maptalks 开发GIS地图(43)maptalks.three.36- custom-rgbimage-terrain-landscape
1. 这个最终效果有点像地形图的热力图了,高的地方颜色深,矮的地方颜色浅,用到合适的地方效果也不错吧。AR VR 三维地图以后使用的场景应该会越来越多吧。
2. 地形图数据使用的是 ./data/west-lake-area.geojson
RGBImage 使用的是 mapbox 的数据,
const url = `https://a.tiles.mapbox.com/v4/mapbox.terrain-rgb/${z}/${x}/${y}.pngraw?access_token=${accesstoken}`;
Texture 使用的也是mapbox 的数据
const url = `https://api.mapbox.com/v4/mapbox.satellite/${z}/${x}/${y}.webp?sku=101XzrMiclXn4&access_token=${accesstoken}`;
3. 使用 Terrain 扩展类来计算对应的高度。
1 class Terrain extends maptalks.BaseObject { 2 constructor(extent, options, material, layer) { 3 options = maptalks.Util.extend({}, OPTIONS, options, { layer, extent }); 4 const { texture, image, altitude, imageHeight, imageWidth, factor, filterIndex } = options; 5 if (!image) { 6 console.error('not find image'); 7 } 8 if (!(extent instanceof maptalks.Extent)) { 9 extent = new maptalks.Extent(extent); 10 } 11 const { xmin, ymin, xmax, ymax } = extent; 12 const coords = [ 13 [xmin, ymin], 14 [xmin, ymax], 15 [xmax, ymax], 16 [xmax, ymin] 17 ]; 18 let vxmin = Infinity, vymin = Infinity, vxmax = -Infinity, vymax = -Infinity; 19 coords.forEach(coord => { 20 const v = layer.coordinateToVector3(coord); 21 const { x, y } = v; 22 vxmin = Math.min(x, vxmin); 23 vymin = Math.min(y, vymin); 24 vxmax = Math.max(x, vxmax); 25 vymax = Math.max(y, vymax); 26 }); 27 const w = Math.abs(vxmax - vxmin), h = Math.abs(vymax - vymin); 28 const rgbImg = generateImage(image), img = generateImage(texture); 29 const geometry = new THREE.PlaneBufferGeometry(w, h, imageWidth - 1, imageHeight - 1); 30 super(); 31 this._initOptions(options); 32 this._createMesh(geometry, material); 33 const z = layer.distanceToVector3(altitude, altitude).x; 34 const v = layer.coordinateToVector3(extent.getCenter(), z); 35 this.getObject3d().position.copy(v); 36 material.transparent = true; 37 if (rgbImg) { 38 material.opacity = 0; 39 rgbImg.onload = () => { 40 const width = imageWidth, height = imageHeight; 41 const imgdata = getRGBData(rgbImg, width, height); 42 let idx = 0; 43 let maxZ = -Infinity; 44 //rgb to height https://docs.mapbox.com/help/troubleshooting/access-elevation-data/ 45 for (let i = 0, len = imgdata.length; i < len; i += 4) { 46 const R = imgdata[i], G = imgdata[i + 1], B = imgdata[i + 2]; 47 const height = -10000 + ((R * 256 * 256 + G * 256 + B) * 0.1); 48 const z = layer.distanceToVector3(height, height).x * factor; 49 geometry.attributes.position.array[idx * 3 + 2] = z; 50 maxZ = Math.max(z, maxZ); 51 idx++; 52 } 53 this.getOptions().maxZ = maxZ; 54 geometry.attributes.position.needsUpdate = true; 55 if (filterIndex) { 56 const _filterIndex = []; 57 const index = geometry.getIndex().array; 58 const position = geometry.attributes.position.array; 59 const z = maxZ / 15; 60 for (let i = 0, len = index.length; i < len; i += 3) { 61 const a = index[i]; 62 const b = index[i + 1]; 63 const c = index[i + 2]; 64 const z1 = position[a * 3 + 2]; 65 const z2 = position[b * 3 + 2]; 66 const z3 = position[c * 3 + 2]; 67 if (z1 > z || z2 > z || z3 > z) { 68 _filterIndex.push(a, b, c); 69 } 70 } 71 geometry.setIndex(new THREE.Uint32BufferAttribute(_filterIndex, 1)); 72 } 73 if (img) { 74 textureLoader.load(img.src, (texture) => { 75 material.map = texture; 76 material.opacity = 1; 77 material.needsUpdate = true; 78 this.fire('load'); 79 }); 80 } else { 81 material.opacity = 1; 82 } 83 }; 84 rgbImg.onerror = function () { 85 console.error(`not load ${rgbImg.src}`); 86 }; 87 } 88 } 89 }
4. 页面显示
5. 源码地址
https://github.com/WhatGIS/maptalkMap/tree/main/threelayer/demo