maptalks 开发GIS地图(28)maptalks.three.21- custom-cloud

1. 白云效果,是真的白云效果。

 

2. 白云效果的材质

 1  function generateTextureCanvas() {
 2             // build a small canvas 32x64 and paint it in white
 3             var canvas = document.createElement("canvas");
 4             canvas.width = 32;
 5             canvas.height = 64;
 6             var context = canvas.getContext("2d");
 7             // plain it in white
 8             context.fillStyle = "#ffffff";
 9             context.fillRect(0, 0, 32, 64);
10             // draw the window rows - with a small noise to simulate light variations in each room
11             for (var y = 2; y < 64; y += 2) {
12                 for (var x = 0; x < 32; x += 2) {
13                     var value = Math.floor(Math.random() * 64);
14                     context.fillStyle = "rgb(" + [value, value, value].join(",") + ")";
15                     context.fillRect(x, y, 2, 1);
16                 }
17             }
18 
19             // build a bigger canvas and copy the small one in it
20             // This is a trick to upscale the texture without filtering
21             var canvas2 = document.createElement("canvas");
22             canvas2.width = 512;
23             canvas2.height = 1024;
24             var context = canvas2.getContext("2d");
25             // disable smoothing
26             context.imageSmoothingEnabled = false;
27             context.webkitImageSmoothingEnabled = false;
28             context.mozImageSmoothingEnabled = false;
29             // then draw the image
30             context.drawImage(canvas, 0, 0, canvas2.width, canvas2.height);
31             // return the just built canvas2
32             return canvas2;
33         }

 

3. 白云的类扩展对象

 1  class Cloud extends maptalks.BaseObject {
 2             constructor(coordinate, options, material, layer) {
 3                 options = maptalks.Util.extend({}, OPTIONS, options, { layer, coordinate });
 4                 super();
 5                 //Initialize internal configuration
 6                 // https://github.com/maptalks/maptalks.three/blob/1e45f5238f500225ada1deb09b8bab18c1b52cf2/src/BaseObject.js#L135
 7                 this._initOptions(options);
 8                 const { altitude, width, height } = options;
 9                 //generate geometry
10                 const w = layer.distanceToVector3(width, width).x;
11                 const h = layer.distanceToVector3(width, width).x;
12                 const geometry = new THREE.PlaneBufferGeometry(w, h);
13 
14                 //Initialize internal object3d
15                 // https://github.com/maptalks/maptalks.three/blob/1e45f5238f500225ada1deb09b8bab18c1b52cf2/src/BaseObject.js#L140
16                 // this._createMesh(geometry, material);
17                 this._createGroup();
18                 const mesh = new THREE.Mesh(geometry, material);
19                 this.getObject3d().add(mesh);
20 
21                 //set object3d position
22                 const z = layer.distanceToVector3(altitude, altitude).x;
23                 const position = layer.coordinateToVector3(coordinate, z);
24                 this.getObject3d().position.copy(position);
25 
26                 const random = Math.random();
27                 const flag = random <= 0.3 ? "x" : random < 0.6 ? "y" : "z";
28                 this.positionflag = flag;
29                 const offset = Math.min(w, h);
30                 this.offset = offset;
31                 this._offset = 0;
32                 this._offsetAdd = random > 0.5;
33             }
34 
35             // test animation
36             _animation() {
37                 const map = this.getMap();
38                 const bearing = map.getBearing(),
39                     pitch = map.getPitch();
40                 this.getObject3d().children[0].rotation.x = (pitch * Math.PI) / 180;
41                 this.getObject3d().rotation.z = (-bearing * Math.PI) / 180;
42 
43                 const offset = 0.001 * 5;
44                 if (this._offsetAdd) {
45                     this._offset += offset;
46                     this.getObject3d().position[this.positionflag] += offset;
47                     if (this._offset >= this.offset) {
48                         this._offsetAdd = false;
49                     }
50                 } else {
51                     this._offset -= offset;
52                     this.getObject3d().position[this.positionflag] -= offset;
53                     if (this._offset <= -this.offset) {
54                         this._offsetAdd = true;
55                     }
56                 }
57             }
58         }

 

4. 添加白云

 1   clouds = lnglats.map(function (lnglat) {
 2                 const cloud = new Cloud(
 3                     lnglat,
 4                     {
 5                         altitude: Math.random() * 1000 + 500
 6                     },
 7                     material,
 8                     threeLayer
 9                 );
10                 return cloud;
11             });
12             threeLayer.addMesh(clouds);

 

5. 页面显示

 

6.源码地址

https://github.com/WhatGIS/maptalkMap/tree/main/threelayer/demo

 

 
posted @ 2021-05-06 15:07  googlegis  阅读(373)  评论(0编辑  收藏  举报

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