CSharp: Simple Factory Pattern in donet core 3

 

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   /// <summary>
   /// 简单工厂模式 Simple Factory Pattern
   /// geovindu,Geovin Du edit
   /// 动物
   /// </summary>
   public interface IAnimal
   {
 
       /// <summary>
       ///
       /// </summary>
       void AboutMe();
   }
 
   /// <summary>
   /// 简单工厂模式 Simple Factory Pattern
   /// geovindu,Geovin Du edit
   /// </summary>
   public class Dog : IAnimal
   {
 
       /// <summary>
       ///
       /// </summary>
       public void AboutMe()
       {
           Console.WriteLine("狗说: 汪汪。我更喜欢吠叫.");
       }
   }
 
   /// <summary>
   /// 简单工厂模式 Simple Factory Pattern
   /// geovindu,Geovin Du edit
   /// </summary>
   public class Tiger : IAnimal
   {
       public void AboutMe()
       {
           Console.WriteLine("老虎说:geovindu。我更喜欢打猎.");
       }
   }
 
/// <summary>
   /// 简单工厂模式 Simple Factory Pattern
   /// geovindu,Geovin Du edit
   /// </summary>
   public class SimpleFactory
   {
 
       /// <summary>
       ///
       /// </summary>
       /// <returns></returns>
       public IAnimal CreateAnimal()
       {
           try
           {
               IAnimal intendedAnimal = null;
               Console.WriteLine("输入你的选择(0代表狗,1代表虎)");
               string b1 = Console.ReadLine();
               int input;
               if (int.TryParse(b1, out input))
               {
                   Console.WriteLine("你有输入 {0} 数字", input);
                   switch (input)
                   {
                       case 0:
                           intendedAnimal = new Dog();
                           break;
                       case 1:
                           intendedAnimal = new Tiger();
                           break;
                       default:
                           Console.WriteLine("你已输出错,您必须输入0或1");
                           break;
                           //We'll throw a runtime exception for any other choices.
                           // throw new ApplicationException(String.Format(" Unknown Animal cannot be instantiated."));
                   }
               }
               return intendedAnimal;
           }
           catch(Exception ex)
           {
               Console.WriteLine(ex.Message);
               return null;
           }
 
       }
   }

  

调用:

 

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//简单工厂模式
           Console.WriteLine("*** 简单工厂模式  Simple Factory Pattern Demo.***\n");
           IAnimal preferredType = null;
           SimpleFactory simpleFactory = new SimpleFactory();
           #region The code region that can vary based on users preference.
           /*
            * Since this part may vary,we're moving the
            * part to CreateAnimal() in SimpleFactory class.
            */
           preferredType = simpleFactory.CreateAnimal();
           #endregion
 
           #region The codes that do not change frequently.
           if (object.Equals(preferredType, null))
           {
               Console.WriteLine("没有选择正确的数字。");
           }
           else
           {
 
               preferredType.AboutMe();
           }
            
           #endregion
 
           Console.ReadKey();

  

输出:

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*** 简单工厂模式  Simple Factory Pattern Demo.***
 
输入你的选择(0代表狗,1代表虎)
1
你有输入 1 数字
老虎说:geovindu。我更喜欢打猎.

  

posted @   ®Geovin Du Dream Park™  阅读(18)  评论(0编辑  收藏  举报
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