CSharp: Adapter Pattern in donet 6
/// <summary> /// 适配器模式 亦称: 封装器模式、Wrapper、Adapter Adapter Pattern /// </summary> public class Employee { /// <summary> /// /// </summary> public int Id { get; set; } /// <summary> /// /// </summary> public string Name { get; set; } = string.Empty; /// <summary> /// /// </summary> public decimal Salary { get; set; } } /// <summary> /// 适配器模式 亦称: 封装器模式、Wrapper、Adapter Adapter Pattern /// </summary> public class HRSystem { /// <summary> /// /// </summary> /// <returns></returns> public string[,] GetEmployeesInfo() => new string[4, 3] { { "1", "GeovinDu", "10001" }, { "2", "geovindu", "10002" }, { "3", "涂聚文", "10003" }, { "4", "geovindu", "10004" }, }; } /// <summary> /// 适配器模式 亦称: 封装器模式、Wrapper、Adapter Adapter Pattern /// </summary> public interface ISalaryProcessor { /// <summary> /// /// </summary> /// <param name="rawEmployees"></param> void ProcessSalaries(string[,] rawEmployees); } /// <summary> /// 适配器模式 亦称: 封装器模式、Wrapper、Adapter Adapter Pattern /// </summary> public class HRSystemAdapter : ISalaryProcessor { /// <summary> /// /// </summary> private readonly ThirdPartyBillingSystem _thirdPartyBillingSystem; /// <summary> /// /// </summary> public HRSystemAdapter() { _thirdPartyBillingSystem = new ThirdPartyBillingSystem(); } /// <summary> /// /// </summary> /// <param name="rawEmployees"></param> public void ProcessSalaries(string[,] rawEmployees) { var employeesForProcessing = PrepareEmployeesForSalaryProcessing(rawEmployees); _thirdPartyBillingSystem.ProcessSalary(employeesForProcessing); } /// <summary> /// /// </summary> /// <param name="rawEmployees"></param> /// <returns></returns> private static List<Employee> PrepareEmployeesForSalaryProcessing(string[,] rawEmployees) { var employeesForProcessing = new List<Employee>(); for (var i = 0; i < rawEmployees.GetLength(0); i++) { var id = string.Empty; var name = string.Empty; var salary = string.Empty; for (var j = 0; j < rawEmployees.GetLength(1); j++) { switch (j) { case 0: id = rawEmployees[i, j]; break; case 1: name = rawEmployees[i, j]; break; default: salary = rawEmployees[i, j]; break; } } var employee = new Employee { Id = Convert.ToInt32(id, CultureInfo.InvariantCulture), Name = name, Salary = Convert.ToDecimal(salary, CultureInfo.InvariantCulture), }; employeesForProcessing.Add(employee); } Console.WriteLine("适配器将雇员数组转换为雇员列表..."); return employeesForProcessing; } } /// <summary> /// 适配器模式 亦称: 封装器模式、Wrapper、Adapter Adapter Pattern /// </summary> public class ThirdPartyBillingSystem { /// <summary> /// /// </summary> /// <param name="employees"></param> public void ProcessSalary(List<Employee> employees) { foreach (var employee in employees) { Console.WriteLine($"工号: {employee.Salary} 工资记入 {employee.Name}' 一个账号."); } } }
调用:
Geovin.Du.DuAdapter.BillingSystem.BillingSystemExecutor.Execute();
输出:
适配器模式 Adapter Pattern: Billing system Demo -------------------------------------------------- 适配器将雇员数组转换为雇员列表... 工号: 10001 工资记入 GeovinDu' 一个账号. 工号: 10002 工资记入 geovindu' 一个账号. 工号: 10003 工资记入 涂聚文' 一个账号. 工号: 10004 工资记入 geovindu' 一个账号.
注册包 下 录屏插件
https://docs.unity3d.com/cn/2022.1/Manual/com.unity.recorder.html
https://learn.unity.com/tutorial/working-with-unity-recorder#6000f436edbc2a3c53b3d806
https://github.com/egemenertugrul/wolf3d-readyplayerme-threejs-boilerplate
https://threejs.org/examples/webgl_loader_fbx
https://egemenertugrul.github.io/about/
https://egemenertugrul.github.io/wolf3d-readyplayerme-threejs-boilerplate/
https://readyplayer.me/developers
https://github.com/readyplayerme
https://github.com/brunoimbrizi/tutorial-threejs-mixamo
https://www.mixamo.com/#/
https://assetstore.unity.com/
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)