摘要: float circle(in vec2 st, in float r, in float blur){ float d = distance(st, vec2(.5)); float t = smoothstep(r,r+blur,d);; return t; } void mainImage( 阅读全文
posted @ 2022-06-23 23:35 卑面派对 阅读(25) 评论(0) 推荐(0) 编辑