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Netty 学习(十):ChannelPipeline源码说明

Netty 学习(十):ChannelPipeline源码说明

作者: Grey

原文地址:

博客园:Netty 学习(十):ChannelPipeline源码说明

CSDN:Netty 学习(十):ChannelPipeline源码说明

ChannelPipeline可以看作一条流水线,原料(字节流)进来,经过加工,形成一个个Java对象,然后基于这些对象进行处理,最后输出二进制字节流。

ChannelPipeline 在创建 NioSocketChannel 的时候创建, 其默认实现是 DefaultChannelPipeline

    final AbstractChannelHandlerContext head;
    final AbstractChannelHandlerContext tail;
    protected DefaultChannelPipeline(Channel channel) {
        this.channel = ObjectUtil.checkNotNull(channel, "channel");
        succeededFuture = new SucceededChannelFuture(channel, null);
        voidPromise =  new VoidChannelPromise(channel, true);

        tail = new TailContext(this);
        head = new HeadContext(this);

        head.next = tail;
        tail.prev = head;
    }

ChannelPipeline 中保存了 Channel 的引用,且其中每个节点都是一个 ChannelHandlerContext 对象。每个 ChannelHandlerContext 节点都保存了执行器(即:ChannelHandler)。

ChannelPipeline里有两种不同的节点,一种是 ChannelInboundHandler,处理 inbound 事件(例如:读取数据流),还有一种是 ChannelOutboundHandler,处理 Outbound 事件,比如调用writeAndFlush()类方法时,就会调用该 handler。

添加 handler 的逻辑如下

    @Override
    public final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) {
        final AbstractChannelHandlerContext newCtx;
        synchronized (this) {
            // 检查是否有重复的 handler
            checkMultiplicity(handler);
            // 创建 节点
            newCtx = newContext(group, filterName(name, handler), handler);
            // 添加节点
            addLast0(newCtx);

            // If the registered is false it means that the channel was not registered on an eventLoop yet.
            // In this case we add the context to the pipeline and add a task that will call
            // ChannelHandler.handlerAdded(...) once the channel is registered.
            if (!registered) {
                newCtx.setAddPending();
                callHandlerCallbackLater(newCtx, true);
                return this;
            }

            EventExecutor executor = newCtx.executor();
            if (!executor.inEventLoop()) {
                callHandlerAddedInEventLoop(newCtx, executor);
                return this;
            }
        }
        // 回调用户方法
        callHandlerAdded0(newCtx);
        return this;
    }

如上代码,整个添加过程见注释说明,其实主要就是四步:

第一步:检查是否有重复的 handler,核心逻辑见

    private static void checkMultiplicity(ChannelHandler handler) {
        if (handler instanceof ChannelHandlerAdapter) {
            ChannelHandlerAdapter h = (ChannelHandlerAdapter) handler;
            if (!h.isSharable() && h.added) {
                // 非共享的且添加过,就抛出异常,反之,如果一个 handler 支持共享,就可以无限次被添加到 ChannelPipeline 中
                throw new ChannelPipelineException(
                        h.getClass().getName() +
                        " is not a @Sharable handler, so can't be added or removed multiple times.");
            }
            h.added = true;
        }
    }

第二步:创建节点,即把 handler 包裹成 ChannelHandlerContext,核心逻辑如下

    private static final FastThreadLocal<Map<Class<?>, String>> nameCaches =
            new FastThreadLocal<Map<Class<?>, String>>() {
        @Override
        protected Map<Class<?>, String> initialValue() {
            return new WeakHashMap<Class<?>, String>();
        }
    };
    private String generateName(ChannelHandler handler) {
        Map<Class<?>, String> cache = nameCaches.get();
        Class<?> handlerType = handler.getClass();
        String name = cache.get(handlerType);
        if (name == null) {
            name = generateName0(handlerType);
            cache.put(handlerType, name);
        }

        // It's not very likely for a user to put more than one handler of the same type, but make sure to avoid
        // any name conflicts.  Note that we don't cache the names generated here.
        if (context0(name) != null) {
            String baseName = name.substring(0, name.length() - 1); // Strip the trailing '0'.
            for (int i = 1;; i ++) {
                String newName = baseName + i;
                if (context0(newName) == null) {
                    name = newName;
                    break;
                }
            }
        }
        return name;
    }

注:Netty 使用 FastThreadLocal 变量来缓存 Handler 的类和名称的映射关系,在生成 name 的时候,首先看缓存中有没有生成过默认 name,如果没有生成,就调用generateName0()生成默认名称,加入缓存。

第三步:把 ChannelHandlerContext 作为节点添加到 pipeline 中,核心代码如下

    private void addLast0(AbstractChannelHandlerContext newCtx) {
        AbstractChannelHandlerContext prev = tail.prev;
        newCtx.prev = prev;
        newCtx.next = tail;
        prev.next = newCtx;
        tail.prev = newCtx;
    }

其本质就是一个双向链表的插入节点过程,而且,ChannelPipeline 删除 ChannelHandler 的方法,本质就是把这个双向链表的某个节点删掉!

第四步:回调用户方法,核心代码如下

private void callHandlerAdded0(final AbstractChannelHandlerContext ctx) {
        try {
            ctx.callHandlerAdded();
        } catch (Throwable t) {
            boolean removed = false;
            try {
                atomicRemoveFromHandlerList(ctx);
                ctx.callHandlerRemoved();
                removed = true;
            } catch (Throwable t2) {
                if (logger.isWarnEnabled()) {
                    logger.warn("Failed to remove a handler: " + ctx.name(), t2);
                }
            }

            if (removed) {
                fireExceptionCaught(new ChannelPipelineException(
                        ctx.handler().getClass().getName() +
                        ".handlerAdded() has thrown an exception; removed.", t));
            } else {
                fireExceptionCaught(new ChannelPipelineException(
                        ctx.handler().getClass().getName() +
                        ".handlerAdded() has thrown an exception; also failed to remove.", t));
            }
        }
    }
    final void callHandlerRemoved() throws Exception {
        try {
            // Only call handlerRemoved(...) if we called handlerAdded(...) before.
            if (handlerState == ADD_COMPLETE) {
                handler().handlerRemoved(this);
            }
        } finally {
            // Mark the handler as removed in any case.
            setRemoved();
        }
    }

其中ctx.callHandlerAdded();就是回调用户的handlerAdded方法,然后通过 CAS 方式修改节点的状态为 REMOVE_COMPLETE (说明该节点已经被移除),或者 ADD_COMPLETE (添加完成)。

完整代码见:hello-netty

本文所有图例见:processon: Netty学习笔记

更多内容见:Netty专栏

参考资料

跟闪电侠学 Netty:Netty 即时聊天实战与底层原理

深度解析Netty源码

posted @ 2022-10-11 18:32  Grey Zeng  阅读(423)  评论(0编辑  收藏  举报