WHITE); display.display(); delay(1); } for(i=0; i<display.width(); i+=4) { display.drawLine(display.width()-1, 0, i, display.height()-1, SSD1306_WHITE); display.display(); delay(1); } delay(2000); // Pause for 2 seconds } void testdrawrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2; i+=2) { display.drawRect(i, i, display.width()-2*i, display.height()-2*i, SSD1306_WHITE); display.display(); // Update screen with each newly-drawn rectangle delay(1); } delay(2000); } void testfillrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2; i+=3) { // The INVERSE color is used so rectangles alternate white/black display.fillRect(i, i, display.width()-i*2, display.height()-i*2, SSD1306_INVERSE); display.display(); // Update screen with each newly-drawn rectangle delay(1); } delay(2000); } void testdrawcircle(void) { display.clearDisplay(); for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) { display.drawCircle(display.width()/2, display.height()/2, i, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfillcircle(void) { display.clearDisplay(); for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) { // The INVERSE color is used so circles alternate white/black display.fillCircle(display.width() / 2, display.height() / 2, i, SSD1306_INVERSE); display.display(); // Update screen with each newly-drawn circle delay(1); } delay(2000); } void testdrawroundrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2-2; i+=2) { display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfillroundrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2-2; i+=2) { // The INVERSE color is used so round-rects alternate white/black display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, SSD1306_INVERSE); display.display(); delay(1); } delay(2000); } void testdrawtriangle(void) { display.clearDisplay(); for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) { display.drawTriangle( display.width()/2 , display.height()/2-i, display.width()/2-i, display.height()/2+i, display.width()/2+i, display.height()/2+i, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfilltriangle(void) { display.clearDisplay(); for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) { // The INVERSE color is used so triangles alternate white/black display.fillTriangle( display.width()/2 , display.height()/2-i, display.width()/2-i, display.height()/2+i, display.width()/2+i, display.height()/2+i, SSD1306_INVERSE); display.display(); delay(1); } delay(2000); } void testdrawchar(void) { display.clearDisplay(); display.setTextSize(1); // Normal 1:1 pixel scale display.setTextColor(SSD1306_WHITE); // Draw white text display.setCursor(0, 0); // Start at top-left corner display.cp437(true); // Use full 256 char 'Code Page 437' font // Not all the characters will fit on the display. This is normal. // Library will draw what it can and the rest will be clipped. for(int16_t i=0; i<256; i++) { if(i == '\n') display.write(' '); else display.write(i); } display.display(); delay(2000); } void testdrawstyles(void) { display.clearDisplay(); display.setTextSize(1); // Normal 1:1 pixel scale display.setTextColor(SSD1306_WHITE); // Draw white text display.setCursor(0,0); // Start at top-left corner display.println(F("Hello, world!")); display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Draw 'inverse' text display.println(3.141592); display.setTextSize(2); // Draw 2X-scale text display.setTextColor(SSD1306_WHITE); display.print(F("0x")); display.println(0xDEADBEEF, HEX); display.display(); delay(2000); } void testscrolltext(void) { display.clearDisplay(); display.setTextSize(2); // Draw 2X-scale text display.setTextColor(SSD1306_WHITE); display.setCursor(10, 0); display.println(F("scroll")); display.display(); // Show initial text delay(100); // Scroll in various directions, pausing in-between: display.startscrollright(0x00, 0x0F); delay(2000); display.stopscroll(); delay(1000); display.startscrollleft(0x00, 0x0F); delay(2000); display.stopscroll(); delay(1000); display.startscrolldiagright(0x00, 0x07); delay(2000); display.startscrolldiagleft(0x00, 0x07); delay(2000); display.stopscroll(); delay(1000); } void testdrawbitmap(void) { display.clearDisplay(); display.drawBitmap( (display.width() - LOGO_WIDTH ) / 2, (display.height() - LOGO_HEIGHT) / 2, logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1); display.display(); delay(1000); } #define XPOS 0 // Indexes into the 'icons' array in function below #define YPOS 1 #define DELTAY 2 void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) { int8_t f, icons[NUMFLAKES][3]; // Initialize 'snowflake' positions for(f=0; f< NUMFLAKES; f++) { icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width()); icons[f][YPOS] = -LOGO_HEIGHT; icons[f][DELTAY] = random(1, 6); Serial.print(F("x: ")); Serial.print(icons[f][XPOS], DEC); Serial.print(F(" y: ")); Serial.print(icons[f][YPOS], DEC); Serial.print(F(" dy: ")); Serial.println(icons[f][DELTAY], DEC); } for(;;) { // Loop forever... display.clearDisplay(); // Clear the display buffer // Draw each snowflake: for(f=0; f< NUMFLAKES; f++) { display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SSD1306_WHITE); } display.display(); // Show the display buffer on the screen delay(200); // Pause for 1/10 second // Then update coordinates of each flake... for(f=0; f< NUMFLAKES; f++) { icons[f][YPOS] += icons[f][DELTAY]; // If snowflake is off the bottom of the screen... if (icons[f][YPOS] >= display.height()) { // Reinitialize to a random position, just off the top icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width()); icons[f][YPOS] = -LOGO_HEIGHT; icons[f][DELTAY] = random(1, 6); } } } }
有两个坑,第一个就是头文件要修改下才能支持128×64,还有一个是地址是0x3C不是3D