摘要:
1 Shader "SubsurfaceScattering" { 2 Properties { 3 _Color ("Main Color", Color) = (1,1,1,1) 4 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1 阅读全文
摘要:
1 Shader "RimAlpha" { 2 Properties { 3 _MainTex ("Texture", 2D) = "white" {} 4 _BumpMap ("Bumpmap", 2D) = "bump" {} 5 _RimColor ("Rim Color", Color) = 阅读全文