csharp: Sound recording
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 | using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.DirectX; using Microsoft.DirectX.DirectSound; using System.IO; using System.Threading; using System.Data; using System.Drawing; using System.Windows.Forms; namespace AudioBaiduDemo { /// <summary> /// DirectSound录音 /// http://blog.csdn.net/woaixiaozhe/article/details/7852824/ /// </summary> public class SoundRecorder { #region 成员数据 private Capture mCapDev = null ; // 音频捕捉设备 private CaptureBuffer mRecBuffer = null ; // 缓冲区对象 private WaveFormat mWavFormat; // 录音的格式 private int mNextCaptureOffset = 0; // 该次录音缓冲区的起始点 private int mSampleCount = 0; // 录制的样本数目 private Notify mNotify = null ; // 消息通知对象 public const int cNotifyNum = 16; // 通知的个数 private int mNotifySize = 0; // 每次通知大小 private int mBufferSize = 0; // 缓冲队列大小 private Thread mNotifyThread = null ; // 处理缓冲区消息的线程 private AutoResetEvent mNotificationEvent = null ; // 通知事件 private string mFileName = string .Empty; // 文件保存路径 private FileStream mWaveFile = null ; // 文件流 private BinaryWriter mWriter = null ; // 写文件 #endregion #region 对外操作函数 /// <summary> /// 构造函数,设定录音设备,设定录音格式. /// <summary> public SoundRecorder() { // 初始化音频捕捉设备 InitCaptureDevice(); // 设定录音格式 mWavFormat = CreateWaveFormat(); } /// <summary> /// 创建录音格式,此处使用16bit,16KHz,Mono的录音格式 /// <summary> private WaveFormat CreateWaveFormat() { Microsoft.DirectX.DirectSound.WaveFormat format = new Microsoft.DirectX.DirectSound.WaveFormat(); //.WaveFormat(); format.FormatTag = WaveFormatTag.Pcm; // PCM format.SamplesPerSecond = 16000; // 采样率:16KHz format.BitsPerSample = 16; // 采样位数:16Bit format.Channels = 1; // 声道:Mono format.BlockAlign = ( short )(format.Channels * (format.BitsPerSample / 8)); // 单位采样点的字节数 format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond; return format; // 按照以上采样规格,可知采样1秒钟的字节数为 16000*2=32000B 约为31K } /// <summary> /// 设定录音结束后保存的文件,包括路径 /// </summary> /// <param name="filename">保存wav文件的路径名</param> public void SetFileName( string filename) { mFileName = filename; } /// <summary> /// 开始录音 /// </summary> public void RecStart() { // 创建录音文件 CreateSoundFile(); // 创建一个录音缓冲区,并开始录音 CreateCaptureBuffer(); // 建立通知消息,当缓冲区满的时候处理方法 InitNotifications(); mRecBuffer.Start( true ); } /// <summary> /// 停止录音 /// </summary> public void RecStop() { mRecBuffer.Stop(); // 调用缓冲区的停止方法,停止采集声音 if ( null != mNotificationEvent) mNotificationEvent.Set(); //关闭通知 mNotifyThread.Abort(); //结束线程 RecordCapturedData(); // 将缓冲区最后一部分数据写入到文件中 // 写WAV文件尾 mWriter.Seek(4, SeekOrigin.Begin); mWriter.Write(( int )(mSampleCount + 36)); // 写文件长度 mWriter.Seek(40, SeekOrigin.Begin); mWriter.Write(mSampleCount); // 写数据长度 mWriter.Close(); mWaveFile.Close(); mWriter = null ; mWaveFile = null ; } #endregion #region 对内操作函数 /// <summary> /// 初始化录音设备,此处使用主录音设备. /// </summary> /// <returns>调用成功返回true,否则返回false</returns> private bool InitCaptureDevice() { // 获取默认音频捕捉设备 CaptureDevicesCollection devices = new CaptureDevicesCollection(); // 枚举音频捕捉设备 Guid deviceGuid = Guid.Empty; if (devices.Count > 0) deviceGuid = devices[0].DriverGuid; else { MessageBox.Show( "系统中没有音频捕捉设备" ); return false ; } // 用指定的捕捉设备创建Capture对象 try { mCapDev = new Capture(deviceGuid); } catch (DirectXException e) { MessageBox.Show(e.ToString()); return false ; } return true ; } /// <summary> /// 创建录音使用的缓冲区 /// </summary> private void CreateCaptureBuffer() { // 缓冲区的描述对象 Microsoft.DirectX.DirectSound.CaptureBufferDescription bufferdescription = new Microsoft.DirectX.DirectSound.CaptureBufferDescription(); if ( null != mNotify) { mNotify.Dispose(); mNotify = null ; } if ( null != mRecBuffer) { mRecBuffer.Dispose(); mRecBuffer = null ; } // 设定通知的大小,默认为1s钟 mNotifySize = (1024 > mWavFormat.AverageBytesPerSecond / 8) ? 1024 : (mWavFormat.AverageBytesPerSecond / 8); mNotifySize -= mNotifySize % mWavFormat.BlockAlign; // 设定缓冲区大小 mBufferSize = mNotifySize * cNotifyNum; // 创建缓冲区描述 bufferdescription.BufferBytes = mBufferSize; bufferdescription.Format = mWavFormat; // 录音格式 // 创建缓冲区 mRecBuffer = new CaptureBuffer(bufferdescription, mCapDev); mNextCaptureOffset = 0; } /// <summary> /// 初始化通知事件,将原缓冲区分成16个缓冲队列,在每个缓冲队列的结束点设定通知点. /// </summary> /// <returns>是否成功</returns> private bool InitNotifications() { if ( null == mRecBuffer) { MessageBox.Show( "未创建录音缓冲区" ); return false ; } // 创建一个通知事件,当缓冲队列满了就激发该事件. mNotificationEvent = new AutoResetEvent( false ); // 创建一个线程管理缓冲区事件 if ( null == mNotifyThread) { mNotifyThread = new Thread( new ThreadStart(WaitThread)); mNotifyThread.Start(); } // 设定通知的位置 BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1]; for ( int i = 0; i < cNotifyNum; i++) { PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1; PositionNotify[i].EventNotifyHandle = mNotificationEvent.SafeWaitHandle.DangerousGetHandle(); } mNotify = new Notify(mRecBuffer); mNotify.SetNotificationPositions(PositionNotify, cNotifyNum); return true ; } /// <summary> /// 接收缓冲区满消息的处理线程 /// </summary> private void WaitThread() { while ( true ) { // 等待缓冲区的通知消息 mNotificationEvent.WaitOne(Timeout.Infinite, true ); // 录制数据 RecordCapturedData(); } } /// <summary> /// 将录制的数据写入wav文件 /// </summary> private void RecordCapturedData() { byte [] CaptureData = null ; int ReadPos = 0, CapturePos = 0, LockSize = 0; mRecBuffer.GetCurrentPosition( out CapturePos, out ReadPos); LockSize = ReadPos - mNextCaptureOffset; if (LockSize < 0) // 因为是循环的使用缓冲区,所以有一种情况下为负:当文以载读指针回到第一个通知点,而Ibuffeoffset还在最后一个通知处 LockSize += mBufferSize; LockSize -= (LockSize % mNotifySize); // 对齐缓冲区边界,实际上由于开始设定完整,这个操作是多余的. if (0 == LockSize) return ; // 读取缓冲区内的数据 CaptureData = ( byte [])mRecBuffer.Read(mNextCaptureOffset, typeof ( byte ), LockFlag.None, LockSize); // 写入Wav文件 mWriter.Write(CaptureData, 0, CaptureData.Length); // 更新已经录制的数据长度. mSampleCount += CaptureData.Length; // 移动录制数据的起始点,通知消息只负责指示产生消息的位置,并不记录上次录制的位置 mNextCaptureOffset += CaptureData.Length; mNextCaptureOffset %= mBufferSize; // Circular buffer } /// <summary> /// 创建保存的波形文件,并写入必要的文件头. /// </summary> private void CreateSoundFile() { // Open up the wave file for writing. mWaveFile = new FileStream(mFileName, FileMode.Create); mWriter = new BinaryWriter(mWaveFile); /************************************************************************** Here is where the file will be created. A wave file is a RIFF file, which has chunks of data that describe what the file contains. A wave RIFF file is put together like this: The 12 byte RIFF chunk is constructed like this: Bytes 0 - 3 : 'R' 'I' 'F' 'F' Bytes 4 - 7 : Length of file, minus the first 8 bytes of the RIFF description. (4 bytes for "WAVE" + 24 bytes for format chunk length + 8 bytes for data chunk description + actual sample data size.) Bytes 8 - 11: 'W' 'A' 'V' 'E' The 24 byte FORMAT chunk is constructed like this: Bytes 0 - 3 : 'f' 'm' 't' ' ' Bytes 4 - 7 : The format chunk length. This is always 16. Bytes 8 - 9 : File padding. Always 1. Bytes 10- 11: Number of channels. Either 1 for mono, or 2 for stereo. Bytes 12- 15: Sample rate. Bytes 16- 19: Number of bytes per second. Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or 16 bit mono, 4 for 16 bit stereo. Bytes 22- 23: Number of bits per sample. The DATA chunk is constructed like this: Bytes 0 - 3 : 'd' 'a' 't' 'a' Bytes 4 - 7 : Length of data, in bytes. Bytes 8 -: Actual sample data. ***************************************************************************/ // Set up file with RIFF chunk info. char [] ChunkRiff = { 'R' , 'I' , 'F' , 'F' }; char [] ChunkType = { 'W' , 'A' , 'V' , 'E' }; char [] ChunkFmt = { 'f' , 'm' , 't' , ' ' }; char [] ChunkData = { 'd' , 'a' , 't' , 'a' }; short shPad = 1; // File padding int nFormatChunkLength = 0x10; // Format chunk length. int nLength = 0; // File length, minus first 8 bytes of RIFF description. This will be filled in later. short shBytesPerSample = 0; // Bytes per sample. // 一个样本点的字节数目 if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels) shBytesPerSample = 1; else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)) shBytesPerSample = 2; else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) shBytesPerSample = 4; // RIFF 块 mWriter.Write(ChunkRiff); mWriter.Write(nLength); mWriter.Write(ChunkType); // WAVE块 mWriter.Write(ChunkFmt); mWriter.Write(nFormatChunkLength); mWriter.Write(shPad); mWriter.Write(mWavFormat.Channels); mWriter.Write(mWavFormat.SamplesPerSecond); mWriter.Write(mWavFormat.AverageBytesPerSecond); mWriter.Write(shBytesPerSample); mWriter.Write(mWavFormat.BitsPerSample); // 数据块 mWriter.Write(ChunkData); mWriter.Write(( int )0); // The sample length will be written in later. } #endregion } } |
测试:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | /// <summary> /// /// </summary> public partial class Form4 : Form { private SoundRecorder recorder = null ; // 录音 string wavfile = "" ; /// <summary> /// /// </summary> public Form4() { InitializeComponent(); recorder = new SoundRecorder(); } /// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Form4_Load( object sender, EventArgs e) { } /// <summary> /// 录音设置 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button2_Click( object sender, EventArgs e) { string wavfile = null ; wavfile = "test.wav" ; recorder.SetFileName(wavfile); recorder.RecStart(); } /// <summary> /// 停止 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button3_Click( object sender, EventArgs e) { recorder.RecStop(); recorder = null ; } |
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