摘要: 服务器 主机名 master slave1 slave2 slave3 IP 192.168.1.40 192.168.1.41 192.168.1.42 192.168.1.43 离线包服务器: 192.168.1.50 1.启用root账号 1)sudo passwd root 2)sudo v 阅读全文
posted @ 2018-05-19 06:06 ParamousGIS 阅读(1099) 评论(0) 推荐(0) 编辑


1. SideScroller_IdleRun_1D(BlendSpace)

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2. AnimBP_SuperSideScroller_MainCharacter(AnimGraph)


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posted @ 2025-04-06 11:00 ParamousGIS 阅读(1) 评论(0) 推荐(0) 编辑
摘要: 1. C005DodgeballGameMode1.1 C005DodgeballGameMode.h#pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "C005Dodgeba 阅读全文
posted @ 2025-04-05 22:34 ParamousGIS 阅读(1) 评论(0) 推荐(0) 编辑
摘要: 1. C005DodgeballCharacter1.1 C005DodgeballCharacter.h#pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "Logging/LogM 阅读全文
posted @ 2025-04-05 22:21 ParamousGIS 阅读(2) 评论(0) 推荐(0) 编辑
摘要: 1. DodgeballProjectile1.1 DodgeballProjectile.h#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "DodgeballProjectile.ge 阅读全文
posted @ 2025-04-05 21:47 ParamousGIS 阅读(2) 评论(0) 推荐(0) 编辑
摘要: 1. DodgeballFunctionLibrary1.1 DodgeballFunctionLibrary.h#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include " 阅读全文
posted @ 2025-04-05 21:10 ParamousGIS 阅读(3) 评论(0) 推荐(0) 编辑
摘要: 1. HUDWidget1.1 HUDWidget.h#pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "HUDWidget.generated.h" /** * */ UCLASS() 阅读全文
posted @ 2025-04-05 20:54 ParamousGIS 阅读(1) 评论(0) 推荐(0) 编辑
摘要: 1. MusicManager1.1 MusicManager.h#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "MusicManager.generated.h" UCLASS() c 阅读全文
posted @ 2025-04-05 18:50 ParamousGIS 阅读(1) 评论(0) 推荐(0) 编辑
摘要: 1. Wall1.1 Wall.h#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Wall.generated.h" UCLASS() class C005DODGEBALL_API A 阅读全文
posted @ 2025-04-05 18:41 ParamousGIS 阅读(1) 评论(0) 推荐(0) 编辑
摘要: 1. Channels2. PM_Dodgeball(物理材质:Physical Materials)3. Add Content to the Project4. Sound Class 阅读全文
posted @ 2025-04-04 22:26 ParamousGIS 阅读(2) 评论(0) 推荐(0) 编辑
摘要: 1. C005Dodgeball1.1 C005Dodgeball.Build.cs// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class C005Dodgeball : Modul 阅读全文
posted @ 2025-04-04 16:59 ParamousGIS 阅读(3) 评论(0) 推荐(0) 编辑
摘要: 1. MyThirdPersonChar蓝图1.1 MyThirdPersonChar.h// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Cor 阅读全文
posted @ 2025-04-04 10:44 ParamousGIS 阅读(2) 评论(0) 推荐(0) 编辑
摘要: 1. MyThirdPersonChar蓝图1.1 MyThirdPersonChar.h// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Cor 阅读全文
posted @ 2025-04-04 09:28 ParamousGIS 阅读(3) 评论(0) 推荐(0) 编辑
摘要: 1. Input2. AI Enmy3.Save Game 阅读全文
posted @ 2025-03-29 18:48 ParamousGIS 阅读(1) 评论(0) 推荐(0) 编辑
摘要: 1. BP_ThirdPersonGameMode2. Project Settings3. Ue4ASP_Character蓝图4. UE4ASP_HeroTPP_AnimBlueprint动画蓝图4. 1 Skeleton Editor4. 2 Skeletal Mesh Editor4. 3 阅读全文
posted @ 2025-03-29 12:10 ParamousGIS 阅读(3) 评论(0) 推荐(0) 编辑
摘要: 1. BP_ProceduralMeshes蓝图2. BP_SplinePlacement蓝图2.1 ConstructionScript2.2 CalculateNumberOfInstances2.3 Spline3. Level 阅读全文
posted @ 2025-03-29 11:47 ParamousGIS 阅读(3) 评论(0) 推荐(0) 编辑
摘要: 1. BP_SaveInfo蓝图(继承于SaveGame)2. BP_FirstPersonCharacter蓝图(继承于Character)2.1 SaveRound2.2 LoadRound 阅读全文
posted @ 2025-03-25 14:40 ParamousGIS 阅读(3) 评论(0) 推荐(0) 编辑
摘要: 1. IA_Pause 输入动作2. IMC_Default 输入映射上下文3. BP_FirstPersonCharacter蓝图3. 1 给PlayerController动态配置MappingContext3. 2 事件响应4. BP_FirstPersonGameMode蓝图4. Proje 阅读全文
posted @ 2025-03-25 14:06 ParamousGIS 阅读(6) 评论(0) 推荐(0) 编辑
摘要: 1. M_TargetRed材质2. BP_FirstPersonCharacter蓝图2.1 Event Graph2.2 StartSprinting宏2.3 StopSprinting宏2.4 ManageStaminaDrain宏2.5 ManageStaminaRecharge宏3. BP 阅读全文
posted @ 2025-03-23 09:11 ParamousGIS 阅读(9) 评论(0) 推荐(0) 编辑
摘要: EditorConfig.EditorConfig-0.16.4 0.17.0 esbenp.prettier-vscode-11.0.0 11.0.0 formulahendry.code-runner-0.12.2 0.12.2 MS-CEINTL.vscode-language-pack-zh 阅读全文
posted @ 2025-02-15 21:40 ParamousGIS 阅读(56) 评论(0) 推荐(0) 编辑
摘要: 1. OSQP‌OSQP(Operator Splitting Quadratic Programming)是一个用于求解凸二次规划(Convex Quadratic Programming)问题的求解器‌。它基于“算子分裂”的优化方法,将二次规划问题分解为一系列小的子问题,并通过迭代的方式逐步求解 阅读全文
posted @ 2025-01-04 15:12 ParamousGIS 阅读(52) 评论(0) 推荐(0) 编辑
摘要: 转自:https://gitcode.com/Open-source-documentation-tutorial/7da0b/overview 阅读全文
posted @ 2024-12-28 21:00 ParamousGIS 阅读(12) 评论(0) 推荐(0) 编辑
摘要: 转自:https://wenku.baidu.com/view/af03e42aeb7101f69e3143323968011ca300f722.html?_wkts_=1735389815528&needWelcomeRecommand=1 阅读全文
posted @ 2024-12-28 20:42 ParamousGIS 阅读(13) 评论(0) 推荐(0) 编辑
摘要: 下载地址: 链接:https://pan.baidu.com/s/1Z-7UdVJvJL0jxLoGon79cQ 提取码:ehs5 阅读全文
posted @ 2024-11-19 23:27 ParamousGIS 阅读(18) 评论(0) 推荐(0) 编辑
摘要: 转自:https://www.jiandaoyun.com/blog/article/330326/编译生产PDB文件的软件有Visual Studio、GCC和Clang等。这些工具在编译过程中能够生成PDB(Program Database)文件,用于调试和诊断。Visual Studio是其中 阅读全文
posted @ 2024-11-19 12:00 ParamousGIS 阅读(282) 评论(0) 推荐(0) 编辑
摘要: 1. VS Codesettings.json{ "C_Cpp.default.intelliSenseMode": "windows-msvc-x64", // "C_Cpp.clang_format_fallbackStyle": "Google", "C_Cpp.clang_format_pa 阅读全文
posted @ 2024-10-07 11:45 ParamousGIS 阅读(134) 评论(0) 推荐(0) 编辑
摘要: FONTCONFIG_FILE E:\devLib\Fontconfig\fonts.conf FONTCONFIG_PATH C:\Windows\Fonts GDAL_DATA F:\devTool\vcpkg\installed\x64-windows\share\gdal JAVA_HOME 阅读全文
posted @ 2024-09-28 23:43 ParamousGIS 阅读(24) 评论(0) 推荐(0) 编辑
摘要: { "editor.minimap.enabled": false, "editor.fontSize": 18, "editor.tabSize": 2, "editor.suggestFontSize": 18, "editor.renderWhitespace": "none", "edito 阅读全文
posted @ 2024-09-28 17:09 ParamousGIS 阅读(19) 评论(0) 推荐(0) 编辑
摘要: ------------- 阅读全文
posted @ 2024-09-23 21:48 ParamousGIS 阅读(22) 评论(0) 推荐(0) 编辑
摘要: vscode 配置{ "editor.minimap.enabled": false, "editor.fontSize": 18, "editor.tabSize": 2, "json.maxItemsComputed": 500000, "debug.console.fontSize": 18, 阅读全文
posted @ 2024-09-04 20:48 ParamousGIS 阅读(40) 评论(0) 推荐(0) 编辑
摘要: 阅读全文
posted @ 2024-07-07 17:08 ParamousGIS 阅读(26) 评论(0) 推荐(0) 编辑
摘要: 希腊小写字母: α, β, γ, δ, ε, ζ, η, θ, ι, κ, λ, μ, ν, ξ, ο, π, ρ, σ, τ, υ, φ, χ, ψ, ω。希腊大小写字母: Α Β Γ Δ Ε Ζ Η Θ Ι Κ Λ Μ Ν Ξ Ο Π Ρ Σ Τ Υ Φ Χ Ψ Ωα β γ δ ε ζ ν ξ 阅读全文
posted @ 2024-07-07 08:24 ParamousGIS 阅读(713) 评论(0) 推荐(0) 编辑
摘要: 1.设置环境变量VCPKG_ROOT D:\vcpkg Path 中加入 %VCPKG_ROOT%2. 在CMakeLists.txt文件中加入vcpkg工具支持cmake_minimum_required(VERSION 3.7) # 设置 vcpkg 的工具链文件 set(CMAKE_TOOLC 阅读全文
posted @ 2024-07-04 10:05 ParamousGIS 阅读(310) 评论(0) 推荐(0) 编辑
摘要: C:\Users\Administrator> mount \\192.168.1.122\data x: C:\Users\Administrator> umount x: 阅读全文
posted @ 2024-05-30 14:46 ParamousGIS 阅读(13) 评论(0) 推荐(0) 编辑
摘要: void MapGenerator::getTiles(const std::vector<TileImage> &vec) { data_.clear(); int rowNum; int colNum; std::tie(colNum, rowNum) = tileTex_.textureSiz 阅读全文
posted @ 2024-03-26 09:55 ParamousGIS 阅读(32) 评论(0) 推荐(0) 编辑
摘要: VSCode + MSBuild 开发过程中出现如下警告:Please define _WIN32_WINNT or _WIN32_WINDOWS appropriately处理方法为:1. 在 c_cpp_properties.json 文件中加入 "_WIN32_WINNT=0x0A00" 的定 阅读全文
posted @ 2024-03-22 17:57 ParamousGIS 阅读(190) 评论(0) 推荐(0) 编辑
摘要: 1.结构体sizeof问题Linux支持指定结构体比特字段,Windows不支持指定结构体比特字段struct index { long long start = 0; long long end = 0; unsigned long long ix = 0; short segment = 0; 阅读全文
posted @ 2024-03-20 11:48 ParamousGIS 阅读(6) 评论(0) 推荐(0) 编辑
摘要: // Approximates the brightness of a RGB value. float luminance( vec3 color ) { return dot(lum, color); } int size = width * height; std::vector<GLfloa 阅读全文
posted @ 2024-02-02 09:55 ParamousGIS 阅读(21) 评论(0) 推荐(0) 编辑
摘要: 1. 配置类import org.springframework.boot.context.properties.ConfigurationProperties; import org.springframework.context.annotation.Bean; import org.sprin 阅读全文
posted @ 2024-01-24 10:55 ParamousGIS 阅读(164) 评论(0) 推荐(0) 编辑
摘要: 1.配置类import org.springframework.boot.context.properties.ConfigurationProperties; import org.springframework.context.annotation.Bean; import org.spring 阅读全文
posted @ 2024-01-24 10:44 ParamousGIS 阅读(40) 评论(0) 推荐(0) 编辑
摘要: 参考:https://blog.51cto.com/u_16175468/8063959https://blog.51cto.com/u_16213690/7305835import org.antlr.v4.runtime.*; import org.antlr.v4.runtime.tree.* 阅读全文
posted @ 2024-01-23 11:00 ParamousGIS 阅读(165) 评论(0) 推荐(0) 编辑
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