osg点选pick物体
osg已经实现了通过屏幕坐标直接与物体求交的方法。
能得到pick的物体,也能得到坐标。
我希望点击大地形,根据点击的点画出直线。
屏幕坐标与世界坐标的转换都会了,随后实现这个功能。
屏幕坐标与世界坐标转换
1.配置MD
#pragma once
#include <osgGA/GUIEventHandler>
#include <osgUtil/LineSegmentIntersector>
#include <osgViewer/Viewer>
class CPickHandler : public osgGA::GUIEventHandler
{
public:
CPickHandler(osgViewer::Viewer *viewer);
~CPickHandler(void);
osgViewer::Viewer *m_pViewer;
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
void pick(float fX,float fY);
};
#include <osgGA/GUIEventHandler>
#include <osgUtil/LineSegmentIntersector>
#include <osgViewer/Viewer>
class CPickHandler : public osgGA::GUIEventHandler
{
public:
CPickHandler(osgViewer::Viewer *viewer);
~CPickHandler(void);
osgViewer::Viewer *m_pViewer;
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
void pick(float fX,float fY);
};
#include "StdAfx.h"
#include "PickHandler.h"
CPickHandler::CPickHandler(osgViewer::Viewer *viewer):m_pViewer(viewer)
{
}
CPickHandler::~CPickHandler(void)
{
}
bool CPickHandler::handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa )
{
switch (ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
{
if (ea.getButton() == 1)
{
pick(ea.getX(),ea.getY());
}
return true;
}
}
return false;
}
void CPickHandler::pick( float fX,float fY )
{
osgUtil::LineSegmentIntersector::Intersections intersections;
if (m_pViewer->computeIntersections(fX,fY,intersections))
{
for (auto itr=intersections.begin();itr!=intersections.end();++itr)
{
if (!itr->nodePath.empty())
{
const osg::NodePath& np = itr->nodePath;
for (int i=np.size()-1;i>=0;--i)
{
osg::ref_ptr<osg::Node> node = dynamic_cast<osg::Node *>(np[i]);
if (NULL != node && node->getName().compare("cow") == 0)
{
node->setNodeMask(0);
//itr->getWorldIntersectPoint();//得到坐标
}
}
}
}
}
}
#include "PickHandler.h"
CPickHandler::CPickHandler(osgViewer::Viewer *viewer):m_pViewer(viewer)
{
}
CPickHandler::~CPickHandler(void)
{
}
bool CPickHandler::handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa )
{
switch (ea.getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
{
if (ea.getButton() == 1)
{
pick(ea.getX(),ea.getY());
}
return true;
}
}
return false;
}
void CPickHandler::pick( float fX,float fY )
{
osgUtil::LineSegmentIntersector::Intersections intersections;
if (m_pViewer->computeIntersections(fX,fY,intersections))
{
for (auto itr=intersections.begin();itr!=intersections.end();++itr)
{
if (!itr->nodePath.empty())
{
const osg::NodePath& np = itr->nodePath;
for (int i=np.size()-1;i>=0;--i)
{
osg::ref_ptr<osg::Node> node = dynamic_cast<osg::Node *>(np[i]);
if (NULL != node && node->getName().compare("cow") == 0)
{
node->setNodeMask(0);
//itr->getWorldIntersectPoint();//得到坐标
}
}
}
}
}
}
osg::Vec3 DrawCallback::getPoint()
{
osg::Vec3 vec3;
osg::ref_ptr<osgViewer::Viewer> viewer = dynamic_cast<osgViewer::Viewer *>(m_pAA);
osg::ref_ptr<osg::Camera> camera = viewer->getCamera();
osgViewer::Renderer *render = dynamic_cast<osgViewer::Renderer *>(camera->getRenderer());
osgUtil::SceneView *sceneView = render->getSceneView(0);
osg::Vec3 vScreen(m_pEA->getX(),m_pEA->getY(),0);
osg::Vec3 window;
sceneView->projectWindowIntoObject(vScreen,window);
osg::Matrix mVPW = camera->getViewMatrix() * camera->getProjectionMatrix() * camera->getViewport()->computeWindowMatrix();
osg::Matrix invertVPW;
invertVPW.invert(mVPW);
vec3 = window * invertVPW;
return vec3;
}
{
osg::Vec3 vec3;
osg::ref_ptr<osgViewer::Viewer> viewer = dynamic_cast<osgViewer::Viewer *>(m_pAA);
osg::ref_ptr<osg::Camera> camera = viewer->getCamera();
osgViewer::Renderer *render = dynamic_cast<osgViewer::Renderer *>(camera->getRenderer());
osgUtil::SceneView *sceneView = render->getSceneView(0);
osg::Vec3 vScreen(m_pEA->getX(),m_pEA->getY(),0);
osg::Vec3 window;
sceneView->projectWindowIntoObject(vScreen,window);
osg::Matrix mVPW = camera->getViewMatrix() * camera->getProjectionMatrix() * camera->getViewport()->computeWindowMatrix();
osg::Matrix invertVPW;
invertVPW.invert(mVPW);
vec3 = window * invertVPW;
return vec3;
}
2.配置x64
3.找到mfc example
4.写callback
5.创建一个节点挂到根节点下,为这个节点设置一个回调器。
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