在cocos2d中添加UIKit组件
为了防止操作组件时cocos2d的动画停止不动,找到CCDirectorIOS.m文件,找到如下代码:
//
// If you want to attach the opengl view into UIScrollView
// uncomment this line to prevent 'freezing'.
// It doesn't work on with the Fast Director
//
// [[NSRunLoop currentRunLoop] addTimer:animationTimer
//
去掉注释。然后在AppDelegate.m中华将下面代码注释:
if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
创建一个UIViewController类,名字为: MyUIViewController
自己根据需要添加内容
然后修改HelloWorldLayout.m
-(id) init
{
if( (self=[super init])) {
MyUIView *view = [[MyUIView alloc] initWithNibName:@"MyUIView" bundle:nil];
[[[CCDirector sharedDirector] openGLView] addSubview:view.view];
}
return self;
}
删除添加的组件:
[self.updateUIView.view removeFromSuperview];
这样后还要加上[self.updateUIView.view release];这样才真正的从内存中释放掉~