UE5--005--Animation
1. BP_ThirdPersonGameMode
2. Project Settings
3. Ue4ASP_Character蓝图
4. UE4ASP_HeroTPP_AnimBlueprint动画蓝图
4. 1 Skeleton Editor
4. 2 Skeletal Mesh Editor
4. 3 Animation Editor
4. 4Animation Blueprint Editor
4.4.1 Can Jump 宏
4.4.2 Event Graph 事件图
4.4.3 AnimGraph 动画图
4.4.3.1 AnimGraph --> State Machine(名称为:Locomotion)
4.4.3.2 AnimGraph --> State Machine(名称为:Locomotion) --> State(名称为:Prone)
4.4.3.3 AnimGraph --> State Machine(名称为:Locomotion) –> Transition Rule(名称为:ProneToStand to idle)
4. 5 Physics Asset Editor
5. BPA_NewAnimBlueprint动画蓝图
5.1 Skeleton Editor
5.2 Skeletal Mesh Editor
5.3 Animation Editor
5.4 Animation Blueprint Editor
5.4.1 Event Graph
5.4.2 Anim Graph
5.4.3 State Machine
5.4.4 State
5.4.4 Transition Rule
5.5 Physics Asset Editor