essential c++ book note 3 chapter 4
chapter 4 object-based programming
1,define a class
all members functions must be declared within the class definition. if defined within a body of the class, the member function is automatically treated as being inline
the class definition and the inline member functions are typically placed in a header file. the none inline member functions are defined within a program text file.
2, constructor and destructor
class Triangular{ public: //overload set Triangular(); Triangular(int len = 1, int bp =1 ); //destructor ~Triangular(); } //the member initialization list Triangular::Triangular(const Triangular &rhs) : _length(rhs._length) {} //yes it is empty
the destructor class cannot be overloaded ..
3, memberwise initialization
provide deep copy. when we design a class, we must consider if the default memberwise behavior is adequate for the class
4, mutable and const
int sum(const a ){ // .......
}
which means the compiler should guarantee that the a is not modified with the sum
class Triangular{ public: int length() const {return _length; } int elem(int pos) const; } int Triangular::elem (int pos ) const
a const member function defined outside the class body should specify the "const " in both its declaration and definition
const member function: didn't modify the class object .
provide 2 versions of member function.
each const reference class parameter will be unable to invoke the non-const portion of the class interface
class val_class{ public: const bigclass& val() const {return _val;} bigclass& val() {return _val;} }; void example(const bigclass *pvc, bigclass &rbc) { pbc -> val(); // invoke the const instance rbc.val(); // invokes non-const instance }
mutable: by identifying a mutable variable, we are saying that the change to it doesn't violate the contness of class object !!!
5, this pointer
this pointer provides an access to the class object through which the member function is invoked.
6, static class members
a static data member represents a single, shared instance of that member that is accessible to all the objects of that class.
class Triangular{ public:
static bool is_elem(int); private: static vector<int> _elems ; //
static const int _size = 1234;
} //the definition looks like the global definition of an object except that its name is qualified with //the class scope operator: vector<int> Triangular::_elems;
//when defined outside the class body, the static keyword is not repeated
bool Triangular:: is_elem(int val)
{ //.............
}
//if the is_elem(), doesn't access any nonstatic data members, its operation is independent of any particular class, it's convenient to invoke it
//free standing function
int main()
{
if(Triangular::is_elem(8)){}
}
7, friendship
when to use friend ship: friendship is generally required for performance reason(multiplication of pointer), for a simple read or write of data member, an inline public is adequate.
class Triangular{ //confers friendship on all the member of Triangular_iterator friend class Triangular_iterator; } //which means we can use Triangular::Triangular_iterator it;
8, operator
building an iterator class
class Triangular_iterator { public: Triangular_iterator(int index) : _index(index){} bool operator==(const Triangular_iterator& ) const; bool operator!= (const Triangular_iterator& ) const; int operator*() const; int& operator++ (); //prefix int operator++(int); //postfix private: _index; } inline int& Triangular_iterator:: operator++() { ++_index; check() return Triangular::_elems[_index]; } inline int Triangular_iterator:: operator++(int) { // ordinarily, the postfix instance would be also defined with an empty parameter list, however,
//each overloaded operator must have an unique parameter list. }
9. function object