CSharp: Factory Method Pattern in donet 6
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | /// <summary> /// The Product declares the interface, which is common to all objects /// that can be produced by the creator <see cref="Restaurants.Common.Restaurant"/> and its subclasses. /// 工厂方法模式 Factory Method - Creational Pattern /// </summary> public interface IMeal { /// <summary> /// /// </summary> void ShowDescription(); } /// <summary> /// The Creator class declares the factory method that returns new product objects. /// 工厂方法模式 Factory Method - Creational Pattern /// </summary> public abstract class Restaurant { /// <summary> /// The factory method that returns new product objects. /// It’s important that the return type of this method matches the product interface. /// You can declare the factory method as abstract to force all subclasses to implement their own versions of the method. /// As an alternative, the base factory method can return some default product type. /// </summary> /// <returns>Meal.</returns> public abstract IMeal PrepareMainCourse(); /// <summary> /// Note, despite its name, product creation is not the primary responsibility of the creator. /// Usually, the creator class already has some core business logic related to products. /// The factory method helps to decouple this logic using the concrete product classes. /// </summary> public void OrderDailySpecial() { Console.WriteLine( "Geovin Du 要饮料:苏打水" ); var mainCourse = PrepareMainCourse(); mainCourse.ShowDescription(); } } /// <summary> /// Concrete products are different implementations of the product interface <see cref="IMeal"/>. /// </summary> public class GreenSalad : IMeal { /// <summary> /// /// </summary> public void ShowDescription() { Console.WriteLine( "涂聚文叫单:蔬菜沙拉——有生菜、黄瓜和青橄榄" ); } } /// <summary> /// Concrete products are different implementations of the product interface <see cref="IMeal"/>. /// </summary> public class Hamburger : IMeal { /// <summary> /// /// </summary> public void ShowDescription() { Console.WriteLine( "Geovin Du叫单:汉堡-加牛肉,伍斯特沙司和奶酪。再来一份中餐:鸳鸯火锅." ); } } /// <summary> /// Concrete creators override the base factory method so it returns a different type of product. /// 工厂方法模式 Factory Method - Creational Pattern /// </summary> public class VegetarianRestaurant : Restaurant { /// <summary> /// /// </summary> /// <returns></returns> public override IMeal PrepareMainCourse() { return new GreenSalad(); } } /// <summary> /// Concrete creators override the base factory method so it returns a different type of product. /// 工厂方法模式 Factory Method - Creational Pattern /// </summary> public class FastFoodRestaurant : Restaurant { /// <summary> /// /// </summary> /// <returns></returns> public override IMeal PrepareMainCourse() { return new Hamburger(); } } /// <summary> /// 工厂方法模式 Factory Method - Creational Pattern /// /// </summary> public class Executor : PatternExecutor { /// <summary> /// /// </summary> public override string Name => "工厂方法模式 Factory Method - Creational Pattern" ; /// <summary> /// /// </summary> public override void Execute() { Restaurant restaurant = InitializeRestaurant(); restaurant.OrderDailySpecial(); } /// <summary> /// /// </summary> /// <returns></returns> private Restaurant InitializeRestaurant() { // This is usually stored within some configuration var choosenType = typeof (FastFoodRestaurant).FullName; choosenType = typeof (VegetarianRestaurant).FullName; return Assembly.GetExecutingAssembly().CreateInstance(choosenType) as Restaurant; } } |
调用:
1 2 3 4 5 6 7 8 | Console.WriteLine( "Hello, Geovin Du! 学习 .net 6 " ); //Geovin.Du.DuEmail.EmailExecutor.Execute(); //Geovin.Du.DuStock.StockExecutor.Execute(); // Geovin.Du.DuShoppingCart.ShoppingCartExecutor.Execute(); //Geovin.Du.DuNullObject.SmartphoneApplicationExecutor.Execute(); Geovin.Du.DuFactoryMethod.Executor ex = new Geovin.Du.DuFactoryMethod.Executor(); ex.Execute(); |
输出:
1 2 3 | Hello, Geovin Du! 学习 .net 6 Geovin Du 要饮料:苏打水 涂聚文叫单:蔬菜沙拉——有生菜、黄瓜和青橄榄 |
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
分类:
CSharp code
标签:
desgin patterns
, 设计模式
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