摘要: 1 Shader "SubsurfaceScattering" { 2 Properties { 3 _Color ("Main Color", Color) = (1,1,1,1) 4 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1 阅读全文
posted @ 2020-04-30 16:52 守夜人灬 阅读(420) 评论(0) 推荐(0) 编辑
摘要: 1 Shader "RimAlpha" { 2 Properties { 3 _MainTex ("Texture", 2D) = "white" {} 4 _BumpMap ("Bumpmap", 2D) = "bump" {} 5 _RimColor ("Rim Color", Color) = 阅读全文
posted @ 2020-04-30 16:46 守夜人灬 阅读(199) 评论(0) 推荐(0) 编辑