几何基础 - 一些常用的操作/代码
1. 定义结构体 (表示点)
struct Point {double x,y;Point() {} Point(double a,double b) {x=a,y=b;}}point[N];
2.叉积
即 $a=(x1,y1)$,$b=(x2,y2)$ 则 $a \times b=x1*y2-x2*y1$
double det(double x1,double y1,double x2,double y2) {return x1*y2-x2*y1;}
叉积是有正负的,它是两个向量的又向四边形面积。
如果结果为负,则 $b$ 再 $a$ 的左侧,否则为右侧
3.判线段交
int exis(double t){ return (fabs(t)<=eps) ? 0 : (t < 0 ? -1 : 1 ) ; } double det(double x1,double y1,double x2,double y2) { return x1*y2-x2*y1; } double cross(Point a,Point b,Point c) { return det(b.x-a.x,b.y-a.y,c.x-a.x,c.y-a.y); } bool check(Point a,Point b,Point c,Point d) { if(exis(cross(a,c,b)) ^ exis(cross(a,d,b))==-2 && exis(cross(d,a,c)) ^ exis(cross(d,b,c)) == -2) return true; return false; }
4.