Unity3D 在运行时实现物体的移动、旋转、伸缩控制
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 | using UnityEngine; using System.Collections; public class PickMe : MonoBehaviour { enum Mode { SELECT, OPER }; Mode operMode; Rect drawRect = new Rect(); bool drawSelectRect = false ; GameObject objDummy; ArrayList arya = new ArrayList(); GameObject[] objChoosen; Shader[] matChoosen; Transform[] objParent; public Material lineMat; public GameObject lineShader; void Start() { /* lineMat=new Material( "Shader \"Lines/Colored Blended\" {" + "SubShader { Pass { " + " Blend SrcAlpha OneMinusSrcAlpha " + " ZWrite Off Cull Off Fog { Mode Off } " + " BindChannels {" + " Bind \"vertex\", vertex Bind \"color\", color }" + "} } }" );*/ objDummy = new GameObject( "Dummy" ); operMode = Mode.SELECT; // lineMat.SetColor("_Color",new Color(1f,1f,1f,0.2f)); } void OnGUI() { GUI.Label( new Rect(0, 0, 400, 20), "Left Click drag to Choose Object,Right Click to Cancel Choose" ); GUI.Label( new Rect(0, 30, 100, 90), "Alpha1 move Alpha2 Rotate Alpha3 Scale" ); GUI.Label( new Rect(0, 80, 300, 90), "Mouse mid and alt button to move and rotate the camera " ); } void Update() { if (Input.GetMouseButtonDown(0) && operMode == Mode.SELECT) { drawRect.x = Input.mousePosition.x; drawRect.y = Input.mousePosition.y; drawSelectRect = true ; } if (Input.GetMouseButtonDown(1)) { operMode = Mode.SELECT; GizmoRender gzr = objDummy.GetComponent<GizmoRender>(); Destroy(gzr); for ( int i = 0; i < objChoosen.Length; i++) { if (objChoosen[i] != null ) { if (objChoosen[i].GetComponent<Renderer>() != null ) objChoosen[i].GetComponent<Renderer>().material.shader = matChoosen[i]; objChoosen[i].transform.parent = objParent[i]; BoundRender gzrs = objChoosen[i].GetComponent<BoundRender>(); Destroy(gzrs); } } objDummy.transform.DetachChildren(); objDummy.transform.position = Vector3.zero; objDummy.transform.localEulerAngles = Vector3.zero; objDummy.transform.localScale = new Vector3(1, 1, 1); arya.Clear(); } if (Input.GetMouseButtonUp(0) && operMode == Mode.SELECT) { FixRect( ref drawRect); drawSelectRect = false ; GameObject[] objs = GameObject.FindGameObjectsWithTag( "Choose" ); objs = AddChildObject(objs); objChoosen = new GameObject[objs.Length]; matChoosen = new Shader[objs.Length]; objParent = new Transform[objs.Length]; int k = 0; for ( int i = 0; i < objs.Length; i++) { Mesh sharedMesh = null ; Bounds bonds = new Bounds(); if (objs[i].GetComponent<MeshFilter>() == null || objs[i].GetComponent<MeshRenderer>() == null ) { if (objs[i].GetComponent<SkinnedMeshRenderer>() == null ) { continue ; } else { sharedMesh = objs[i].GetComponent<SkinnedMeshRenderer>().sharedMesh; bonds = objs[i].GetComponent<SkinnedMeshRenderer>().GetComponent<Renderer>().bounds; } } else { MeshFilter meshfilter = objs[i].GetComponent<MeshFilter>(); MeshRenderer meshRender = objs[i].GetComponent<MeshRenderer>(); sharedMesh = meshfilter.sharedMesh; bonds = meshRender.GetComponent<Renderer>().bounds; } Vector3[] vertices; vertices = sharedMesh.vertices; Vector3 vec3 = Vector3.zero; Vector2 vec2 = Vector2.zero; for ( int j = 0; j < vertices.Length; j++) { vec3 = GetComponent<Camera>().WorldToScreenPoint(objs[i].transform.TransformPoint(vertices[j])); vec2.x = vec3.x; vec2.y = vec3.y; if (drawRect.Contains(vec2)) { if (objs[i].GetComponent<BoundRender>() == null ) { objs[i].AddComponent<BoundRender>(); objDummy.transform.position += bonds.center; operMode = Mode.OPER; objChoosen[k] = objs[i]; matChoosen[k] = objs[i].GetComponent<Renderer>().material.shader; objChoosen[k].GetComponent<Renderer>().material.shader = Shader.Find( "Transparent/Diffuse" ); k++; } break ; } } } if (k != 0) { objDummy.transform.position /= k; for ( int j = 0; j < k; j++) { if (objChoosen[j].GetComponent<MeshCollider>() != null ) objChoosen[j].GetComponent<MeshCollider>().enabled = false ; objParent[j] = objChoosen[j].transform.parent; objChoosen[j].transform.parent = objDummy.transform; } if (objDummy.GetComponent<GizmoRender>() == null ) { objDummy.AddComponent<GizmoRender>(); objDummy.GetComponent<GizmoRender>().eAxis = true ; } } } if (drawSelectRect && operMode == Mode.SELECT) { drawRect.height = Input.mousePosition.y - drawRect.y; drawRect.width = Input.mousePosition.x - drawRect.x; } if (Input.GetKeyDown(KeyCode.Alpha1)) { if (objDummy.GetComponent<GizmoRender>()) { objDummy.GetComponent<GizmoRender>().eAxis = true ; objDummy.GetComponent<GizmoRender>().eRotate = false ; objDummy.GetComponent<GizmoRender>().eScal = false ; } } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (objDummy.GetComponent<GizmoRender>()) { objDummy.GetComponent<GizmoRender>().eAxis = false ; objDummy.GetComponent<GizmoRender>().eRotate = true ; objDummy.GetComponent<GizmoRender>().eScal = false ; } } if (Input.GetKeyDown(KeyCode.Alpha3)) { if (objDummy.GetComponent<GizmoRender>()) { objDummy.GetComponent<GizmoRender>().eAxis = false ; objDummy.GetComponent<GizmoRender>().eRotate = false ; objDummy.GetComponent<GizmoRender>().eScal = true ; } } } void FixRect( ref Rect rect) { if (rect.width < 0) { rect.x += rect.width; rect.width = -rect.width; } if (rect.height < 0) { rect.y += rect.height; rect.height = -rect.height; } } GameObject[] AddChildObject(GameObject[] objs) { for ( int i = 0; i < objs.Length; i++) { arya.Add(objs[i]); CountChildren(objs[i].transform); } GameObject[] objret = new GameObject[arya.Count]; for ( int j = 0; j < arya.Count; j++) objret[j] = (GameObject)arya[j]; return objret; } void CountChildren(Transform c) { foreach (Transform a in c) { if (a.gameObject.CompareTag( "Choose" )) { break ; } else { arya.Add(a.gameObject); } CountChildren(a); } } void OnRenderObject() { if (drawSelectRect) { lineMat.SetPass(0); GL.Color( new Color(1f, 1f, 1f, 0.2f)); GL.PushMatrix(); GL.LoadOrtho(); GL.Begin(GL.QUADS); if (drawRect.width * drawRect.height < 0) { GL.Vertex3(drawRect.x / Screen.width, drawRect.y / Screen.height, 0); GL.Vertex3((drawRect.x + drawRect.width) / Screen.width, drawRect.y / Screen.height, 0); GL.Vertex3((drawRect.x + drawRect.width) / Screen.width, (drawRect.y + drawRect.height) / Screen.height, 0); GL.Vertex3(drawRect.x / Screen.width, (drawRect.y + drawRect.height) / Screen.height, 0); } else { GL.Vertex3(drawRect.x / Screen.width, drawRect.y / Screen.height, 0); GL.Vertex3(drawRect.x / Screen.width, (drawRect.y + drawRect.height) / Screen.height, 0); GL.Vertex3((drawRect.x + drawRect.width) / Screen.width, (drawRect.y + drawRect.height) / Screen.height, 0); GL.Vertex3((drawRect.x + drawRect.width) / Screen.width, drawRect.y / Screen.height, 0); } GL.End(); GL.PopMatrix(); } } } |
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