typescript: Memento Pattern
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | /** * Memento Pattern 备忘录是一种行为设计模式, 允许生成对象状态的快照并在以后将其还原。 * The Originator holds some important state that may change over time. It also * defines a method for saving the state inside a memento and another method for * restoring the state from it. */ class Originator { /** * For the sake of simplicity, the originator's state is stored inside a * single variable. */ private state: string; /** * * @param state */ constructor(state: string) { this .state = state; console.log(`Originator: My initial state is: ${state}`); } /** * The Originator's business logic may affect its internal state. Therefore, * the client should backup the state before launching methods of the * business logic via the save() method. */ public doSomething(): void { console.log( 'Originator: I\'m doing something important.' ); this .state = this .generateRandomString(30); console.log(`Originator: and my state has changed to: ${ this .state}`); } /** * * @param length * @returns */ private generateRandomString(length: number = 10): string { const charSet = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ' ; return Array .apply( null , { length }) .map(() => charSet.charAt(Math.floor(Math.random() * charSet.length))) .join( '' ); } /** * Saves the current state inside a memento. */ public save(): Memento { return new ConcreteMemento( this .state); } /** * Restores the Originator's state from a memento object. */ public restore(memento: Memento): void { this .state = memento.getState(); console.log(`Originator: My state has changed to: ${ this .state}`); } } /** * The Memento interface provides a way to retrieve the memento's metadata, such * as creation date or name. However, it doesn't expose the Originator's state. */ interface Memento { /** * * @returns */ getState(): string; /** * * @returns */ getName(): string; /** * * @returns */ getDate(): string; } /** * The Concrete Memento contains the infrastructure for storing the Originator's * state. */ class ConcreteMemento implements Memento { private state: string; private date: string; /** * * @param state */ constructor(state: string) { this .state = state; this .date = new Date().toISOString().slice(0, 19).replace('T ', ' '); } /** * The Originator uses this method when restoring its state. * @returns */ public getState(): string { return this.state; } /** * The rest of the methods are used by the Caretaker to display metadata. * @returns */ public getName(): string { return `${this.date} / (${this.state.substr(0, 9)}...)`; } /** * * @returns */ public getDate(): string { return this.date; } } /** * The Caretaker doesn' t depend on the Concrete Memento class . Therefore, it * doesn 't have access to the originator' s state, stored inside the memento. It * works with all mementos via the base Memento interface . */ class Caretaker { private mementos: Memento[] = []; private originator: Originator; /** * * @param originator */ constructor(originator: Originator) { this .originator = originator; } /** * */ public backup(): void { console.log( '\nCaretaker: Saving Originator\'s state...' ); this .mementos.push( this .originator.save()); } /** * * @returns */ public undo(): void { if (! this .mementos.length) { return ; } const memento = this .mementos.pop(); console.log(`Caretaker: Restoring state to: ${memento.getName()}`); this .originator.restore(memento); } /** * * @returns */ public showHistory(): string { //void let getstr= "" ; console.log( 'Caretaker: Here\'s the list of mementos:' ); for (const memento of this .mementos) { console.log(memento.getName()); getstr=getstr+memento.getName()+ "," +memento.getState(); // return memento.getName(); } return getstr; } } let pubMemento1= "" ; let pubMemento2= "" ; let pubMemento3= "Geovin Du" ; let pubMemento4= "geovindu" ; /** * Client code. */ const originator = new Originator( 'Super-duper-super-puper-super.' ); const caretaker = new Caretaker(originator); caretaker.backup(); originator.doSomething(); caretaker.backup(); originator.doSomething(); caretaker.backup(); originator.doSomething(); console.log( '' ); pubMemento1=pubMemento1+caretaker.showHistory(); console.log( '\nClient: Now, let\'s rollback!\n' ); caretaker.undo(); console.log( '\nClient: Once more!\n' ); caretaker.undo(); let messageMemento: string = 'Hello World,This is a typescript!,涂聚文 Geovin Du.Web' ; document.body.innerHTML = messageMemento+ ",<br/>one=" +pubMemento1+ ",<br/>two=" +pubMemento2+ ",<br/>three=" +pubMemento3+ ",<br/>four=" +pubMemento4+ ",<br/>TypeScript Memento Pattern 备忘录模式" ; |
调用:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | <! doctype html> < html lang="en"> < head > < meta charset="UTF-8"> < meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> < meta http-equiv="X-UA-Compatible" content="ie=edge"> < head >< title >TypeScript Hello Memento Pattern 备忘录</ title > < meta name="Description" content="geovindu,涂聚文,Geovin Du"/> < meta name="Keywords" content="geovindu,涂聚文,Geovin Du"/> < meta name="author" content="geovindu,涂聚文,Geovin Du"/> </ head > < body > < script src="dist/Mementots.js"> // //type="module" </ script > </ body > </ html > |
输出:
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
分类:
Ajax&JavaScript
标签:
desgin patterns
, 設計模式
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