Unity中模拟鼠标事件
以下工具类实现了在Unity引擎中模拟鼠标的各种操作,包括:鼠标左键、右键和中键的点击、按下、抬起以及滚轮的上下滚动。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | using System; public class MouseSimulater { #region DLLs [System.Runtime.InteropServices.DllImport( "user32.dll" )] private static extern int SetCursorPos( int x, int y); [System.Runtime.InteropServices.DllImport( "user32.dll" )] private static extern void mouse_event(MouseEventFlag dwFlags, int dx, int dy, uint dwData, UIntPtr dwExtraInfo); // 方法参数说明 // VOID mouse_event( // DWORD dwFlags, // motion and click options // DWORD dx, // horizontal position or change // DWORD dy, // vertical position or change // DWORD dwData, // wheel movement // ULONG_PTR dwExtraInfo // application-defined information // ); [Flags] enum MouseEventFlag : uint { Move = 0x0001, LeftDown = 0x0002, LeftUp = 0x0004, RightDown = 0x0008, RightUp = 0x0010, MiddleDown = 0x0020, MiddleUp = 0x0040, XDown = 0x0080, XUp = 0x0100, Wheel = 0x0800, VirtualDesk = 0x4000, Absolute = 0x8000 } #endregion // Unity屏幕坐标从左下角开始,向右为X轴,向上为Y轴 // Windows屏幕坐标从左上角开始,向右为X轴,向下为Y轴 /// <summary> /// 移动鼠标到指定位置(使用Unity屏幕坐标而不是Windows屏幕坐标) /// </summary> public static bool MoveTo( float x, float y) { if (x < 0 || y < 0 || x > UnityEngine.Screen.width || y > UnityEngine.Screen.height) return true ; if (!UnityEngine.Screen.fullScreen) { UnityEngine.Debug.LogError( "只能在全屏状态下使用!" ); return false ; } SetCursorPos(( int )x, ( int )(UnityEngine.Screen.height - y)); return true ; } // 左键单击 public static void LeftClick( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero); mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); } } // 右键单击 public static void RightClick( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.RightDown, 0, 0, 0, UIntPtr.Zero); mouse_event(MouseEventFlag.RightUp, 0, 0, 0, UIntPtr.Zero); } } // 中键单击 public static void MiddleClick( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.MiddleDown, 0, 0, 0, UIntPtr.Zero); mouse_event(MouseEventFlag.MiddleUp, 0, 0, 0, UIntPtr.Zero); } } // 左键按下 public static void LeftDown( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero); } } // 左键抬起 public static void LeftUp( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); } } // 右键按下 public static void RightDown( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.RightDown, 0, 0, 0, UIntPtr.Zero); } } // 右键抬起 public static void RightUp( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.RightUp, 0, 0, 0, UIntPtr.Zero); } } // 中键按下 public static void MiddleDown( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.MiddleDown, 0, 0, 0, UIntPtr.Zero); } } // 中键抬起 public static void MiddleUp( float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.MiddleUp, 0, 0, 0, UIntPtr.Zero); } } // 滚轮滚动 public static void ScrollWheel( float value) { mouse_event(MouseEventFlag.Wheel, 0, 0, ( uint )value, UIntPtr.Zero); } } |
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