csharp: Flash Player play *.flv file in winform

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Xml;
using AxShockwaveFlashObjects;
 
 
/*
 * VS2005在添加Shockwave时很多人都碰到一个这个问题,就是会说ActiveX注册失败
 * 先要用Regsvr32来注册ActiveX(运行:Regsvr32 控件名)-u为卸载参数
 * Regsvr32 C:\WINDOWS\system32\Macromed\Flash\Flash32_18_0_0_203.ocx -u
 * Regsvr32 C:\WINDOWS\system32\Macromed\Flash\Flash32_18_0_0_203.ocx
 * 在VS2005下项目-属性-生成-目标平台改为x86
  在选择生成-清理解决方案与重新生成解决方案直到资源管理器的引用下的AxShochwaveFlashObj的黄色感叹号消失
 */
namespace AdobeFlashPlayDemo
{
 
    /// <summary>
    /// http://www.codeproject.com/Articles/12010/Fun-with-C-and-the-Flash-Player-External-API
    /// http://www.codeproject.com/Articles/10863/Flash-and-NET-with-FlashRemoting
    /// http://www.codeproject.com/Articles/15742/Multiple-File-Upload-With-Progress-Bar-Using-Flash
    /// http://www.codeproject.com/Articles/12928/Flash-GUI-for-Your-EXE-Using-Minimalistic-Approach
    /// </summary>
    public partial class FLVPlayer : Form
    {
      //  private StatusBarPanel fileNameStatusBarPanel;
          
        /// <summary>
        ///
        /// </summary>
        public FLVPlayer()
        {
            InitializeComponent();
 
            //this.fileNameStatusBarPanel = new System.Windows.Forms.StatusBarPanel();
            try
            {
                axShockwaveFlash1.LoadMovie(0, Application.StartupPath + "\\player.swf");
                axShockwaveFlash1.FlashCall += new _IShockwaveFlashEvents_FlashCallEventHandler(flashPlayer_FlashCall);
            }
            catch (Exception ex)
            {
                ExceptionUtilities.DisplayException("Unable to load SWF video player, please verify you have Flash Player 8 installed and try again.");
                this.Dispose();
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="moviePath"></param>
        public FLVPlayer(string moviePath)
            : this()
        {
            this.LoadVideo(moviePath);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Form1_Load(object sender, EventArgs e)
        {
 
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button1_Click(object sender, EventArgs e)
        {
            openVideoDialog = new OpenFileDialog();
            openVideoDialog.Filter = "*.flv|*.flv";
            openVideoDialog.Title = "Select a Flash Video file...";
            openVideoDialog.Multiselect = false;
            openVideoDialog.RestoreDirectory = true;
 
            if (openVideoDialog.ShowDialog() == DialogResult.OK)
            {
                LoadVideo(openVideoDialog.FileName);
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="videoPath"></param>
        private void LoadVideo(string videoPath)
        {
            fileNameStatusBarPanel.Text = videoPath;
            axShockwaveFlash1.CallFunction("<invoke name=\"loadAndPlayVideo\" returntype=\"xml\"><arguments><string>" + videoPath + "</string></arguments></invoke>");
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void FLVPlayer_DragDrop(object sender, DragEventArgs e)
        {
            string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
 
            if (fileNameStatusBarPanel.Text != files[0])
            {
                LoadVideo(files[0]);
            }
        }
 
 
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void FLVPlayer_DragEnter(object sender, DragEventArgs e)
        {
            if (e.Data.GetDataPresent(DataFormats.FileDrop, false))
            {
                e.Effect = DragDropEffects.All;
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void FLVPlayer_DragLeave(object sender, EventArgs e)
        {
 
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void ResizePlayer(int width, int height)
        {
            axShockwaveFlash1.Width = width;
            axShockwaveFlash1.Height = height;
            videoPlaceholder.Width = width;
            videoPlaceholder.Height = height;
        }
 
        private void flashPlayer_FlashCall(object sender, _IShockwaveFlashEvents_FlashCallEvent e)
        {
            XmlDocument document = new XmlDocument();
            document.LoadXml(e.request);
 
            // Since I have only one call back I just grab the arguments and call
            // the function.  This needs to be made much more flexible when there are
            // multiple call backs going back and forth
            XmlNodeList list = document.GetElementsByTagName("arguments");
            ResizePlayer(Convert.ToInt32(list[0].FirstChild.InnerText), Convert.ToInt32(list[0].ChildNodes[1].InnerText));
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void axShockwaveFlash1_FlashCall(object sender, _IShockwaveFlashEvents_FlashCallEvent e)
        {
            XmlDocument document = new XmlDocument();
            document.LoadXml(e.request);
 
            // Since I have only one call back I just grab the arguments and call
            // the function.  This needs to be made much more flexible when there are
            // multiple call backs going back and forth
            XmlNodeList list = document.GetElementsByTagName("arguments");
            ResizePlayer(Convert.ToInt32(list[0].FirstChild.InnerText), Convert.ToInt32(list[0].ChildNodes[1].InnerText));
        }
 
        private void axShockwaveFlash1_Enter(object sender, EventArgs e)
        {
 
        }
 
    }
}

  

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