golang websocket 群聊

服务端代码
package main

import (
	"fmt"
	"net/http"
	"sync"

	"github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{
	ReadBufferSize:  1024,
	WriteBufferSize: 1024,
}

type wsInfo struct {
	Conn *websocket.Conn
	Name string
}

var wsMap sync.Map

func main() {
	http.HandleFunc("/im", func(w http.ResponseWriter, r *http.Request) {
		conn, _ := upgrader.Upgrade(w, r, nil) // error ignored for sake of simplicity
		remoteAddr := conn.RemoteAddr().String()
		if _, ok := wsMap.Load(remoteAddr); !ok {
			msgType, name, err := conn.ReadMessage()
			if err != nil {
				return
			}
			wsMap.Store(remoteAddr, wsInfo{Conn: conn, Name: string(name)})
			conn.WriteMessage(msgType, []byte("您昵称:"+string(name)))
		}

		for {
			msgType, msg, err := conn.ReadMessage()
			if err != nil {
				return
			}
			load, _ := wsMap.Load(remoteAddr)
			res := fmt.Sprintf("%s:%s", load.(wsInfo).Name, string(msg))
			wsMap.Range(func(key, value interface{}) bool {
				if err = value.(wsInfo).Conn.WriteMessage(msgType, []byte(res)); err != nil {
					return true
				}
				return true
			})
		}
	})

	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		http.ServeFile(w, r, "index.html")
	})

	http.ListenAndServe(":8080", nil)
}


客户端
<input id="input" type="text" placeholder="第一次输入昵称" />
<button onclick="send()">Send</button>
<pre id="output"></pre>
<script>
    var input = document.getElementById("input");
    var output = document.getElementById("output");
    var socket = new WebSocket("ws://localhost:8080/im");

    socket.onopen = function () {
        output.innerHTML += "Status: Connected\n";
    };

    socket.onmessage = function (e) {
        output.innerHTML += "Server: " + e.data + "\n";
    };

    function send() {
        socket.send(input.value);
        input.value = "";
    }
</script>
posted @ 2022-05-09 22:25  vx_guanchaoguo0  阅读(103)  评论(0编辑  收藏  举报