CSharp: Builder Pattern in donet 6 (C# 10)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 | /// <summary> /// 生成器模式 Builder Pattern /// </summary> public enum MeatType { Beef, Pork, Chicken, Turkey, Salami, } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public enum BreadType { White, Wheat, WholeGrain, Rye, } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public enum CheeseType { Gouda, Cheddar, ParmigianoReggiano, Camembert, Pule, } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public abstract class SandwichBuilder { /// <summary> /// /// </summary> protected Sandwich _sandwich = new (); /// <summary> /// /// </summary> /// <returns>Sandwich.</returns> public Sandwich GetSandwich() => _sandwich; /// <summary> /// /// </summary> public abstract void CreateNewSandwich(); /// <summary> /// /// </summary> public abstract void PrepareBread(); /// <summary> /// /// </summary> public abstract void ApplyMeatAndCheese(); /// <summary> /// /// </summary> public abstract void ApplyVegetables(); /// <summary> /// /// </summary> public abstract void AddCondiments(); } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public class PremiumSandwichBuilder : SandwichBuilder { /// <summary> /// /// </summary> public override void CreateNewSandwich() => _sandwich = new Sandwich( "优质三明治" ); /// <summary> /// /// </summary> public override void AddCondiments() { _sandwich.HasMustard = true ; _sandwich.HasMayonnaise = true ; _sandwich.HasKetchup = true ; } /// <summary> /// /// </summary> public override void ApplyMeatAndCheese() { _sandwich.MeatType = MeatType.Beef; _sandwich.CheeseType = CheeseType.Pule; } /// <summary> /// /// </summary> public override void ApplyVegetables() => _sandwich.Vegetables = new List< string > { "西红柿" , "洋葱" , "生菜" }; /// <summary> /// /// </summary> public override void PrepareBread() => _sandwich.BreadType = BreadType.WholeGrain; } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public class CheapSandwichBuilder : SandwichBuilder { /// <summary> /// /// </summary> public override void CreateNewSandwich() => _sandwich = new Sandwich( "廉价三明治" ); /// <summary> /// /// </summary> public override void AddCondiments() => _sandwich.HasMayonnaise = true ; /// <summary> /// /// </summary> public override void ApplyMeatAndCheese() { _sandwich.MeatType = MeatType.Salami; _sandwich.CheeseType = CheeseType.Cheddar; } /// <summary> /// /// </summary> public override void ApplyVegetables() => _sandwich.Vegetables = new List< string > { "西红柿" }; /// <summary> /// /// </summary> public override void PrepareBread() => _sandwich.BreadType = BreadType.White; } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public class Sandwich { /// <summary> /// /// </summary> /// <param name="name"></param> public Sandwich( string name) { Name = name; } /// <summary> /// /// </summary> public Sandwich() { Name = "Unknown" ; } /// <summary> /// /// </summary> public string Name { get ; init; } /// <summary> /// /// </summary> public BreadType BreadType { get ; set ; } /// <summary> /// /// </summary> public CheeseType CheeseType { get ; set ; } /// <summary> /// /// </summary> public MeatType MeatType { get ; set ; } /// <summary> /// /// </summary> public bool IsToasted { get ; set ; } /// <summary> /// /// </summary> public bool HasMustard { get ; set ; } /// <summary> /// /// </summary> public bool HasMayonnaise { get ; set ; } /// <summary> /// /// </summary> public bool HasKetchup { get ; set ; } /// <summary> /// /// </summary> public List< string > Vegetables { get ; set ; } = new (); /// <summary> /// /// </summary> public void Display() { Console.WriteLine(); Console.WriteLine(Name); Console.WriteLine( "----------------" ); Console.WriteLine($ "三明治夹 {BreadType} 面包" ); if (IsToasted) { Console.WriteLine( "烤的" ); } if (HasMayonnaise) { Console.WriteLine( "用蛋黄酱" ); } if (HasMustard) { Console.WriteLine( "和芥末" ); } if (HasKetchup) { Console.WriteLine( "加蕃茄酱" ); } Console.WriteLine($ "肉类: {MeatType}" , MeatType); Console.WriteLine($ "奶酪: {CheeseType}" , CheeseType); Console.WriteLine($ "蔬菜:" ); foreach ( var vegetable in Vegetables) { Console.WriteLine($ " {vegetable}" ); } } } /// <summary> /// 生成器模式 Builder Pattern /// </summary> public class SandwichDirector { /// <summary> /// /// </summary> private SandwichBuilder _builder; /// <summary> /// /// </summary> /// <param name="builder"></param> public SandwichDirector(SandwichBuilder builder) { _builder = builder; } /// <summary> /// /// </summary> /// <param name="newBuilder"></param> public void ChangeBuilder(SandwichBuilder newBuilder) => _builder = newBuilder; /// <summary> /// /// </summary> public void MakeSandwich() { _builder.CreateNewSandwich(); _builder.PrepareBread(); _builder.ApplyMeatAndCheese(); _builder.ApplyVegetables(); _builder.AddCondiments(); } /// <summary> /// /// </summary> /// <returns></returns> public Sandwich GetSandwich() => _builder.GetSandwich(); } /// <summary> /// 生成器设计模式 Builder Pattern /// </summary> public static class DuBuilderExecutor { /// <summary> /// /// </summary> //public override string Name => "生成器设计模式 Builder Pattern- Creational Pattern"; /// <summary> /// /// </summary> public static void Execute() { var cheapSandwichBuilder = new CheapSandwichBuilder(); var premiumSandwichBuilder = new PremiumSandwichBuilder(); var director = new SandwichDirector(cheapSandwichBuilder); MakeAndDisplaySandwich(director); // This is not common to see, but it is possible to change builder if necessary. director.ChangeBuilder(premiumSandwichBuilder); MakeAndDisplaySandwich(director); } /// <summary> /// /// </summary> /// <param name="director"></param> private static void MakeAndDisplaySandwich(SandwichDirector director) { director.MakeSandwich(); var sandwich = director.GetSandwich(); sandwich.Display(); } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Geovin.Du.BuildingBlocks; namespace Geovin.Du.DuBuilder { /// <summary> /// 生成器模式 Builder Pattern /// </summary> public class Executor : PatternExecutor { /// <summary> /// /// </summary> public override string Name => "生成器设计模式 Builder Pattern- Creational Pattern" ; /// <summary> /// 邮件执行 /// </summary> public override void Execute() { DuBuilderExecutor.Execute(); } } } |
调用:
1 | Geovin.Du.DuBuilder.DuBuilderExecutor.Execute(); |
输出:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Hello, Geovin Du! 学习 .net 6 廉价三明治 ---------------- 三明治夹 White 面包 用蛋黄酱 肉类: Salami 奶酪: Cheddar 蔬菜: 西红柿 优质三明治 ---------------- 三明治夹 WholeGrain 面包 用蛋黄酱 和芥末 加蕃茄酱 肉类: Beef 奶酪: Pule 蔬菜: 西红柿 洋葱 生菜 |
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
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