Unity C# SQLite4Unity 用于Android APK 使用介绍

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using Mono.Data.Sqlite;
 
public class Main : MonoBehaviour
{
    string filePathName = string.Empty;
    // Start is called before the first frame update
    void Start()
    {                  
        SqliteConnection mCon = null;
#if UNITY_EDITOR
        filePathName = "MyTest.db";
        if (!System.IO.File.Exists(filePathName))
        {
            SqliteConnection.CreateFile(filePathName);
            Debug.Log("创建了数据库文件");
        }
        mCon = new SqliteConnection("data source=" + filePathName);
#elif UNITY_ANDROID
        filePathName = Application.persistentDataPath + "/MyTest.db";
        if (!System.IO.File.Exists(filePathName))
        {
            SqliteConnection.CreateFile(filePathName);
            Debug.Log("创建了数据库文件");
        }
        mCon = new SqliteConnection("URI=file:" + filePathName);       
#endif
        mCon.Open();
 
        string dropDBStr = "drop table if exists Scores";
        string createDBStr = "create table Scores (name TEXT,score int)";
        SqliteCommand cmdDrop = new SqliteCommand(dropDBStr, mCon);
        cmdDrop.ExecuteNonQuery();
        SqliteCommand cmd = new SqliteCommand(createDBStr, mCon);
        cmd.ExecuteNonQuery();
        Debug.Log("创建了数据表");
 
        mCon.Close();
    }
 
    // Update is called once per frame
    void Update()
    {
         
    }
 
}

  

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