Unity2019对于弃用WWW加载方式后的新替代的API的UnityWebRequest的使用

Unity2019对WWW弃用了,换成了新的API:UnityWebRequest。其使用方式也发生了很多改变,具体使用方法如下:

1.加载图片:(对应API说明链接:点我)

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using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
  
public class MyBehaviour : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(GetText());
    }
  
    IEnumerator GetText()
    {
       <strong> using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture("http://www.my-server.com/myimage.png"))
        {
            yield return uwr.SendWebRequest();</strong>
  
            if (uwr.isNetworkError || uwr.isHttpError)
            {
                Debug.Log(uwr.error);
            }
            else
            {
                // Get downloaded asset bundle
               <strong> var texture = DownloadHandlerTexture.GetContent(uwr);</strong>
            }
        }
    }
}

2.加载音频以及视频:(对应API说明链接:点我)

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using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
  
public class MyBehaviour : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(GetAudioClip());
    }
  
    IEnumerator GetAudioClip()
    {
        using (<strong>UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("http://www.my-server.com/audio.ogg", AudioType.OGGVORBIS))
        {
            yield return www.Send()</strong>;
  
            if (www.isError)
            {
                Debug.Log(www.error);
            }
            else
            {
                AudioClip myClip = DownloadHandlerAudioClip.GetContent(www);
            }
        }
    }
}

3.加载AssetsBundle包:(对应API说明链接:点我)

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using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
  
public class MyBehaviour : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(GetText());
    }
  
    IEnumerator GetText()
    {
        using (<strong>UnityWebRequest uwr = UnityWebRequestAssetBundle.GetAssetBundle("http://www.my-server.com/mybundle"))
        {
            yield return uwr.SendWebRequest();</strong>
  
            if (uwr.isNetworkError || uwr.isHttpError)
            {
                Debug.Log(uwr.error);
            }
            else
            {
                // Get downloaded asset bundle
                AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(uwr);
            }
        }
    }
}

最后关于UnityWebRequest类的介绍可以参考这边文章:https://blog.csdn.net/qwe25878/article/details/85051911

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