using UnityEngine; using System.Collections; public class IsDrawByCamera : MonoBehaviour { public GameObject anObject; private Camera cam; private Plane[] planes; void Start() { cam = Camera.main; } void Update() { planes = GeometryUtility.CalculateFrustumPlanes(cam);//获得摄像机视景平面 if (GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds))//测试平面(测试一个物体是否在摄像机视角内,无论它是否被渲染) { anObject.SetActive(true); Debug.Log(anObject.name + " has been detected!"); } else { anObject.SetActive(false); Debug.Log("Nothing has been detected"); } } }