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本文来自博客园,作者:观心静 ,转载请注明原文链接:https://www.cnblogs.com/guanxinjing/p/9708597.html
前言
在android自定义View中设置颜色渐变的分类有:
LinearGradient线性渐变
线性渐变的参数为:
A点X坐标,A点Y坐标,B点X坐标,B点Y坐标,int[] 颜色数组,float[] 渐变点数组 ,渲染器模式;
RadialGradient镜像渐变
镜像渐变的参数为:
圆心点X坐标,圆心点Y坐标,半径增量值,int[] 颜色数组,float[] 渐变点数组 ,渲染器模式;
SweepGradient角度渐变
角度渐变的参数为:
圆心点X坐标,圆心点Y坐标,int[] 颜色数组,float[] 渐变点数组 ;
渲染器模式说明
Shader.TileMode.CLAMP 边缘拉伸
Shader.TileMode.MIRROR 镜像 (在水平方向和垂直方向交替镜像, 两个相邻图像间没有缝隙)
Shader.TileMode.REPEAT 重复模式 (在水平方向和垂直方向重复摆放,两个相邻图像间有缝隙缝隙)
特别注意
所有的渐变设置都最好在onDraw里实例并且设置,原因是渐变的坐标也是需要跟随View大小改变的(这样动态改变View的时候渐变效果也会随时改变),而且在onDraw渐变好处是如果是用使用View的高宽确定坐标值,这个时候View已经onMeasure完成了
线性渐变 LinearGradient
效果图:
代码:
package com.example.lenovo.mydemo.myViewDemo; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Shader; import android.graphics.SweepGradient; import android.graphics.Typeface; import android.support.annotation.Nullable; import android.util.AttributeSet; import android.util.Log; import android.view.View; import com.example.lenovo.mydemo.R; /** * Created by lenovo on 2018/7/2. */ public class MyView_1 extends View { private final String TAG = "MyView_1"; private Paint mPaint; private int i = 0; public MyView_1(Context context) { super(context); } public MyView_1(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } public MyView_1(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); mPaint = new Paint(); mPaint .setStrokeWidth(20); //LinearGradient 参数是 开始坐标和结束坐标 和 颜色 LinearGradient linearGradient = new LinearGradient(0,100,1000,100, getResources().getColor(R.color.colorGreen), getResources().getColor(R.color.colorIndigo), Shader.TileMode.CLAMP); mPaint.setShader(linearGradient); canvas.drawLine(0,100,i,100,mPaint); if (i==1000){ i=1000; }else { i=i+10; } postInvalidateDelayed(50); } }
另外,请注意线性渐变是通过坐标来控制渐变方向的
//从上到下渐变 val linearGradient = LinearGradient(0f, 0f, 0f, mHeight.toFloat(), mStartColor, mEndColor, Shader.TileMode.CLAMP) //从下到上渐变 val linearGradient = LinearGradient(0f, mHeight.toFloat(), 0f, mHeight.toFloat(), mStartColor, mEndColor, Shader.TileMode.CLAMP)
角度渐变SweepGradient
效果图:
代码:
package com.example.lenovo.mydemo.myViewDemo; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.SweepGradient; import android.graphics.Typeface; import android.support.annotation.Nullable; import android.util.AttributeSet; import android.util.Log; import android.view.View; import com.example.lenovo.mydemo.R; /** * Created by lenovo on 2018/7/2. */ public class MyView_1 extends View { private final String TAG = "MyView_1"; private Paint mPaint; private int i = 0; private Bitmap mBitmap; public MyView_1(Context context) { super(context); } public MyView_1(Context context, @Nullable AttributeSet attrs) { super(context, attrs); mBitmap = BitmapFactory.decodeResource(context.getResources(),R.mipmap.ic_bg); mPaint = new Paint(); } public MyView_1(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /* 导入图片 */ mPaint.reset(); Rect bPRect = new Rect(0,0,mBitmap.getWidth(),mBitmap.getHeight()); Rect canvasRect = new Rect(0,0,getWidth(),getHeight()); canvas.drawBitmap(mBitmap,bPRect,canvasRect,mPaint); mPaint.reset(); /* 画底图圆环 */ mPaint.setColor(getResources().getColor(R.color.colorGray)); mPaint.setStrokeWidth(50); mPaint.setStyle(Paint.Style.STROKE); canvas.drawCircle(getWidth()/2,getHeight()/2,300,mPaint); mPaint.reset(); /* 画渐变色彩圆弧 */ mPaint.setStrokeWidth(40); /* 这个方式的渐变也可以直接使用 SweepGradient sweepGradient = new SweepGradient(getWidth()/2,getHeight()/2, getResources().getColor(R.color.colorIndigo), getResources().getColor(R.color.colorGreen)); */ //添加渐变颜色 int [] colors= new int[]{getResources().getColor(R.color.colorIndigo), getResources().getColor(R.color.colorIndigo2), getResources().getColor(R.color.colorIndigo3), getResources().getColor(R.color.colorGreen) }; //添加渐变颜色改变点 float[] f = new float[]{0,0.3f,0.6f,1}; //SweepGradient 的参数是: X中心点,Y中心点,颜色数组,渐变点数组 SweepGradient sweepGradient1 = new SweepGradient(getWidth()/2,getHeight()/2,colors,f); mPaint.setShader(sweepGradient1); //设置风格为空心圆 mPaint.setStyle(Paint.Style.STROKE); //设置线条风格 mPaint.setStrokeCap(Paint.Cap.BUTT); //设置圆弧坐标 RectF rectF = new RectF(); rectF.left = getLeft()+(getWidth()/2-300); rectF.right = getWidth()/2+300; rectF.top = getTop()+(getHeight()/2-300); rectF.bottom = getHeight()/2+300; //以中心点逆时针旋转画布90度 canvas.rotate(-90,getWidth()/2,getHeight()/2); //圆弧值 if(i==360) { i = 0; }else { i = i+10; } //画圆弧 第一个参数为圆形四角坐标,第二个参数为起始角度,第三个参数为增量角度,第四参数是否闭合图形 canvas.drawArc(rectF,0,i,false,mPaint); //设置每50毫秒刷新 postInvalidateDelayed(50); mPaint.reset(); } }
设置SweepGradient 渐变的开始角度:
因为大多数圆形渐变开始位置都不是一致的,所以我们需要设置渐变的开始角度
SweepGradient sg = new SweepGradient(getWidth()/2,getHeight()/2,colors,floats); Matrix matrix = new Matrix(); //matrix.reset(); //如果是全局变量需要重置在插入值 matrix.preRotate(135,getWidth(),getHeight()); sg.setLocalMatrix(matrix); mPaint.setShader(sg);
本文来自博客园,作者:观心静 ,转载请注明原文链接:https://www.cnblogs.com/guanxinjing/p/9708597.html