CSharp: Builder Pattern in donet 6 (C# 10)

 

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    /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public enum MeatType
    {
        Beef,
        Pork,
        Chicken,
        Turkey,
        Salami,
    }
 
    /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public enum BreadType
    {
        White,
        Wheat,
        WholeGrain,
        Rye,
    }
 
    /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public enum CheeseType
    {
        Gouda,
        Cheddar,
        ParmigianoReggiano,
        Camembert,
        Pule,
    }
 
 
    /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public abstract class SandwichBuilder
    {
 
        /// <summary>
        ///
        /// </summary>
        protected Sandwich _sandwich = new();
 
        /// <summary>
        ///
        /// </summary>
        /// <returns>Sandwich.</returns>
        public Sandwich GetSandwich() => _sandwich;
        /// <summary>
        ///
        /// </summary>
        public abstract void CreateNewSandwich();
        /// <summary>
        ///
        /// </summary>
        public abstract void PrepareBread();
        /// <summary>
        ///
        /// </summary>
        public abstract void ApplyMeatAndCheese();
        /// <summary>
        ///
        /// </summary>
        public abstract void ApplyVegetables();
        /// <summary>
        ///
        /// </summary>
        public abstract void AddCondiments();
    }
 
 /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public class PremiumSandwichBuilder : SandwichBuilder
    {
 
        /// <summary>
        ///
        /// </summary>
        public override void CreateNewSandwich() =>
            _sandwich = new Sandwich("优质三明治");
        /// <summary>
        ///
        /// </summary>
        public override void AddCondiments()
        {
            _sandwich.HasMustard = true;
            _sandwich.HasMayonnaise = true;
            _sandwich.HasKetchup = true;
        }
        /// <summary>
        ///
        /// </summary>
        public override void ApplyMeatAndCheese()
        {
            _sandwich.MeatType = MeatType.Beef;
            _sandwich.CheeseType = CheeseType.Pule;
        }
        /// <summary>
        ///
        /// </summary>
        public override void ApplyVegetables() =>
            _sandwich.Vegetables = new List<string> { "西红柿","洋葱","生菜" };
        /// <summary>
        ///
        /// </summary>
        public override void PrepareBread() =>
            _sandwich.BreadType = BreadType.WholeGrain;
    }
 
 
    /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public class CheapSandwichBuilder : SandwichBuilder
    {
        /// <summary>
        ///
        /// </summary>
        public override void CreateNewSandwich() =>
            _sandwich = new Sandwich("廉价三明治");
        /// <summary>
        ///
        /// </summary>
        public override void AddCondiments() =>
            _sandwich.HasMayonnaise = true;
        /// <summary>
        ///
        /// </summary>
        public override void ApplyMeatAndCheese()
        {
            _sandwich.MeatType = MeatType.Salami;
            _sandwich.CheeseType = CheeseType.Cheddar;
        }
        /// <summary>
        ///
        /// </summary>
        public override void ApplyVegetables() =>
            _sandwich.Vegetables = new List<string> { "西红柿" };
        /// <summary>
        ///
        /// </summary>
        public override void PrepareBread() =>
            _sandwich.BreadType = BreadType.White;
    }
 
 
 /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public class Sandwich
    {
 
        /// <summary>
        ///
        /// </summary>
        /// <param name="name"></param>
        public Sandwich(string name)
        {
            Name = name;
        }
        /// <summary>
        ///
        /// </summary>
        public Sandwich()
        {
            Name = "Unknown";
        }
        /// <summary>
        ///
        /// </summary>
        public string Name { get; init; }
        /// <summary>
        ///
        /// </summary>
        public BreadType BreadType { get; set; }
        /// <summary>
        ///
        /// </summary>
        public CheeseType CheeseType { get; set; }
        /// <summary>
        ///
        /// </summary>
        public MeatType MeatType { get; set; }
        /// <summary>
        ///
        /// </summary>
        public bool IsToasted { get; set; }
        /// <summary>
        ///
        /// </summary>
        public bool HasMustard { get; set; }
        /// <summary>
        ///
        /// </summary>
        public bool HasMayonnaise { get; set; }
        /// <summary>
        ///
        /// </summary>
        public bool HasKetchup { get; set; }
        /// <summary>
        ///
        /// </summary>
        public List<string> Vegetables { get; set; } = new();
        /// <summary>
        ///
        /// </summary>
        public void Display()
        {
            Console.WriteLine();
            Console.WriteLine(Name);
            Console.WriteLine("----------------");
 
            Console.WriteLine($"三明治夹 {BreadType} 面包");
 
            if (IsToasted)
            {
                Console.WriteLine("烤的");
            }
 
            if (HasMayonnaise)
            {
                Console.WriteLine("用蛋黄酱");
            }
 
            if (HasMustard)
            {
                Console.WriteLine("和芥末");
            }
 
            if (HasKetchup)
            {
                Console.WriteLine("加蕃茄酱");
            }
 
            Console.WriteLine($"肉类: {MeatType}", MeatType);
            Console.WriteLine($"奶酪: {CheeseType}", CheeseType);
 
            Console.WriteLine($"蔬菜:");
            foreach (var vegetable in Vegetables)
            {
                Console.WriteLine($"   {vegetable}");
            }
        }
    }
 
 /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public class SandwichDirector
    {
 
        /// <summary>
        ///
        /// </summary>
        private SandwichBuilder _builder;
        /// <summary>
        ///
        /// </summary>
        /// <param name="builder"></param>
        public SandwichDirector(SandwichBuilder builder)
        {
            _builder = builder;
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="newBuilder"></param>
        public void ChangeBuilder(SandwichBuilder newBuilder) =>
            _builder = newBuilder;
        /// <summary>
        ///
        /// </summary>
        public void MakeSandwich()
        {
            _builder.CreateNewSandwich();
            _builder.PrepareBread();
            _builder.ApplyMeatAndCheese();
            _builder.ApplyVegetables();
            _builder.AddCondiments();
        }
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public Sandwich GetSandwich() =>
            _builder.GetSandwich();
    }
 
 /// <summary>
    /// 生成器设计模式 Builder Pattern
    /// </summary>
    public static class DuBuilderExecutor
    {
 
        /// <summary>
        ///
        /// </summary>
        //public override string Name => "生成器设计模式 Builder Pattern- Creational Pattern";
        /// <summary>
        ///
        /// </summary>
        public static void Execute()
        {
            var cheapSandwichBuilder = new CheapSandwichBuilder();
            var premiumSandwichBuilder = new PremiumSandwichBuilder();
 
            var director = new SandwichDirector(cheapSandwichBuilder);
            MakeAndDisplaySandwich(director);
 
            // This is not common to see, but it is possible to change builder if necessary.
            director.ChangeBuilder(premiumSandwichBuilder);
            MakeAndDisplaySandwich(director);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="director"></param>
        private static void MakeAndDisplaySandwich(SandwichDirector director)
        {
            director.MakeSandwich();
 
            var sandwich = director.GetSandwich();
            sandwich.Display();
        }
    }
}
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Geovin.Du.BuildingBlocks;
 
 
namespace Geovin.Du.DuBuilder
{
 
 
    /// <summary>
    /// 生成器模式 Builder Pattern
    /// </summary>
    public class Executor : PatternExecutor
    {
        /// <summary>
        ///
        /// </summary>
        public override string Name => "生成器设计模式 Builder Pattern- Creational Pattern";
        /// <summary>
        /// 邮件执行
        /// </summary>
        public override void Execute()
        {
 
 
            DuBuilderExecutor.Execute();
 
        }
 
    }
}

  

调用:

1
Geovin.Du.DuBuilder.DuBuilderExecutor.Execute();

  

输出:

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Hello, Geovin Du! 学习 .net 6
 
廉价三明治
----------------
三明治夹 White 面包
用蛋黄酱
肉类: Salami
奶酪: Cheddar
蔬菜:
   西红柿
 
优质三明治
----------------
三明治夹 WholeGrain 面包
用蛋黄酱
和芥末
加蕃茄酱
肉类: Beef
奶酪: Pule
蔬菜:
   西红柿
   洋葱
   生菜

  

posted @   ®Geovin Du Dream Park™  阅读(20)  评论(0编辑  收藏  举报
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